Introduction - If you have any usage issues, please Google them yourself
This procedure introduces the wave simulation technology, the effect of water flow is mainly the use of texture to achieve the offset location.
Packet : 71477206mywater.rar filelist
MyWater\MainFrm.cpp
MyWater\MainFrm.h
MyWater\MyTexture.cpp
MyWater\MyTexture.h
MyWater\MyWater.clw
MyWater\MyWater.cpp
MyWater\MyWater.dsp
MyWater\MyWater.dsw
MyWater\MyWater.h
MyWater\MyWater.ncb
MyWater\MyWater.opt
MyWater\MyWater.plg
MyWater\MyWater.rc
MyWater\MyWaterDoc.cpp
MyWater\MyWaterDoc.h
MyWater\MyWaterView.cpp
MyWater\MyWaterView.h
MyWater\ReadMe.txt
MyWater\Resource.h
MyWater\StdAfx.cpp
MyWater\StdAfx.h
MyWater\WATER1.BW
MyWater\RES\MyWater.ico
MyWater\RES\MyWater.rc2
MyWater\RES\MyWaterDoc.ico
MyWater\RES\Toolbar.bmp
MyWater\RES
MyWater\Debug
MyWater