Introduction - If you have any usage issues, please Google them yourself
With a small game project the VC++ the GDI+ do, similar to the Mac. The main logic of the game: press F1 when the system randomly generated scores and position, not the number of occurrences of each fraction, 5 10 3 20 2 30 1 20 and then in the position according to scores assigned second rotation when the same fraction in FIG when multiple, random allocation position (each position the number of occurrences is the same), the starting position of the game randomly the first time, the third time the number of rotation of the random The number of times according m_endpos m_startPos first rotation number, the second number of revolutions, and then the other plus 20 (2 laps).