Introduction - If you have any usage issues, please Google them yourself
Load the .WAV file from the disk into memory (parsing .WAV file s RIFF structure)
Save the .WAV file from memory to the disk (creating .WAV file s RIFF structure)
Playing the .WAV file using the default WAVE_MAPPER device
Offline mixing of the two .WAV files (8-bit and 16-bit mixing not using DirectX)