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With VC++ Prepared surface rendering code, three-dimensional reconstruction can be achieved!
Date : 2025-07-28 Size : 2.83mb User : 张培培

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A three-dimensional coordinate transformation study code, the realization of three-dimensional coordinate transformation, projection, triangulation and other functions.
Date : 2025-07-28 Size : 8kb User : muwenjie

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Vc here to provide a procedure for the preparation, it can read out all the contents mentioned above, and can be expanded. Its structure has been inspired by Andrea Ingegneri, his home page is http://www.tsrevolution.com
Date : 2025-07-28 Size : 191kb User : 大法师

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Wc3 the procedure for viewing the maps, is source code and documentation in English that can help English learning.
Date : 2025-07-28 Size : 1.2mb User : 大法师

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Introductory physics engine PhysX example, created the ground and a physical body.
Date : 2025-07-28 Size : 7kb User : HuangBin

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Direct3D on the X files to read display and the camera rotation
Date : 2025-07-28 Size : 70kb User : HuangBin

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Direct3D on the particle system display, using alpha and other related fuzzy effect.
Date : 2025-07-28 Size : 4kb User : HuangBin

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College three-dimensional object visualization and information management system (manual) Our Challenge Project
Date : 2025-07-28 Size : 4.28mb User : 威尔浮

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VEGA examples based on MFC, up and down keys to control movement around
Date : 2025-07-28 Size : 130kb User : 无果树

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Surface real-time rendering, the use of FFT and the Wave Equation to generate the surface fluctuations, requirement SM3.0 graphics card must support and VTF (Geforce6 above) using the 2005.8 Compiler DXSDK
Date : 2025-07-28 Size : 1.93mb User : GoldFX

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2D real-time fluid dynamics simulation, the need for graphics cards support SM2.0, the use of the 2005.8 Compiler DXSDK
Date : 2025-07-28 Size : 1.34mb User : GoldFX

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Rubik
Date : 2025-07-28 Size : 1.27mb User : mu
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