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  • Category : 3D Graphic
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  • Update : 2012-11-26
  • Size : 1.34mb
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  • Author :Gol***
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Introduction - If you have any usage issues, please Google them yourself
2D real-time fluid dynamics simulation, the need for graphics cards support SM2.0, the use of the 2005.8 Compiler DXSDK
Packet file list
(Preview for download)
Fluid
.....\BASE.CPP
.....\BASE.H
.....\CameraChange.cpp
.....\CameraChange.h
.....\COLOR.H
.....\EveryModule.cpp
.....\EveryModule.h
.....\fluid.ini
.....\GPGPU.cpp
.....\GPGPU.h
.....\Main.cpp
.....\MeshAnim.cpp
.....\MeshAnim.h
.....\Myd3d.cpp
.....\Myd3d.h
.....\MyEffects.dsp
.....\MyEffects.DSW
.....\MyEffects.sln
.....\MyEffects.vcproj
.....\MyEffects.vcproj.vspscc
.....\Physics.cpp
.....\Physics.h
.....\pic
.....\...\envmap.dds

.....\...\Fire Offset.dds




.....\...\InjectSource2.bmp
.....\...\InjectSource3.bmp
.....\...\Liquid obstacle1.bmp
.....\...\Liquid obstacle2.bmp
.....\...\Liquid obstacle3.bmp
.....\...\Liquid Offset1.dds
.....\...\Liquid Offset2.dds
.....\...\Liquid Offset3.dds
.....\...\ObstacleBaseMap.jpg
.....\...\普通的obstacle.bmp
.....\...\普通的Offset.dds
.....\...\极复杂的obstacle.bmp
.....\...\极复杂的Offset.dds
.....\ProcXFile.cpp
.....\ProcXFile.h
.....\PRT.cpp
.....\PRT.h
.....\RES


.....\...\MyResource.aps
.....\...\MyResource.rc
.....\...\RESOURCE.H
.....\...\其他.txt
.....\...\基本建模.txt
.....\SH.cpp
.....\SH.h
.....\Shader
.....\......\displaygas.psh
.....\......\displayliquid.psh
.....\......\displayobstacle.psh
.....\......\Fluid
.....\......\.....\BC
.....\......\.....\..\ABC_D.psh
.....\......\.....\..\ABC_P.psh
.....\......\.....\..\ABC_Velocity.psh
.....\......\.....\..\BBC.psh
.....\......\.....\ClearTexture.psh
.....\......\.....\commonps.h
.....\......\.....\CopyTexture.psh
.....\......\.....\Inject
.....\......\.....\......\AddForce_Sphere.psh
.....\......\.....\......\AddForce_Texture.psh
.....\......\.....\......\AddSource_Fire.psh
.....\......\.....\......\AddSource_Sphere.psh
.....\......\.....\......\AddSource_Texture.psh
.....\......\.....\Normal
.....\......\.....\......\Add-Sub GenerateNormal.psh
.....\......\.....\......\Cross-Product GenerateNormal.psh
.....\......\.....\NSE
.....\......\.....\...\Advect.psh
.....\......\.....\...\Div_W.psh
.....\......\.....\...\Gravity.psh
.....\......\.....\...\Jacobi_D.psh
.....\......\.....\...\Jacobi_P.psh
.....\......\.....\...\Jacobi_W.psh
.....\......\.....\...\Project.psh
.....\......\.....\Obstacle
.....\......\.....\........\BoundaryToOffset.psh
.....\......\.....\........\ObstacleToBoundary.psh
.....\......\.....\........\Unused
.....\......\.....\........\......\BoundaryToType.psh
.....\......\.....\........\......\TypeToOffset.psh
.....\......\.....\VS.vsh
.....\......\GenerateOffsetMap.exe
.....\Shader.cpp
.....\Shader.h
.....\Test.cpp
.....\Test.h
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