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Description: opengl下一个球体的细分过程,对图形学基础学习很有帮助-Curved surfaces are approximated by polygons
How do we shade?
Flat shading
Smooth shading
Two questions:
How do we determine normals at vertices?
How do we calculate shading at interior points?
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Size: 116736 |
Author: neekazhang |
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