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Title: GL_shading_subdivide Download
 Description: Curved surfaces are approximated by polygons How do we shade? Flat shading Smooth shading Two questions: How do we determine normals at vertices? How do we calculate shading at interior points?
 Downloaders recently: [More information of uploader zhang_ke]
File list (Check if you may need any files):
GL_shading_subdivide
....................\GL_shading_subdivide
....................\....................\bin
....................\....................\...\Debug
....................\....................\...\.....\csgl.dll
....................\....................\...\.....\GL_shading_subdivide.exe
....................\....................\...\.....\GL_shading_subdivide.vshost.exe
....................\....................\Form1.cs
....................\....................\Form1.Designer.cs
....................\....................\Form1.resx
....................\....................\GL_shading_subdivide.csproj
....................\....................\Program.cs
....................\....................\Properties
....................\....................\..........\AssemblyInfo.cs
....................\....................\..........\Resources.Designer.cs
....................\....................\..........\Resources.resx
....................\....................\..........\Settings.Designer.cs
....................\....................\..........\Settings.settings
....................\GL_shading_subdivide.sln
....................\GL_shading_subdivide.suo
    

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