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[GDI-BitmapRPG2

Description: 自己写的RPG的演示,图形操作使用GDI,自己写了绘制透明位图的函数,图片来自网上。-himself wrote the RPG demonstration, the use of GDI graphics operations, himself wrote a transparent bitmap rendering functions, pictures from the Internet.
Platform: | Size: 336489 | Author: 王长春 | Hits:

[Other绘制半透明位图及如何画透明位图

Description: 绘制半透明位图及如何画透明位图 有的时侯,我们希望显示一幅半透明的位图。也就是说我们将一幅位图B 显示到A位图上,又希望透过B位图看到A位图的一部分图像但不是全部。比如A位 图是一幅曲线图,B是一幅提示位图,我们想在显示提示的同时看到已显示的曲 线,但不需要曲线的背景 ,就需有用到半透明位图。曲线看上去就象从B位图中渗 透过来,其实半透明技术就是一种渗透技术,渗透公式我们可选用多种,在这里 我们选用(A AND 0x7F)OR B。注意,白色不能产生渗透。-rendering translucent bitmaps and how transparent bitmap painting some slim, we hope to show a translucent bitmaps. That is to say we will be a bit Figure B shows that the A bitmap, and they hope to see Figure B A part of the bitmap images, but not all. For example, A bitmap is a curve, B is a Bitmap suggest, we would like to suggest the show has been seen at the same time show the curve, but it does not need curve background on the need for useful to translucent bitmaps. From the curve looks like B infiltrate map, in fact technology is a translucent infiltration, infiltration formula we can use multiple, and here we choose (A AND which) OR B. Note that not produce white infiltration.
Platform: | Size: 2229 | Author: 曾火尧 | Hits:

[Other绘制半透明位图及如何画透明位图

Description: 绘制半透明位图及如何画透明位图 有的时侯,我们希望显示一幅半透明的位图。也就是说我们将一幅位图B 显示到A位图上,又希望透过B位图看到A位图的一部分图像但不是全部。比如A位 图是一幅曲线图,B是一幅提示位图,我们想在显示提示的同时看到已显示的曲 线,但不需要曲线的背景 ,就需有用到半透明位图。曲线看上去就象从B位图中渗 透过来,其实半透明技术就是一种渗透技术,渗透公式我们可选用多种,在这里 我们选用(A AND 0x7F)OR B。注意,白色不能产生渗透。-rendering translucent bitmaps and how transparent bitmap painting some slim, we hope to show a translucent bitmaps. That is to say we will be a bit Figure B shows that the A bitmap, and they hope to see Figure B A part of the bitmap images, but not all. For example, A bitmap is a curve, B is a Bitmap suggest, we would like to suggest the show has been seen at the same time show the curve, but it does not need curve background on the need for useful to translucent bitmaps. From the curve looks like B infiltrate map, in fact technology is a translucent infiltration, infiltration formula we can use multiple, and here we choose (A AND which) OR B. Note that not produce white infiltration.
Platform: | Size: 2048 | Author: 曾火尧 | Hits:

[GDI-BitmapRPG2

Description: 自己写的RPG的演示,图形操作使用GDI,自己写了绘制透明位图的函数,图片来自网上。-himself wrote the RPG demonstration, the use of GDI graphics operations, himself wrote a transparent bitmap rendering functions, pictures from the Internet.
Platform: | Size: 335872 | Author: 王长春 | Hits:

[Compress-Decompress algrithmsBLENDPOT

Description: 两个具有纹理透明渲染效果的立体彩色茶壶图案,两个茶壶相互融合效果很美!-Two texture rendering transparent three-dimensional color teapot patterns, the effect of mutual integration of two very beautiful teapot!
Platform: | Size: 93184 | Author: 晁艳普 | Hits:

[OpenGL programcmy

Description: 融合与透明 介绍融合色彩处理方法与绘制透明体-Integration and transparent approach introduced color fusion and Rendering transparent body
Platform: | Size: 48128 | Author: 欣欣 | Hits:

[OpenGL programmengban

Description: 把一个透明物体渲染到屏幕上了,但有的使用它看起来并不是那么的复合你的心意。使用蒙板技术,将会按照你蒙板的位置精确的绘制。(转发)-Rendering a transparent object to the screen, but some do not seem to use it then compound your mind. The use of mask technology, will be in accordance with the precise location of your mask painted. (Forward)
Platform: | Size: 158720 | Author: cln | Hits:

[Special Effectsdirty_glass

Description: 建立一个透明物体上有污点的模型,可以模拟玻璃上有污点的图象-Rendering of clean transparent objects has been well studied in computer graphics. However, real-world transparent objects are seldom clean—their surfaces have a variety of contaminants such as dust, dirt, and lipids. These contaminants produce a number of complex volumetric scattering effects that must be taken into account when creating photorealistic renderings. In this paper, we take a step toward modeling and rendering these effects. We make the assumption that the contaminant is an optically thin layer and construct an analytic model following results in radiative transport theory and computer graphics. Moreover, the spatial textures created by the different types of contamination are also important in achieving visual realism. To this end, we measure the spatially varying thicknesses and the scattering parameters of a number of glass panes with various types of dust, dirt, and lipids. We also develop a simple interactive synthesis tool to create novel instances of the me
Platform: | Size: 746496 | Author: mengquann | Hits:

[Windows DevelopBinryTransparentRect

Description: 用GDI在MFC中交互式绘制半透明矩形!-Interactive rendering semi-transparent rectangle!
Platform: | Size: 26624 | Author: xiongbo | Hits:

[Windows Developpb_Programming_transparent_image_rendering_code.ra

Description: pb编程设计透明图像的绘制代码pb Programming transparent image rendering code-pb Programming transparent image rendering code
Platform: | Size: 129024 | Author: hs | Hits:

[GUI DevelopAdaptiveTransparency_Source

Description: 一種新的方法可以即時處理無須排序的重疊半透明三角形,比A-buffer方法的效率更高。-We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster. The key contribution of Adaptive Transparency is the introduction of an adaptively compressed visibility representation that can be efficiently constructed and queried during rendering. It can be applied to a widerange of transparent geometry (e.g., foliage, windows, hair, and smoke). AT closely matches the ground-truth A-buffer solution and is both higher quality and faster than other approximate OIT techniques.
Platform: | Size: 31444992 | Author: eric chang | Hits:

[CSharpMultiDraw

Description: 多机联合绘图系统,主机和附机 任何一台计算机都可以作为主机,但一旦某台计算机作为主机后,连接到该机的其他同时制图的计算机只能作为附机。 系统要求必须有一台计算机作为主机,并且只能有一个主机。只有当主机进入制作界面之后,其他附机才能进入制作界面。当主机退出制作界面之后,所有的附机都将无法继续制作。 系统功能要求 (1)图形绘制:完成基本图形绘制功能,如曲线、矩形、椭圆等。 (2)图像绘制:以透明方式显示任意图像,并能实现图像的缩放。 (3)文字绘制:能在任意位置显示指定大小的文字,并能旋转。 (4)导出图片:能将绘制的对象导出为jpg图像文件、并提供打印与打印预览功能。 (5)使用鼠标选中一个或多个图形图像对象时,可以移动或删除选中的对象。 (6)保存绘图对象后,下次运行程序可以打开原来绘制的对象,并能在原来的基础上继续绘制,也可以修改已有的对象。 (7)用户可以在多台机器上同时绘制同一张图的不同部分,而且大家看到的界面是一样的。-And attached to the host machine Any computer can be used as the host, but once a computer as a host, connect to the machine while the other only as attached to the computer graphics machine. System requirements must have a computer as the host, and only one host. Only when the host interface into production after the other with machine to enter the production interface. When the host interface out of production, all of the machines will be unable to continue with production. System functional requirements (1) Rendering: completion of basic drawing capabilities, such as curves, rectangles, ellipses and so on. (2) image rendering: display any image in a transparent manner, and can achieve image scaling. (3) draw text: displays the specified position in the size of any text, and can rotate. (4) export the picture: draw objects can export as jpg image files, and provides print and print preview. (5) Use the mouse to select one or more graphic image objects, you can m
Platform: | Size: 505856 | Author: 千紫木 | Hits:

[DirextXDX-Project-11

Description: 《DirectX 8 教程》及配套代码 第十一章:3D中的2D Introduction (序) Adding Text (添加文字) Steps for 2D in 3D Rendering (在3D中渲染2D的步骤) 2D Camera (2D摄像机) 2D Objects (2D对象) Texture Transparency (纹理透明) Summary (摘要) -" DirectX 8 tutorials and supporting code Chapter XI: 3D in 2D Introduction (sequence) Adding Text (add text) Steps for 2D in 3D Rendering steps (in 3D rendering 2D) 2D Camera (2D camera) 2D Objects (2D objects) Texture Transparency (texture transparent) Summary (Abstract)
Platform: | Size: 39936 | Author: liuyan | Hits:

[OpenGL programalpha

Description: 1. OpenGL中alpha混合的使用; 2. 混合绘制透明和不透明物体的正确方法; -1. OpenGL alpha blending hybrid rendering transparent and opaque objects the right way
Platform: | Size: 66560 | Author: 宗林 | Hits:

[OpenGL programTransparentTexture

Description: 已经学会如何使用alpha混合,把一个透明物体渲染到屏幕上了,但有的使用它看起来并不是那么的复合你的心意。使用蒙板技术,将会按照你蒙板的位置精确的绘制。-Have learned how to use alpha blending, put a transparent object rendering to the screen, but some use it looks not so complex your mind. Use masking techniques, you will be drawn to mask the exact location.
Platform: | Size: 7168 | Author: 谢东慧 | Hits:

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