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[OpenGL programopeng_动画效果

Description: opengl动画效果 采用c++语言和OPENGL环境编写。正常运行前请先安装OPENGL库-opengl animation using language and OpenGL c prepared environment. Normal operation of the former post for the installation of OpenGL
Platform: | Size: 16905 | Author: yexi | Hits:

[OpenGL programJvav三维动画演示系统

Description: 首先安装JRE,再安装java3d包(Java 3D包的文件名为java3d-1_3_1-windows-i586-opengl-sdk.exe,可以到百度,GOOGLE和北大天网上去搜索这个文件,就会有下载的)。默认情况下java3d包会安装在你的$\JBuilder9\jdk1.4\目录下。会在$\JBuilder9\jdk1.4\jre\lib\ext\下添加几个jar文件,会在$\JBuilder9\jdk1.4\demo\目录下添加一个java3d目录,里面是例子。如果安装没有问题,打开目录 $\JBuilder9\jdk1.4\demo\java3d\HelloUniverse\下的网页HelloUniverse.html应该可以正常显示。-first install the JRE, install java3d Pack (Java 3D package of documents called java3d- 1_3_1-windows-i586- opengl- sdk.exe can go to Baidu, Google and Beijing University days of the Internet to search the file, then you will have to download). Default under java3d package will be installed in your $ \ JBuilder9 \ jdk1.4 \ directory. The $ \ JBuilder9 \ jdk1.4 \ jre \ lib \ ext \ Add several jar document, the $ \ JBuilder9 \ jdk1.4 \ demo \ directory add a java3d directory, there's example. If you have no problem, open directory $ \ JBuilder9 \ jdk1.4 \ demo \ java3d \ HelloUniverse \ HelloUniverse.html the website should be able to display normal.
Platform: | Size: 560128 | Author: 温厚 | Hits:

[OpenGL programopeng_动画效果

Description: opengl动画效果 采用c++语言和OPENGL环境编写。正常运行前请先安装OPENGL库-opengl animation using language and OpenGL c prepared environment. Normal operation of the former post for the installation of OpenGL
Platform: | Size: 994304 | Author: yexi | Hits:

[OpenGL program3D_world

Description: 演示如何使用OpenGL建立一个游戏中的三维世界。使用上下左右方向键在其中前进、后退、左移、右移,使用鼠标左转、右转、上看、下看。(注意:需要解压到c:\windows\desktop,否则贴图不能正常显示,你可以很简单的修正此bug)-demonstrate how to use the OpenGL establishment of a 3D game world. Using the up and down about the direction in which the key forward, backward, the left and death, the use of the mouse to turn left, turn right, perspective, we look at. (Note : the need to extract c : \ windows \ desktop, otherwise normal mapping, you can be a simple amendment to this bug)
Platform: | Size: 207872 | Author: 李建 | Hits:

[OpenGL programopengl113

Description: openGL,VC++6.0 下须先安装glut包 这个程序适合于刚刚接触openGL的人,里面包含光照的使用,法线,实体绘制,纹理生成与贴图,以及贴图模型-openGL. VC 6.0 must install glut packets suitable for the procedure at the just contact the Open GL, which contains the use of light, normal, solid rendering, texture and map generation, and the Texture Model
Platform: | Size: 1735680 | Author: 小熊 | Hits:

[OpenGL programGLEasy_00

Description: 在MFC环境中设置简单的OpenGL环境,在View类中加载自己的代码,可以进行正常运行-Environment settings in the MFC simple OpenGL environment, in the View class to load their own code, can be the normal operation of
Platform: | Size: 7617536 | Author: guanxu | Hits:

[OpenGL programNormals

Description: 自己写的求opengl法线向量的算法。计算效果还不错-Wrote it myself seeking opengl normal vector algorithms. Calculation of the effect of good
Platform: | Size: 3072 | Author: 乖乖 | Hits:

[OpenGL programNormalmapping

Description: Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现-Normal mapping, input texture is a normal map (normal map), normal map a different color channels were recorded in surface disturbance vector. Realize with OpenGL
Platform: | Size: 2113536 | Author: maolimin | Hits:

[3D Graphicvp_bump_map

Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Platform: | Size: 15360 | Author: bobovip | Hits:

[OpenGL programNormalMap

Description: 凸凹纹理映射到典型例子 很好的仿真了细节纹理的三维效果,编译已经通过了-Bump texture mapping to a typical example of a good simulation of the detailed three-dimensional texture effect, the compiler has already passed
Platform: | Size: 322560 | Author: 司慧琳 | Hits:

[OpenGL programsurfo

Description: This submission contains a function that computes face normal data for the VertexNormals property of the surface that fixes the lighting (facenorm.m) as well as a workaround function that you can just use in place of surf (surfo.m). Only use this if you get erroneous surface plots and you can t go without OpenGL and flat lighting.-This submission contains a function that computes face normal data for the VertexNormals property of the surface that fixes the lighting (facenorm.m) as well as a workaround function that you can just use in place of surf (surfo.m). Only use this if you get erroneous surface plots and you can t go without OpenGL and flat lighting.
Platform: | Size: 3072 | Author: ragada | Hits:

[OpenGL programhouse

Description: 利用VC++和opengl来绘制立体图形,采用顶点数组和面的法向量来构造。-Using VC++ and opengl to draw the three-dimensional graphics, using vertex arrays and the surface normal vector to construct.
Platform: | Size: 3807232 | Author: xuebuhui | Hits:

[Home Personal applicationA_3D_RPG_E153777212003

Description: A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times. -A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times.
Platform: | Size: 101376 | Author: Behrad Niazmand | Hits:

[androidLiveWallpaper_src

Description: 创见Android活动壁纸 Starting with Android 2.1. (API Level 7), developers can create live wallpapers - richer, animated, interactive backgrounds - on their home screens. A live wallpaper is very similar to a normal Android application: you can create menu with settings, use SGL and OpenGL for drawing, accelerometer, etc.-In this article I want to demonstrate how to create live wallpaper from scratch. Step-by-step we will create live wallpaper that would output TV test pattern on out home screen. Just like on real TV during night ours!
Platform: | Size: 67584 | Author: ss | Hits:

[OpenGL programvp_bump_map

Description: 利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Platform: | Size: 571392 | Author: dawinluo | Hits:

[3D Graphicnormal-directions-of-3D-points

Description: 根据协变矩阵和求最小特征值的方法求出三维点云数据的法向,根据OpenGL实现可视化,程序实用.-Noraml directions of 3D points can be obtained by calculating the smallest eigenvalue of covariance matrix, also, the method can be visualized by OpenGL, which is practical.
Platform: | Size: 795648 | Author: panfeng | Hits:

[OpenGL programnormal-mapping

Description: 法线贴图(normal mapping)基本实现-implement in Opengl
Platform: | Size: 433152 | Author: xunzhihao | Hits:

[OpenGL program法向量可视化

Description: opengl,实现对obj模型的读取以及法向量的可视化(OpenGL, to achieve the obj model read and the visualization of normal vectors)
Platform: | Size: 17148928 | Author: 珙桐麻衣 | Hits:

[OpenGL programshinyjet

Description: 法向量运算,四棱锥生成渲染,生成列表,基础操作。(Normal vector operations, four pyramids generate rendering, generate lists, basic operations.)
Platform: | Size: 2048 | Author: 抵大西洋彼岸 | Hits:

[3ds+opengl

Description: 读取.3ds文件,可以实现简单的读取功能,后续需要自己修改,底层面、法线等具体内容(Read.3ds file, can realize simple read function, later need to modify, bottom, normal and other specific content.)
Platform: | Size: 735232 | Author: 这种渣渣渣渣 | Hits:
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