Description: b样条曲线,有控制点的求法,还有用OPENGL显示算法-b-spline curves, the control point for France, there is use OpenGL display algorithm Platform: |
Size: 8538 |
Author:王泽兵 |
Hits:
Description: BCB下的一个插件,用于2D、3D图形设计,游戏开发,语言是OPENGL-BCB under a plug-in for 2D, 3D graphics design, game development, language is OpenGL Platform: |
Size: 1658880 |
Author:lxr |
Hits:
Description: 本人在VC集成开发环境下学习Opengl时编写的一些程序,b样条 -I VC integrated development environment for learning Opengl prepare some of the procedures, b-spline Platform: |
Size: 1024 |
Author:张熙贤 |
Hits:
Description: 用opengl实现的bsp管理3D场景的算法,用VC7.1可以直接编译通过。此代码详细、清楚地实现了bsp算法,并且可以载入、渲染QuakeIII的BSP文件,能将QuakeIII的场景高质量地渲染出来!-use opengl realized bsp 3D scene management algorithm VC7.1 can be used directly compile. This code in detail, clearly realized the bsp algorithm, and may be included in, QuakeIII exaggerated the BSP documents, the scenes can QuakeIII quality exaggerated out! Platform: |
Size: 1269760 |
Author:snowwin |
Hits:
Description: b样条曲线,有控制点的求法,还有用OPENGL显示算法-b-spline curves, the control point for France, there is use OpenGL display algorithm Platform: |
Size: 8192 |
Author:王泽兵 |
Hits:
Description: 根据所给已经点,绘制B样条曲线,用OPENGL实现-To have been the basis of points, rendering B-spline curve, using OPENGL realize Platform: |
Size: 100352 |
Author:zoyu |
Hits:
Description: 用OpenGL中的函数绘制B样条曲线,并可以交互调节参数-Use OpenGL drawing function in the B-spline curves and can adjust parameters of interaction Platform: |
Size: 1594368 |
Author:yang |
Hits:
Description: opengl 作业,用与在OPENGL中绘制B洋条曲线,已经编译通过,在运行前请设置你计算机的OPENGL编译环境-opengl operating and use with OPENGL Drawing Yang B curve has been compiled through, before running set up your compiler environment OPENGL computer Platform: |
Size: 52224 |
Author:zhang |
Hits:
Description: 绘制一个多边形,实现以下变换:a) 按字母U或u进行旋转轴的切换:旋转轴为垂直于屏幕的直线,过当前窗口中心或者过物体中心(通过按U/u在两种可能中切换)。改变旋转轴后的变换是在以前发生所有变换的基础上累加进行的。b) 按字母R或r, 物体绕旋转轴分别旋转一个小角度d0或者-d0。
c) 按向上、下、左、或右方向键,物体相对于屏幕向上、下、左、或右平移固定长度L0。d) 按S或s实现物体绕自身中心放大为原来的k或1/k倍,其中k>1为放缩因子。e) 如果按字母i或I, 则取消之前b,c,d中的所有变换。-Draw a polygon, transformation to achieve the following: a) by letter U or u switch to the axis of rotation: rotation axis is perpendicular to the screen line, over the current window center or off center of the body (by pressing the U/u switch in the two possible ). After changing the axis of rotation occurred before the transformation is based on the accumulation of all transformations carried out. b) by the letter R or r, objects were rotating around the axis of rotation of a small angle d0 or-d0. The specific value of custom d0 Platform: |
Size: 273408 |
Author:zengchao |
Hits:
Description: 计算机图形学课程设计
1.直线反走样算法
1、 参数曲线曲面、Bezier曲线、Bezier曲面
2、 纹理映射
3、 网格化、网格细化等
A、可作一个基本的图形处理软件
B、可选择书本上所学过的算法
C、可作图形学的综合应用系统-1 Computer Graphics course design. Line anti-aliasing algorithm 1, the parameters of curves and surfaces, Bezier curves, Bezier surfaces 2, 3 texture mapping, meshing, mesh refinement such as A, can be used for a basic graphics software B, can Choose books on algorithms have learned C, can be used for graphics integrated application system Platform: |
Size: 97280 |
Author:侯建元 |
Hits:
Description: 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given precision, equal interval, discrete B spline curve, output discrete points, simulate the real curve. This algorithm includes the de boor Kaugs algorithm, the node vector algorithm, inverse control point, and node insertion technique. Compared with reference to engage in graphics friends.) Platform: |
Size: 978944 |
Author:沙-粒
|
Hits: