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[Multimedia programCodecs

Description: h264 解码库,有各种优化库,sse,mmx
Platform: | Size: 3477072 | Author: huangkke | Hits:

[Other resourceugui.lib.fix

Description: 这是为一个微型gui编写的图形处理库,对于32位位图处理,采用了MMX汇编优化 这是前一次上传的ugui的优化版本,对于linux-gcc嵌入MMX汇编指令的使用
Platform: | Size: 21164 | Author: mody | Hits:

[Multimedia program200592110402942

Description: 本程序代码是在MSSGMPEG2Decode的基础上开发的,添加了如下功能 GUI界面,VFAPI支持,MMX优化等功能 dvd转换为avi
Platform: | Size: 924106 | Author: 李气长 | Hits:

[Multimedia programmmxdct-1.0.tar

Description: MMX DCT
Platform: | Size: 13288 | Author: 张国原 | Hits:

[OtherMMXDemo

Description: Intel MMX的演示程序-The Demonstration Program
Platform: | Size: 35807 | Author: 郑生 | Hits:

[GDI-BitmapCdb

Description: 此示例阐释了将 CImage 支持实现到应用程序中,以便以多种图像格式对数据进行基本加载和保存。另外,此示例阐释了直接的 DIB 图面操作,以及如何使用对 MMX 和 SSE2 整数指令的更高级别的编译器支持,来优化位图操作而不必编写汇编程序代码。在项目中,Surface.* 文件包含 DIB 图面操作的 C++ 基类。-This example will explain the CImage support the achievement of applications, to a variety of image formats for data loading and preserve basic. In addition, this example to explain the direct DIB map surface operation, and how the use of MMX and SSE 2 integer instructions, higher level of compiler support to optimize bitmap prepared to operate without compilation code. In the project, Surface .* DIB map file contains the C-operating base class.
Platform: | Size: 6159 | Author: 久星 | Hits:

[WinSock-NDIS(利用GIF_LZW算法实现的)网络图片传输

Description: (利用GIF_LZW算法实现的)网络图片传输 技术特点 ~~~~~~~~ 一、使用TCP协议传输数据。理由:稳定性好。 二、使用字节数据流进行传输,理由: A:VB的String存在自动Unicode转换问题,影响速度; B:可以直接发送8位字节数据,不需要使用Base64编码,从而减少了编码时间。 三、使用GIF-LZW压缩算法压缩图像。理由: A:行程编码、Huffman压缩算法压缩率太低; B:JPEG压缩算法需要太多位运算,且运算量大(有专门MMX优化算法),不利于VB实现; C:GIF-LZW压缩算法压缩率较好,且我已想出VB语法下高效GIF-LZW压缩/解压算法。 四、使用“有序抖动”算法进行 色彩量化。理由:“有序抖动”处理的结果具有一定规律性,有助于LZW类算法压缩。-(using GIF_LZW algorithm) picture transmission network ~~~~~~~~ a technical features, the use of TCP to transmit data. Reason : good stability. Two, the use of byte data stream for transmission, reasons : A : VB String exist automatically Unicode conversion, the impact speed; B : can directly send eight bytes of data and do not need to use Base64 encoding, thereby reducing the coding time. 3, the use of GIF - LZW compression algorithm for image compression. Reason : A : itinerary coding, Huffman compression algorithm compression rate is too low; B : JPEG compression algorithm needs much-bit computing, and large amount of computation (with MMX specialized optimization algorithm), is not conducive to VB; C : GIF - LZW compression algorithm compression ratio better, and I have come up with un
Platform: | Size: 62518 | Author: | Hits:

[Other resource引擎开发项目V1.2

Description: 一个VB6写的基于DX7的游戏引擎,使用MMX汇编(有代码)VC DLL,速度很快,绝对是你学习,以及游戏编程的好工具-write a VB6-based S90 of the game engine, the use of MMX compilation (with code) VC DLL, very fast, is absolutely your learning, and a good game programming tools
Platform: | Size: 143548 | Author: boywhp | Hits:

[GUI DevelopHacker Disassembler Engine

Description: Please excuse my english... It's so bad :) Hacker Disassembler Engine, or HDE, is small disassembler engine, which intend to code analyse. HDE get length of command, prefixes, ModR/M and SIB bytes, opcode, immediate, displacement, relative address, etc. For example, you can use HDE when writing unpackers or decryptors executable files, because more others disassemblers too big, get only disasm listing and aren't intended for code analys, but more simple length disassemblers usually get too little info. HDE get enough info to analyse, but it has very small size. HDE package include DLL, objects, headers files and and source. + support MMX, SSE, SSE2, SSE3, 3DNow! instructions + high-speed & small size (coded in assembler ;) + compatibility with most coding language To disassemble should call hde_disasm function: DWORD hde_disasm( void *pCode // pointer to code HDE_STRUCT *pHDE_STRUCT // pointer to structure HDE_STRUCT ); Function return length of command and fill structure HDE_STRUCT: struct HDE_STRUCT { BYTE len; // length of command BYTE p_rep; // rep/repnz/.. prefix: 0xF2 or 0xF3 BYTE p_lock; // lock prefix 0xF0 BYTE p_seg; // segment prefix: 0x2E, 0x36, 0x3E, 0x26, 0x64, 0x65 BYTE p_66; // prefix 0x66 BYTE p_67; // prefix 0x67 BYTE opcode; // opcode BYTE opcode2; // second opcode, if first opcode equal 0x0F BYTE modrm; // ModR/M byte BYTE modrm_mod; // - mod byte of ModR/M BYTE modrm_reg; // - reg byte of ModR/M BYTE modrm_rm; // - r/m byte of ModR/M BYTE sib; // SIB byte BYTE sib_scale; // - scale (ss) byte of SIB BYTE sib_index; // - index byte of SIB BYTE sib_base; // - base byte of SIB BYTE imm8; // immediate imm8 WORD imm16; // immediate imm16 DWORD imm32; // immediate imm32 BYTE disp8; // displacement disp8 WORD disp16; // displacement disp16, if prefix 0x67 exist DWORD disp32; // displacement disp32 BYTE rel8; // relative address rel8 WORD rel16; // relative address rel16, if prefix 0x66 exist DWORD rel32; // relative address rel32 }; Opcode and len fields always exist, others are optional and depend of command. If field's value equal zero, then it isn't existing. Note: HDE work only with 32-bit commands of x86 processors !
Platform: | Size: 23447 | Author: sys0007 | Hits:

[Develop ToolsModelMaker Code Explorer 9.1.0.1994

Description: delphi开发环境下的源码查看工具,同时可以进行源代码的反射,编程利器
Platform: | Size: 6813635 | Author: humorsun | Hits:

[OS programmmxtest

Description: 一个清除bios密码的程序内嵌汇编实现--A program of clearing up BIOS password embeded realized in assembly
Platform: | Size: 12288 | Author: 站长 | Hits:

[Game Engine引擎开发项目V1.2

Description: 一个VB6写的基于DX7的游戏引擎,使用MMX汇编(有代码)VC DLL,速度很快,绝对是你学习,以及游戏编程的好工具-write a VB6-based S90 of the game engine, the use of MMX compilation (with code) VC DLL, very fast, is absolutely your learning, and a good game programming tools
Platform: | Size: 171008 | Author: boywhp | Hits:

[Other Games45度rpg引擎

Description: 这个程序有Alpha的代码,不过太慢了,我一直无法使他支持MMX,唉!我的p54c(你不知道p54c p55c的区别?)...如果您改进了他或完善了,请给我一份好吗?让我们共同进步!-Alpha code, but too slowly, I have been unable to keep him support MMX, huh! I p54c (you do not know the difference between p54c p55c) ... If you improve his or refined, please give me a copy please let us make progress together!
Platform: | Size: 308224 | Author: 123 | Hits:

[OS Developbochs-2.2.1.win32-src

Description:
Platform: | Size: 4222976 | Author: 王陈 | Hits:

[Multimedia DevelopX264VFW_rev287_mmx

Description: 这个是x264的v287版本,是最新版本我想我就不用多说什么了!-this is the v287 W version is that the latest version, I think I do not need anything!
Platform: | Size: 216064 | Author: 黄军浩 | Hits:

[GUI Developalphablend_demo

Description: Alpha Blending demo for image proce
Platform: | Size: 20480 | Author: 方也 | Hits:

[assembly languagefdct

Description: FDCT implemented by MMX
Platform: | Size: 4096 | Author: 黎明 | Hits:

[assembly languagemmxx

Description: 矩阵乘法新算法,希望大家有好东西也一起分享-matrix multiplication algorithm, we hope there are good things to share
Platform: | Size: 1024 | Author: jarock | Hits:

[Video Capturemmxswarm

Description: 這是 CImage 的範例程式, 使用 VC++ 開發 -CImage This is a model program, the use of VC
Platform: | Size: 40960 | Author: | Hits:

[Otheraajiakl-memcpy

Description: 高效率内存copy,曾经使用过感觉还不错,有兴趣的朋友可以参考看看有无帮助-efficient memory copy, had used impression was pretty good, friends are interested to see whether reference can help
Platform: | Size: 24576 | Author: RickyDon | Hits:
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