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[Windows Developlobby

Description: 来自 Visual C++网络游戏设计与实现 的源码 网络游戏客户端框架
Platform: | Size: 340792 | Author: lihongjie | Hits:

[Windows Developwork2

Description: 一个命令行游戏,让玩家在一个有很多楼层和很多房间的古堡中探险,玩家的任 务是找到公主并带她离开古堡。房间有很多种,不同种类的房间有不同的出口, 有的房间里有怪物。如果遇到怪物,游戏就失败了。 游戏启动时,玩家位于古堡一楼的大厅,程序显示大厅的信息:房间的名字、有 几个出口、每个出口的名字(如\"east\"、\"south\"、\"up\")。 Welcome to the lobby. There are 3 exits as: east, west and up. Enter your direction to go: 然后玩家可以输入出口的名字来进入那个出口联接的房间,如 east 则游戏进入那个房间,程序显示那个房间的信息,如大厅一样。玩家则可以继续 选择下一个房间。 一旦进入有怪物的房间,则显示怪物的信息并结束游戏。 一旦进入有公主的房间,则显示公主的信息,玩家还必须寻找出去的路直到大 厅,然后从大厅寻找出口离开古堡。 所有的显示信息和用户输入都采用英文,以简化程序。 要求 1. 至少三种不同种类的房间; 2. 至少五个房间; 3. 怪物和公主所在的房间是随机的。
Platform: | Size: 4593 | Author: 草草草 | Hits:

[Windows DevelopDynamicMemory

Description: < C++ Game Programming>>第九章\"Advanced Classes and Dynamic Memory—Game Lobby的源代码。 \"
Platform: | Size: 3597 | Author: 阎贺 | Hits:

[Other resource餐饮管理

Description: 一个针对酒店大堂管理的delphi应用管理软件,以ACCESS为后台数据库。-a hotel lobby against the delphi management application management software, ACCESS database for the background.
Platform: | Size: 2495913 | Author: 战申 | Hits:

[Internet-NetworkLobby大厅服务器示例代码

Description: 服务器大厅设计 VC6.0开发。利用CSocket-VC6.0 server room design development. Use CSocket
Platform: | Size: 68879 | Author: 陈冬艳 | Hits:

[PHPlobby

Description: 和规范电话官方和规范该该
Platform: | Size: 296115 | Author: 875283804@qq.com | Hits:

[Game Programnov99

Description: 国外游戏开发者杂志1998年第十一期配套代码,包含Michael Saladino的关于内存管理方面的文章,Jeff Lander的blobby NURBS的例子代码--Code of game development magazine in 1998 the 11th issue, contained Michael Saladino`s article about memory management, Jeff Lander`s blobby NURBS example code
Platform: | Size: 168960 | Author: 站长 | Hits:

[Hotel software system餐饮管理

Description: 一个针对酒店大堂管理的delphi应用管理软件,以ACCESS为后台数据库。-a hotel lobby against the delphi management application management software, ACCESS database for the background.
Platform: | Size: 2495488 | Author: 战申 | Hits:

[Embeded-SCM Develop充值机程序

Description: 是上一个SMS消费机的充值机程序,主要用于手持机方面的,这方面的朋友可以下载!是用68K328的处理器!开发环境可找我要! -SMS is a consumer machine in the lobby machine procedures, mainly for the handhelds, which can be downloaded friends! 68K328 is the processor! Development environment to be approached me!
Platform: | Size: 321536 | Author: 胡显辉 | Hits:

[Internet-NetworkLobbyServer

Description: DirectX下编写的网络大厅程序,比较简单,适合入门学习-DirectX prepared with the network hall procedures are relatively simple, suitable for learning portal
Platform: | Size: 33792 | Author: 王巍 | Hits:

[GUI Developselflobby

Description: 游戏大厅游戏,实现了客户端的界面,仿QQ与联众的大厅功能。可以加载游戏动态库来完成网上对战。不过还没实现通讯功能 -games hall games and achieve the client interface, fake QQ Together with the function hall. The game can be loaded DLL to complete online gaming. But not achieve communication
Platform: | Size: 2384896 | Author: 刘冰 | Hits:

[Web ServerDirect3DRM

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 20480 | Author: | Hits:

[Shot GameDirectPlay

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 16384 | Author: | Hits:

[ScannerDirectInput

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 16384 | Author: | Hits:

[Fax programDXCommon

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 1024 | Author: | Hits:

[Game EngineV2[1].0

Description: 游戏大厅多开的有关软件,很好使用,而且方便-Game Lobby to open the relevant software, a good use, and convenient
Platform: | Size: 100352 | Author: 饿饿 | Hits:

[SQL Serverado

Description: 实现一个前厅管理系统的简单的数据库设计,使用Microsoft Visual Basic作为其实现代码-The lobby of the realization of a simple management system for database design, using Microsoft Visual Basic code as part of its realization
Platform: | Size: 8192 | Author: susan | Hits:

[Windows Developwork2

Description: 一个命令行游戏,让玩家在一个有很多楼层和很多房间的古堡中探险,玩家的任 务是找到公主并带她离开古堡。房间有很多种,不同种类的房间有不同的出口, 有的房间里有怪物。如果遇到怪物,游戏就失败了。 游戏启动时,玩家位于古堡一楼的大厅,程序显示大厅的信息:房间的名字、有 几个出口、每个出口的名字(如"east"、"south"、"up")。 Welcome to the lobby. There are 3 exits as: east, west and up. Enter your direction to go: 然后玩家可以输入出口的名字来进入那个出口联接的房间,如 east 则游戏进入那个房间,程序显示那个房间的信息,如大厅一样。玩家则可以继续 选择下一个房间。 一旦进入有怪物的房间,则显示怪物的信息并结束游戏。 一旦进入有公主的房间,则显示公主的信息,玩家还必须寻找出去的路直到大 厅,然后从大厅寻找出口离开古堡。 所有的显示信息和用户输入都采用英文,以简化程序。 要求 1. 至少三种不同种类的房间; 2. 至少五个房间; 3. 怪物和公主所在的房间是随机的。
Platform: | Size: 4096 | Author: 草草草 | Hits:

[Windows DevelopDynamicMemory

Description: < C++ Game Programming>>第九章"Advanced Classes and Dynamic Memory—Game Lobby的源代码。 "
Platform: | Size: 3072 | Author: 阎贺 | Hits:

[Windows DevelopCastleBeauty

Description: 古堡救美游戏 描述 一个命令行游戏,让玩家在一个有很多楼层和很多房间的古堡中探险,玩家的任 务是找到公主并带她离开古堡。房间有很多种,不同种类的房间有不同的出口, 有的房间里有怪物。如果遇到怪物,游戏就失败了。 游戏启动时,玩家位于古堡一楼的大厅,程序显示大厅的信息:房间的名字、有 几个出口、每个出口的名字(如"east"、"south"、"up")。 Welcome to the lobby. There are 3 exits as: east, west and up. Enter your direction to go: 然后玩家可以输入出口的名字来进入那个出口联接的房间,如 east 则游戏进入那个房间,程序显示那个房间的信息,如大厅一样。玩家则可以继续 选择下一个房间。 一旦进入有怪物的房间,则显示怪物的信息并结束游戏。 一旦进入有公主的房间,则显示公主的信息,玩家还必须寻找出去的路直到大 厅,然后从大厅寻找出口离开古堡。 所有的显示信息和用户输入都采用英文,以简化程序。 要求 1. 至少三种不同种类的房间; 2. 至少五个房间; 3. 怪物和公主所在的房间是随机的。-Castle to save the United States and games Description A command-line games, so that there are many players in a room floors and many adventure castle, the player either Is to find the princess and take her to leave the castle. Room there are many different types of rooms have different exports, Some rooms have a monster. If you encounter a monster, the game has failed. The game starts, players at the first floor of Castle Hall, the program shows the lobby information: the name of the room, there are A few exports, the name of each export (such as "east", "south", "up"). Welcome to the lobby. There are 3 exits as: east, west and up. Enter your direction to go: Then players can enter the name of export export link to enter that room, such as east The game entered the room, the room to display information, such as the same hall. Players were allowed to continue to Select a room. Once inside the room there is a monster, the monster of the information displaye
Platform: | Size: 15360 | Author: Tick | Hits:
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