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[Game Programlobby.rar

Description: 一个完整的,网络游戏客户端框架. 运行平台: Windows 2000, Windows 98 开发工具: VC++6.0
Platform: | Size: 334569 | Author: | Hits:

[Embeded-SCM Develop充值机程序

Description: 是上一个SMS消费机的充值机程序,主要用于手持机方面的,这方面的朋友可以下载!是用68K328的处理器!开发环境可找我要! -SMS is a consumer machine in the lobby machine procedures, mainly for the handhelds, which can be downloaded friends! 68K328 is the processor! Development environment to be approached me!
Platform: | Size: 312895 | Author: 胡显辉 | Hits:

[WinSock-NDISLobby_server

Description: Lobby大厅服务器示例代码,描述了一个服务器的编写方法-server sample code, a description of the preparation method server
Platform: | Size: 72943 | Author: 刘反对 | Hits:

[Linux-Unixuisp-20050207.tar

Description: Micro In-System Programmer Brief Installation Notes Enter the src directory. If uisp does not compile successfully, add switch -DNO_DIRECT_IO in the Makefile to remove support for direct I/O port access (that may be necessary on non-PC architectures). Parallel port access should still work if you have the Linux ppdev driver (patch for 2.2.17 is in the kernel directory, ppdev is standard in 2.4 kernels). Please lobby Alan Cox to include this tiny little driver in 2.2.x too :). To make it type: make and to install it: make install If you have any further doubts, please consult UISP s homepage: http://www.nongnu.org/uisp/-Micro-System Programmer Brief Install ation Notes Enter the src directory. If uisp doe s not compile successfully, add switch-DNO_DIRECT_IO in the Makefile to re move support for direct I / O port access (that ma y be necessary on non-PC architectures). Paralysis Lel port access should still work if you have the Linux ppdev driver (patch for 2.2.18 is in the ke rnel directory, ppdev is standard in 2.4 kernels). Please lobby Alan Cox to include this tiny little driver in two. 2.x too :). To make it type : make and to install it : make install If you have any further doubts, please consult UISP s homepage : http : / / www.nongnu.org/uisp/
Platform: | Size: 166745 | Author: 蔡平 | Hits:

[Web ServerDirect3DRM

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 20601 | Author: 李廷 | Hits:

[Other resourceDirectPlay

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 17026 | Author: 李廷 | Hits:

[ScannerDirectInput

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 16284 | Author: 李廷 | Hits:

[Fax programDXCommon

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 1184 | Author: 李廷 | Hits:

[Internet-NetworkLobby

Description: 一本网络游戏开发书籍上的源码,Lobby大厅服务器示例代码。
Platform: | Size: 73669 | Author: 王一 | Hits:

[Other resourcelobby

Description: 一个网络游戏大厅的实现,供初学者学习游戏编写
Platform: | Size: 334714 | Author: | Hits:

[Game Programlobby

Description: 一个完整的,网络游戏客户端框架. 运行平台: Windows 2000, Windows 98 开发工具: VC++6.0- Complete, network game customer end frame Movement platform: Windows 2000, Windows 98 development kits: VC 6.0
Platform: | Size: 334848 | Author: 云皓 | Hits:

[Internet-NetworkLobby大厅服务器示例代码

Description: 服务器大厅设计 VC6.0开发。利用CSocket-VC6.0 server room design development. Use CSocket
Platform: | Size: 4310016 | Author: 陈冬艳 | Hits:

[Internet-NetworkLobby_server

Description: Lobby大厅服务器示例代码,描述了一个服务器的编写方法-server sample code, a description of the preparation method server
Platform: | Size: 2235392 | Author: 刘反对 | Hits:

[Linux-Unixuisp-20050207.tar

Description: Micro In-System Programmer Brief Installation Notes Enter the src directory. If uisp does not compile successfully, add switch -DNO_DIRECT_IO in the Makefile to remove support for direct I/O port access (that may be necessary on non-PC architectures). Parallel port access should still work if you have the Linux ppdev driver (patch for 2.2.17 is in the kernel directory, ppdev is standard in 2.4 kernels). Please lobby Alan Cox to include this tiny little driver in 2.2.x too :). To make it type: make and to install it: make install If you have any further doubts, please consult UISP s homepage: http://www.nongnu.org/uisp/-Micro-System Programmer Brief Install ation Notes Enter the src directory. If uisp doe s not compile successfully, add switch-DNO_DIRECT_IO in the Makefile to re move support for direct I/O port access (that ma y be necessary on non-PC architectures). Paralysis Lel port access should still work if you have the Linux ppdev driver (patch for 2.2.18 is in the ke rnel directory, ppdev is standard in 2.4 kernels). Please lobby Alan Cox to include this tiny little driver in two. 2.x too :). To make it type : make and to install it : make install If you have any further doubts, please consult UISP s homepage : http :// www.nongnu.org/uisp/
Platform: | Size: 166912 | Author: 蔡平 | Hits:

[Internet-NetworkLobby

Description: 一本网络游戏开发书籍上的源码,Lobby大厅服务器示例代码。-A network of game development books on the source, Lobby Lobby server sample code.
Platform: | Size: 73728 | Author: 王一 | Hits:

[Game Server Simulatorlobby

Description: 一个网络游戏大厅的实现,供初学者学习游戏编写-A network game hall realize, for beginners to learn the game to prepare
Platform: | Size: 334848 | Author: | Hits:

[Windows Developlobby

Description: 来自 Visual C++网络游戏设计与实现 的源码 网络游戏客户端框架-From Visual C++ Online Game Design and Implementation of the source code online game client framework
Platform: | Size: 2435072 | Author: lihongjie | Hits:

[Chess Poker gameslobby

Description: 实现一个游戏大厅的游戏平台,并可以支持多人在线-Hall Game achieve a gaming platform, and can support more than online
Platform: | Size: 1130496 | Author: 扬帆 | Hits:

[Windows DevelopLobby

Description: 古堡救美。 一个命令行游戏,让玩家在一个有很多楼层和很多房间的古堡中探险,玩家的任 务是找到公主并带她离开古堡。房间有很多种,不同种类的房间有不同的出口, 有的房间里有怪物。如果遇到怪物,游戏就失败了。 -Castle to save the United States. A command-line games, so that there are many players in a room floors and many adventure castle, the player' s task is to find the princess and take her to leave the castle. Room there are many different types of rooms have different exports, and some rooms have a monster. If you encounter a monster, the game has failed.
Platform: | Size: 675840 | Author: yedan | Hits:

[Other Gameslobby

Description: 古堡救美,一个简单的命令行游戏。让玩家在一个有很多楼层和很多房间的古堡中探险,玩家的任 务是找到公主并带她离开古堡。房间有很多种,不同种类的房间有不同的出口, 有的房间里有怪物。如果遇到怪物,游戏就失败了。 游戏启动时,玩家位于古堡一楼的大厅,程序显示大厅的信息:房间的名字、有 几个出口、每个出口的名字(如"east"、"south"、"up")。 Welcome to the lobby. There are 3 exits as: east, west and up. Enter your direction to go: 然后玩家可以输入出口的名字来进入那个出口联接的房间,如 east 则游戏进入那个房间,程序显示那个房间的信息,如大厅一样。玩家则可以继续 选择下一个房间。 一旦进入有怪物的房间,则显示怪物的信息并结束游戏。 一旦进入有公主的房间,则显示公主的信息,玩家还必须寻找出去的路直到大 厅,然后从大厅寻找出口离开古堡。 所有的显示信息和用户输入都采用英文,以简化程序。 要求 1. 至少三种不同种类的房间; 2. 至少五个房间; 3. 怪物和公主所在的房间是随机的。-it s a command line game, rescue the princess!
Platform: | Size: 1024 | Author: jack | Hits:
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