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[OpenGL programpickdepth

Description: 关于隐藏线消除的代码示例,通过鼠标惦点击显示所选物体z-buffer数值等相关参数-hidden line elimination of the code examples, by clicking on the mouse Dian show selected objects z-buffer numerical parameters related
Platform: | Size: 3072 | Author: eric | Hits:

[3D Graphickoda

Description: ZBUFFER algorithm 是zbuffer算法的一个具体实现,即线消隐-ZBUFFER algorithm is a buffer algorithm to realize that is, hidden line removal
Platform: | Size: 509952 | Author: 海玲 | Hits:

[Graph programFinalPro

Description: 绘制机器人 移动,整体旋转,手臂旋转。手肘旋转,行走 可以把机器人分别沿X,Y,Z方向缩放,也可以变成点模式线模式,面模式 有光照选项-mobile robot, the overall rotation, arm rotation. Elbow rotation, robot can walk along X, Y, Z direction zoom, can also become models point line model, Light-mode option
Platform: | Size: 192512 | Author: gloria | Hits:

[GIS programLINEbuffer

Description: GIS核心算法之一,线缓冲区生成,生成速度较快,效果也不错-GIS, one of the core algorithm, line buffer generation, to generate faster results would be good
Platform: | Size: 137216 | Author: yeaidong | Hits:

[OpenGL programPlay3D010-Binary

Description: Play3D is a program to play 3D video files using full-screen quad-buffer OpenGL stereo, or red/blue glasses (anaglyph mode). It should play any format that is supported through DirectShow with an appropriate codec. This includes AVI as well as properly formatted MPEG files. The quad-buffer support will only work on graphics cards that support true OpenGL quad-buffer stereo, for example: * nVidia Quadro 2,3 or 4 * 3Dlabs Wildcat 3/4 * others.. If you don t have quad-buffer stereo, you can still use anaglyph mode, see the command line options for details. There is support for the following movie stereo formats: * Interlaced * Above/Below * Above/Below with 5% separator * Side-by-side The input movie format can be controlled either by command-line switches, or from the keyboard at run time. -Play3D is a program to play 3D video files using full-screen quad-bufferOpenGL stereo, or red/blue glasses (anaglyph mode). It should play anyformat that is supported through DirectShow with an appropriate codec.This includes AVI as well as properly formatted MPEG files.The quad-buffer support will only work on graphics cards that supporttrue OpenGL quad-buffer stereo, for example:* nVidia Quadro 2,3 or 4* 3Dlabs Wildcat 3/4* others .. If you don t have quad- buffer stereo, you can still use anaglyph mode, see the command line options for details.There is support for the following movie stereo formats:* Interlaced* Above/Below* Above/Below with 5 separator* Side-by-sideThe input movie format can be controlled either by command-line switches, or from the keyboard at run time.
Platform: | Size: 149504 | Author: 焦学健 | Hits:

[Graph DrawingZBuffer

Description: 能够读取标准格式的OBJ文件,然后根据文件提供的模型,用扫描线Zbuffer算法绘制。-Can read standard format OBJ files, and then according to documents provided by the model, using scan line algorithm for rendering Zbuffer.
Platform: | Size: 6585344 | Author: 好望角 | Hits:

[Windows DevelopLittleDrawer

Description: ZBuffer扫描线的消隐算法 VS2005-ZBuffer scan line blanking algorithm VS2005
Platform: | Size: 81920 | Author: 谢睿 | Hits:

[GDI-BitmapLine

Description: 实现了双缓冲画图的功能,能进行播放进度的模拟-Achieved a double buffer drawing functions, can play the simulation progress
Platform: | Size: 1073152 | Author: 小常 | Hits:

[3D GraphicZBuffer

Description: 用c#开发的扫描线深度缓存算法实现,用d3d和gdi+分别绘制效果-C# development using the scan line depth buffer algorithm, the d3d and gdi+, respectively, the effect of rendering
Platform: | Size: 2327552 | Author: zsc | Hits:

[GIS programbufModel

Description: 缓冲区分析框架,用户可在此基础上进一步实现各种缓冲区操作,如点的缓冲区、面的缓冲区、线的缓冲区-Analytical framework for the buffer zone, the user can further the realization of various buffer operations, such as the point of the buffer zone, the buffer surface, the line buffer
Platform: | Size: 89088 | Author: linxin | Hits:

[Communication-MobileFilteringFunctions

Description: 滤波器函数,包括圆延迟,使用圆延迟线的FIR滤波器-circular delay,FIR filter using circular delay-line buffer
Platform: | Size: 2048 | Author: 王韵 | Hits:

[CSharpGIS-buffer

Description: gis 中的缓冲分析。突出了gis数据分析功能的一个特点,也是数据分析中的一个重压方法,我们可以先看看先得缓冲怎么实现-line——buffer
Platform: | Size: 67584 | Author: dzcdzc | Hits:

[CSharpbuffer

Description: c#+asp.net+arcserver9.2开发的缓冲区分析功能,包括点线面选择后对其作缓冲区分析,使用的ajax技术-c#+ asp.net+ arcserver9.2 the development of buffer analysis capabilities, including point, line and plane selection for buffer zone after its analysis, the use of ajax technology
Platform: | Size: 52224 | Author: 罗建平 | Hits:

[Multimedia programencoder

Description: Implementation of a speech codec based on coding of speech at 8 kbit/s using conjugate-structure algebraic-code-excited linear-prediction (CS-ACELP) - We took .wav files that is sampled at 8000 Hz using 16-bit linear PCM. The encoding process is done every 10ms frame or 80 samples. For the preprocessing stage, the samples are high passed with cut-off frequency of 140 Hz and scaled down by 2. A total of 240 samples are buffer for windowing and autocorrelation computation. The autocorrelation coefficients are used to calculate the LP filter coefficients using the Levinson-Durbin algorithm. The LP filter coefficients are converted to Line Spectral Pair (LSP) coefficients. LSP coefficients are converted back to the LP filter coefficients, which is just the reverse process of the conversion from LP to LSP. This module is exactly what the decoder will need in order to convert the LSP coefficients to LP coefficients. We decided not to implement the LSF quantization module because we did not have the codebook information when we designed our system. The open-loop pitch delay is calculated first for each frame. Then the closed-loop pitch
Platform: | Size: 40960 | Author: coco | Hits:

[Windows DevelopClass1

Description: arcgis server线缓冲区源代码-arcgis server line buffer code
Platform: | Size: 2048 | Author: 钟永海 | Hits:

[SCMuart

Description: Also the USART automatically senses the start of transmission of RX line and then inputs the whole byte and when it has the byte it informs you(CPU) to read that data from one of its registers. The USART of AVR is very versatile and can be setup for various different mode as required by your application. In this tutorial I will show you how to configure the USART in a most common configuration and simply send and receive data. Later on I will give you my library of USART that can further ease you work. It will be little complicated (but more useful) as it will have a FIFO buffer and will use interrupt to buffer incoming data so that you are free to anything in your main() code and read the data only when you need. All data is stored into a nice FIFO(first in first out queue) in the RAM by the ISR.
Platform: | Size: 1024 | Author: sstefan | Hits:

[Graph DrawingScanLine_Z-buffer-1

Description: 扫描线Z-buffer算法作业,实现了简单的扫描线算法-Scan line Z-buffer algorithm operation, to achieve a simple scan line algorithm
Platform: | Size: 8683520 | Author: sosowo | Hits:

[GIS programline-buffer

Description: 在visual C++ 6.0中通过使用mapobjec线缓冲区的建立-by mapobject build line buffer
Platform: | Size: 5747712 | Author: liuyan | Hits:

[Windows Developpoint--line-buffer

Description: 用C#语言写的GIS点、线缓冲区成成算法-C# language written into a GIS buffer algorithm
Platform: | Size: 74752 | Author: 周彧 | Hits:

[Other点线-buffer

Description: 一个基于c#的点线缓冲区算法,点击即可实现,十分的方便,对于初学者很实用(A c# based dot line buffer algorithm, click can be realized, very convenient, very useful for beginners.)
Platform: | Size: 74752 | Author: 雨蝶 | Hits:
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