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[Com Portbcbcomm

Description: CBC下写的串口编程,API函数实例 I wish this site had been around when I was trying to figure out how to make serial communications work in Windows95. I, like many programmers, was hit with the double-whammy of having to learn Windows programming and Win95 serial comm programming at the same time. I found both tasks confusing at best. It was particularly frustrating because I had, over the years, written so much stuff (including lots of serial comm software) for the DOS environment and numerous embedded applications. Interrupt driven serial comm, DMA transfer serial comm, TSR serial comm, C, assembler, various processors... you name it, it had written it. Yet, everything I knew seemed upside-down in the message-driven-callback world of Windows. -CBC was under the serial programming API function examples I wish this site had been around when I was trying to figure out how to make serial communications work in Windows 95. I, like many programmers, was hit with the double-locking of having to learn Windows Win95 programming and serial comm programming at the same time. I found both tasks confusing at best. It was particularly frustrating because I had, over the years, written so much stuff (including lots of serial comm software) for the DOS environment and numerous embedded applications. Interrupt driven serial comm, DMA transfer serial comm, TSR serial comm, C, assembler, various processors ... you name it, it had written it. Yet, I knew everything seemed upside-down in the message-driven-callback world of Windows.
Platform: | Size: 14336 | Author: 高荣 | Hits:

[Other Gamesdadisu

Description: 讲解: 一. 规则: 1.人不允许斜走 2.人不允许走已经走过的地方 二. 屏幕大小:全屏 1024×768 三. 游戏画面 主屏幕: 四. 地图构成: 1.实际坐标:以(0,0)为(0,0)----------------TrueCo 2.逻辑坐标:以(100,100)为(0,0)----------LogCo 3.逻辑块:以10×10的小块--------------LogBlock (一般使用逻辑块) 1.2.3直接的转换作为共有函数. (一个人占4小块) 五. 人员类 #define MAXPLAYER 2 direction=-1//表示停止 人的移动方式:直到人按方向键为之,此人会一直朝一个方向走下去 敌人移动方式:45度撞击 以该物体左上角的坐标为坐标标记 -On: one. Rules: 1. Were not allowed to take the ramp 2. Were not allowed to take the place has gone through the second. Screen Size: 1024 × 768 full-screen three. Game screen the main screen: four. Map: 1. The actual coordinates: to (0,0) to (0,0 )---------------- TrueCo2. Logical coordinates: to (100100) to (0,0 )---------- LogCo3. Logical Block: A 10 × 10 small-------------- LogBlock (generally used logic block) 1.2.3 direct conversion as a total function. (a total of 4 pieces) 5. Category# Define MAXPLAYER 2direction =- 1// that the way to stop the movement of people: the arrow keys until the person was, this person will always be in one direction down enemy movement: 45 degrees to hit the upper left corner of the object coordinates To coordinate marker
Platform: | Size: 1240064 | Author: 杨钢 | Hits:

[Database system676575585858758578

Description: 模拟实现以下页面置换算法,并计算其命中率: 一、理想置换算法OPT(Optimal Replacemnet) 二、先进先出置换算法FIFO-Simulation following pages replacement algorithms, and calculate their hit rate : 1. OPT ideal replacement algorithm (Optimal Replacement) 2. FIFO replacement algorithm FIFO
Platform: | Size: 193536 | Author: 康抗 | Hits:

[Other Games生死台球

Description: 游戏简介: 这是一款危险的台球游戏,必须在规定时间内击入所有的球,否则你将性命不保。鼠标控制方向,左上方的红管控制力度。-game description : This is a dangerous game of billiards, in a specified time, hit the ball to all, Otherwise you will not be secure lives. Mouse control direction, the top left-control efforts.
Platform: | Size: 497664 | Author: 郑鹏 | Hits:

[Embeded-SCM Develop直流电源控制程序

Description: 利用单片机控制电流大小,能实现100MA和1MA的步进,电流最大可以达到2A-SCM control current size, and can achieve 0.03 1MA Stepper, Electricity can hit 2A
Platform: | Size: 35840 | Author: 李天涯 | Hits:

[OS Develop操作系统微内核技术研究

Description: 摘要文章介绍了作者在过击5年中在微内核技术上所做的工作.给出了3个算法.① 通过特任务调度 和线程调度算法相结合的方法.来解决单纯以线程为单位的调度系统的效率和公平性问题;③ 一个改进 的写时拷贝算法,它结合写时拷贝算法和诗问时拷用算法的优点.来解决写时拷贝算法在I386体系结抽 上的适应性问题;@ 提出了一个微内核操作系蜿计时模型,它解决了传统计时算法在微内核系统中计时 不准确的问题h-Abstract In this paper, the authors have been hit in 5 years in Microkernel technical work. Three algorithms are given. ① through special task scheduling and thread scheduling algorithm method of combining. To solve simple thread-based scheduling system efficiency and equity issues ③ an improved copy-on-write algorithm, it combines copy algorithm and write poetry when asked Khao algorithm advantages. To solve the copy-on-write algorithm in I386 knot pumping system s adaptability problems @ proposed a microkernel operating system蜿time model, it has resolved the traditional algorithm in time microkernel system timing issues inaccurate h
Platform: | Size: 149504 | Author: 郭伟建 | Hits:

[Data structs10bullets90

Description: 十发子弹打中90环的解法,很多公司都采用这道题作为笔试题,在此提供了递归算法,大家可以共同研究一下-10 bullets hit the 90 Central solution, many companies have adopted Jesus as the T test, in a recursive algorithm, we can jointly study
Platform: | Size: 850944 | Author: 李皓 | Hits:

[Other GamesBeatWall

Description: 使用VB开发的一个小球撞墙壁游戏,很多手机的屏保就是这样的。-use of the VB one ball hit the wall games, a lot of phone screensaver is the case.
Platform: | Size: 13312 | Author: 小罗 | Hits:

[Crack HackP-Pass

Description: 想知道程序是如何实现加密解密的嘛? 那么来下载去看看吧,简单易懂,不懂你砸我!-procedures want to know is how to achieve encryption and decryption of incorrect? So to download and end, simple, but not you hit me!
Platform: | Size: 162816 | Author: 叶子 | Hits:

[Otherregexdate

Description: 很久没有VCKbase发表文章了,这次发表一些比较基础的文章吧!看过"保证你现在和未来不失业的十种关键技术"这篇文章了吧,这次我就拿出一个不会让你失业的编程技术讲讲吧,老虾们千万不要拿鸡蛋砸我,我只是写给初学者的!-VCKbase published articles, some published this comparison based on the article! Read "guarantee your future is not now and unemployment of 10 key technologies" This article is a bar, This time, I took out an unemployment will not let you talk about the programming it, the old shrimp they should not take the eggs hit me, I just wrote beginners!
Platform: | Size: 323584 | Author: 冯伟 | Hits:

[Other Riddle gamesnewsnake

Description: 源程序可以在 Borland C++ 5.0 和 6.0 版本下编译通过 游戏操作: 按上下左右移动光标键, 每吃一个“豆”加一分,并且蛇的长度加一。 吃到红色的“豆”等级加1, 蛇的长度减小为1重新增长。 撞到边缘、墙壁、和蛇本身,游戏结束。 -source in Borland C 5.0 and 6.0 versions of the game under compile operation : by next move around the cursor keys, each eating a "beans" an increase, and increases the length of the snake one. Eat red "beans" a grade increases, reducing the length of the snake for a re-growth. Hit the edge of the wall, and a snake itself, the end of the game.
Platform: | Size: 17408 | Author: 李文 | Hits:

[CSharpSnatchIE_src

Description: C#编写的..可以检测你现在用IE打了哪些网页..用了IE内核的都能检测到-prepared by the C# .. you can detect IE hit the pages .. with the IE core can detect
Platform: | Size: 378880 | Author: | Hits:

[Othermouse-migong

Description: 这个是老鼠走迷宫的代码,矩阵自动生成,老鼠撞到墙就退回,直到找到路为止!-this is the mouse Maze code automatically generated matrix, rats hit the wall on the back until they found the road so far!
Platform: | Size: 988160 | Author: zhou | Hits:

[Windows Developtiny22222

Description: 完全只用系统的API(纯系统API)的游戏。现在正做个45度角3D网络游戏,前一个网络游戏是第一人称射击,以后还会写教程贴出来的。 游戏处理过程: 获取随机数----移动到随机位置----获取输入----处理输入----判断是否攻击了----发射子弹----检测碰撞----处理击中事件。 大体就是这样了,希望对您有所启发和帮助,-exclusively with the API (pure system API) of the game. Now to be a 45-degree angle 3D online games, before a game is the first-person shooter, after affixed also wrote the handbook. Game process : random-access to mobile random-access location importation importation-------- determine whether the attack fired bullets------------ Collision Detection hit handled the incident. This is a broad, and I hope to inspire you and help
Platform: | Size: 892928 | Author: 方明 | Hits:

[Otherjavagame1245

Description:  ? 部分内容   首先我们在init()方法中加载所有游戏必要的资源,包括声音,鼠标事件的监听、背景等相关设置。利用addBomb()方法增加bomb的数量、初始位置及初始化颜色。再利用start()启动线程。线程调用run()方法,处理炸弹下降运动down()。Repaint()会在每一个单位时间调用paint()方法不断的刷新屏幕,paint()调用Bomb.addBomb()绘制炸弹。当游戏者按下鼠标,mousePress()事件激活,判断是否点中了炸弹。如果点中addScore()自动加1分。如果没有点中炸弹,炸弹继续下降,当撞到屏幕wasHitEarth()方法激活,其内调用death()方法,减少Denfenser.life生命点,同时audio.play()处理声音的播放,用以提示游戏者。当你的生命点数小于0时”Game Over”。-first part of the init () method to load the game all the necessary resources, including the voices of the mouse wiretapping, and other relevant background set. Use addBomb () method to increase the number of bomb, the initial location and initialization color. Reuse start () activated threads. Call threads run () method to deal with bomb dropped down Movement (). Hamas () in a unit time per call to paint () method is constantly refresh the screen, paint () call Bomb.addBomb () to draw bomb. When pressed mouse game, mousePress () activation of the incident to determine whether the point of the bomb. If the point addScore () an automatic points. If there is no point bombs, continued to decline, hit the screen wasHitEarth () method is activated, Calling within their death (), to reduce Denfe
Platform: | Size: 357376 | Author: 11 | Hits:

[3D GraphicHole

Description: 这是我刚完成的弹击方块游戏,用netBeans打开运行MyFrame.java就ok了-This is what I have just completed the shells hit the ideographic games, netBeans open with running ok on the MyFrame.java
Platform: | Size: 528384 | Author: fatguan | Hits:

[Software EngineeringIntel_IA32_C_CPU

Description: 剖析Intel IA32 架构下C 语言及CPU 浮点数机制 Version 0.01 哈尔滨工业大学 谢煜波 (email: xieyubo@126.com 网址:http://purec.binghua.com) (QQ:13916830 哈工大紫丁香BBSID:iamxiaohan) 前言 这两天翻看一本C 语言书的时候,发现上面有一段这样写到 例:将同一实型数分别赋值给单精度实型和双精度实型,然后打印输出。 #include <stdio.h> main() { float a double b a = 123456.789e4 b = 123456.789e4 printf(“%f\n%f\n”,a,b) } 运行结果如下:-analysis framework and the C language CPU float mechanism Version 0.0 a Harbin Industrial University Shushan wave (email : xieyubo@126.com website : http://purec.binghua.com) (QQ : HIT lilac BBSID 13916830 : iamxiaohan) Introduction The two epoch-making book on the C language, discovered that there are some cases written : the same number of each type is assigned to the single-precision and double-real float, then print output.# Include
Platform: | Size: 167936 | Author: lza | Hits:

[Othermalabasp

Description: 玉儿无神地呆在办公室,她不想回家,她象受到重创般再没有以往的神气,就在她正享受这份孤独寂寞时,刺耳的短信...刚刚发了一篇作品,一种好奇心的驱使,她误闯进了一家聊天室,其实也就是联想总站的一个小聊天室而已-Erh startling to stay in office, she does not want to go home, as she has been hard hit as no previous listless, She is on the enjoyment of this loneliness, piercing SMS ... has just made a one works, a curiosity, She had mistakenly entered a chat room, in fact, is the terminus of an association of small chat room only
Platform: | Size: 13312 | Author: xiao | Hits:

[File Formatavryuyan

Description: 包括AVR编程的C源代码 pingD \\的源代码 还有魔王语言 蛇吃虫的小程序-including AVR Programming in C source code pingD \ \ source language have hit the snake eat the small insects procedures
Platform: | Size: 11264 | Author: 祝海通 | Hits:

[OS DevelopOSchunchu

Description: PAGES3完成了程序的 基本框架,FIFO()除了命中和置换情况外基本完成,但是修改位示图的子函数 出现问题,得不到正确的行数和列数,有时更改不了0 PAGES4修正了3中的问题,完成FIFO() PAGES5修正了FIFO()中执行置换时未将位示图中的对应块置0 PAGES6完成了LRU() PAGES7优化了界面,修正了切换算法后访问次数与上次算法相连的错误 PAGES8完成了OPT()修正了在页面置换切换时页表内存位示图不能各自初始化的错误。发现OPT()中页面置换时出现的错误。 位示图置0和置1时出错 。而且输出的页表缺失项目 PAGES9好像是修正了 8中的错误,现在还没有找到让9中OPT()发生置换的测试用例 PAGES10找到8,9中出错原因,在于置换时没有得到最久要访问的Memory[i] PAGES11修正10中的错误。完成OPT() 发现了LRU()输出界面的信息冗余,已经更正 PAGES12删除了编程过程中的测试信息 PAGES13修正了判断溢出时的一个错误。将判断的〈=改为〈-PAGES3 completed a basic framework of the procedure, FIFO () except hit and replacement of the foreign basically completed, but changes Bitmap Functions of the problem, not the correct number of rows and columns, and sometimes change can PAGES4 amended 0 of 3, completed FIFO () PAGES5 amended the FIFO () implementation replacement failed to Bitmap the corresponding block home 0 PAGES6 completed the LRU () PAGES7 optimize the interface that the handoff algorithm with the number of visits after the last algorithm linked to the wrong PAGES8 completed the OPT () of the amendment pages replacement when switching memory page table Bitmap not their initialization errors. Found OPT () replacement pages at the mistakes. Bitmap home and home 0 errors 1:00. And the output page table missing items PAG
Platform: | Size: 10240 | Author: billdong | Hits:
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