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Description: DOOM游戏的源码,研究DOS下游戏设计-Doom game source code, the study DOS game design
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Size: 457032 |
Author: 王在天 |
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Description: 早期的3d类第一人称射击游戏DOOM的源代码,C语言编写
-early 3d Class first-person shooter game Doom source code, C language
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Size: 481038 |
Author: 石佩 |
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Description: 《雷神之锤3:竞技场》源代码正式公布
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2005年8月23日 网络游戏_游戏之王 | 游戏攻略秘籍
在今年8月刚刚过去的QuakeCon 2005上,id Software宣布了Xbox版本的《毁灭战士3:邪恶复苏》,同时宣布了《雷神之锤4》的更多细节。但是,一名真正的高级玩家,恐怕要看到这则消息才会觉得快乐——
在QuakeCon 2005上,约翰·卡马克许诺说,将会在一周之后放出《雷神之锤3:竞技场》的源代码。在上周末,卡马克的许诺终于实现了,您现在就可以到此处下载到这个5.6MB的压缩包。即使您不打算研究源代码,至少您可以看看这款著名的第一人称射击游戏的源代码是什么样子的。
源代码是几乎可以完全自由使用的,除了read me文档中注明不可以自由使用的部分。
这次放出的源代码可以让业余程序设计者根据《雷神之锤3:竞技场》的引擎创造新游戏,就像玩家根据《半条命》创造出《反恐精英》一样。
-"Quake 3 : Arena, "an official source announced ----------------------------- ---------------------------------------- ----------- August 23, 2005 game online games _ King | Raiders game in SECRET just this past August at QuakeCon 2005, id Software announced that the Xbox version of "Doom 3 : Resurrection of Evil" also announced that the "Big 4" for more details. However, a true senior players, I am afraid to see this news will feel happier -- the QuakeCon 2005, John Carmack promised that will be released in a week after the "Quake 3 : Arena," the source code. Over the weekend, John Carmack's promise finally realized, you can now here to download the 5.6Mbit compressed. Even if you do not intend to study the source code, at least you can see this
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Size: 4532998 |
Author: 南天箭 |
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Description: PrBoom是一个类似“DOOM”的3D射击游戏,让你充分体验疯狂杀戮的快感!它采用DOOM级的游戏引擎,画面表现力超群,还能够跨平台运行。-PrBoom is similar to a "Doom" 3D shooter, to let you experience the pleasure of killing crazy! Using Doom level of the game engine, superb picture performance edge, but also to cross-platform operation.
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Size: 1172336 |
Author: zl |
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Description: This the source code of game: Doom
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Size: 363011 |
Author: Jaroslaw |
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Description: 一个游戏地图编辑器的完全源代码,附带编译好的文件。-a game map editor's complete source code, compiled attached document.
Platform: |
Size: 8570880 |
Author: 于海 |
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Description: DOOM游戏的源码,研究DOS下游戏设计-Doom game source code, the study DOS game design
Platform: |
Size: 456704 |
Author: 王在天 |
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Description: 早期的3d类第一人称射击游戏DOOM的源代码,C语言编写
-early 3d Class first-person shooter game Doom source code, C language
Platform: |
Size: 480256 |
Author: 石佩 |
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Description: doom3场景的可视浏览器程序,对于游戏开发方面是个不错的参考。-visual scenes doom3 browser program, for game development is a good reference.
Platform: |
Size: 108544 |
Author: |
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Description: Doom 第一人称射击游戏的源代码,很值得下载-First-person shooter game Doom source code, is worth downloading
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Size: 28672 |
Author: 叶竞 |
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Description: This the source code of game: Doom
Platform: |
Size: 362496 |
Author: Jaroslaw |
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Description: 使用Doom引擎开发的著名游戏《毁灭巫师》的源代码。-Doom engine using a well-known game to destroy a shaman, the source code.
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Size: 219136 |
Author: atl |
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Description: ID TECH5是PC 3D游戏之父和DOOM之父John Carmack最新推出的一项新的游戏制作技术.核心内容为一种命名为"magatexture"的动态贴图管理技术.实际上是一种动态卸载和装载渲染资源技术的统称.
本文主要对引擎中几种技术做初步的讲述
1,综述地形渲染以及贴图技术
2,Clipmap介绍
3,基于D3D9的解决方案描述
4,优化和扩展
5,方案可行性-ID TECH5 is a PC 3D game DOOM father and the father of John Carmack recently launched a new game technology. The core content for a named dynamic mapping magatexture management techniques. Is actually a dynamic unloading and loading rendering resources collectively technology. In this paper, several of the engine technology on the one to do a preliminary overview of the terrain rendering and mapping 2, Clipmap Introduction 3, D3D9-based solution described in 4, optimization and expansion of 5, Feasibility
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Size: 1565696 |
Author: 黄滔 |
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Description: Vavoom游戏引擎,是Doom游戏的移植-Vavoom game engine is the game Doom transplantation
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Size: 2736128 |
Author: 温祖槐 |
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Description: 最经典的游戏DOOM ,ID 软件的成名之作,大家不会陌生吧!-The most classic game DOOM, ID Software' s for fame, we will not be unfamiliar bar!
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Size: 474112 |
Author: 王刚 |
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Description: Altera-DE2 board
Doom game player
Copy .elf to flash and doom2.wad to an sdcard fat32 to play.
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Size: 6036480 |
Author: Tak |
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Description: The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – discuss], and a particular variation of the technique used in this game has become known as Carmack s Reverse (see depth fail below).
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Size: 659456 |
Author: jepf76 |
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Description: The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – discuss], and a particular variation of the technique used in this game has become known as Carmack s Reverse (see depth fail below).
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Size: 736256 |
Author: jepf76 |
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Description: Doom启示录。关于计算机游戏世界的经典之作。-Doom。Abuout computer game in this world
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Size: 510976 |
Author: s |
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Description: DOOM启示录,游戏开发圣经指南,仔细多看看吧!(DOOM apocalypse, game development Bible Guide)
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Size: 1045504 |
Author: waterlitao
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