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[Multimedia Developdxsnd

Description: 一个包含了DirectX Sound 的封装类,可以帮助你开发实时的语音系统-includes a DirectX Sound Packaging category, and can help you develop a real-time voice
Platform: | Size: 384000 | Author: 里里 | Hits:

[DirextXdirectXLine

Description: 实用DirectX的平滑曲线推屏例程。可以做数据采集曲线输出,解决了屏闪的问题。- The practical DirectX smooth curve pushes the screen example regulation. May make the data acquisition curve output, has solved the problem which the screen dodges.
Platform: | Size: 86016 | Author: resun | Hits:

[DirextXtu2

Description: VB曲线输出无闪烁推屏演示程序,使用DirectX技术。-VB curve output not glitters pushes the screen demonstration program, uses the DirectX technology.
Platform: | Size: 14336 | Author: resun | Hits:

[DirextXKSTVTUNE.ZIP

Description: 装摄像头驱动需要用到的文件。Microsoft DirectX 9 SDK -loaded camera driver needs to use the documents. Microsoft DirectX SDK
Platform: | Size: 25600 | Author: ivan | Hits:

[DirextXmsdn

Description: 用 DirectSound 生成电子鼓,特约专栏作家 Ianier Munoz 使用托管 Microsoft DirectX 库和 C# 来即时合成音频流,从而生成了电子鼓。directx开发学习的好例子!-with DirectSound generation electronic drums, Contributing columnist Ianier Munoz use hosted Microsoft DirectX libraries and C# instantly streaming audio synthesis, resulting in the formation of an electronic drum. DirectX development of learning a good example!
Platform: | Size: 875520 | Author: 在此 | Hits:

[Multimedia Develop基于VC++远程视频监控系统

Description: 程序运行在Windows 98/2000/XP/2003平台下,可在VC++ 6.0或.NET中调试。调试前请先安装Microsoft DirectX 9.0 SDK。因为本章的程序用到DirectShow的COM,需要在程序options→directories→include files中添加“E:\Program Files\Microsoft DirectX 9.0 SDK \Samples\C++\DirectShow\BaseClasses”。-running Windows 98/2000/XP/2003 platform, or in VC 6.0.NET debugging. Debugging former post install Microsoft DirectX 9.0 SDK. Because the procedures used in this chapter DirectShow COM, the procedure needs directories options include files adding, "E : \ Program Files \ Microsoft DirectX 9.0 SDK \ Samples \ C \ DirectShow \ BaseClasses."
Platform: | Size: 7012352 | Author: 王晨阳 | Hits:

[Multimedia Develop基于VC++MPEG-4播放技术

Description: 程序运行在Windows98/2000/XP/2003平台下,可在VC++ 6.0或 .NET中调试。调试前请先安装Microsoft DirectX 9.0 SDK。对于硬件,无特殊要求。-running in Windows98/2000/XP/2003 platform, or in VC 6.0.NET debugging. Debugging former post install Microsoft DirectX 9.0 SDK. For hardware, no special requirements.
Platform: | Size: 2540544 | Author: 王晨阳 | Hits:

[DirextXDrawRadar

Description: 这是一个我用directX写的小游戏程序,里面有一些炮弹发射命中目标的计算算法,还有鼠标控制的运动目标的一些方法-This is one I used to write small directX Games, there are a number of shells fired hit the target of calculation algorithm, mouse control campaign targets some of the ways
Platform: | Size: 55296 | Author: 王为 | Hits:

[Shot GamewGame

Description: 本游戏是一个射击类的游戏,带有音频模块,而且音频可以扩展,可以作背景,射击时的声音。 本游戏要安装DirectX ,否则编译就会出错。本游戏:源码+软件 欢迎使用!-the game is a shooter game, with audio module, and audio can be extended, as the background, the voices of the shooting. The game is to install DirectX, will compile errors. The game : FOSS Welcome!
Platform: | Size: 2906112 | Author: 凉风 | Hits:

[DirextX3DBall

Description: DirectX 3d 演示,一个茶壶的3D模型,可以鼠标控制旋转-DirectX 3d presentation, a 3D model of teapots, mouse control rotation
Platform: | Size: 168960 | Author: 诸葛 | Hits:

[DirextXSkinnedMesh

Description: 用delphi 开发的 directx 程序 directdraw 实现任务活动程序-developed using DirectX procedures DirectDraw procedure to achieve mission activities
Platform: | Size: 177152 | Author: 陈雨 | Hits:

[DirextXSoundFX

Description: 用delphi开发的directx程序 directdound 演示程序-developed using DirectX procedures directdound Demonstration Program
Platform: | Size: 82944 | Author: 陈雨 | Hits:

[DirextX4070815324

Description: directx 程序例子 delphi 开发 分门别类 很好的教程-DirectX procedures example delphi development categorized good Guide
Platform: | Size: 2558976 | Author: 陈雨 | Hits:

[DirextXTutorial 07 Fog

Description: directx的一中雾化效果,你能熟悉怎么使用它1-of a DirectX Atomized effect, how can you use it with a
Platform: | Size: 231424 | Author: 张方 | Hits:

[DirextX粒子系统瀑布

Description: directx的一种粒子系统,做游戏引擎粒子系统是不可缺少的!-DirectX a particle system, so the game engine particle system is indispensable!
Platform: | Size: 4535296 | Author: 张方 | Hits:

[Special Effectsd3dlesson08

Description: 应用DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
Platform: | Size: 253952 | Author: 陈大民 | Hits:

[Multimedia Develop基于Directx9.0的远程视频监控系统

Description: Vc++6.0开发的基于DirectX9.0的远程视频监控系统,包括Server端和Client端.能够实时监控,也支持远程回放.-Vc 6.0 DirectX 9.0-based remote video monitoring system, including the Server and Client-side. Real-time monitoring can also support remote playback.
Platform: | Size: 13036544 | Author: 彭先健 | Hits:

[Other Games俄罗斯方块改进版

Description: 由最原始的俄罗斯方块改进来的,支持双打。 源程序用 Borland C++ Builder 6.0 编的, 使用了 DirectX 8 SDK-from the most primitive to improve Tetris, support doubles. Source Using Borland C Builder 6.0 series, the use of the DirectX 8 SDK
Platform: | Size: 385024 | Author: 刘新权 | Hits:

[Windows CE阿帕奇直升机

Description: 涉及的代码是针对WINCE3.0(PPC2002)平台,同时兼顾了WIN32平台; 旨在 讨论编写同时适应2种平台的通用代码;就我现有掌握的资料来看,WINCE平台 并不支持DirectX,而WINCE的GAPI又不适合WIN32平台,且无法在模拟器下进行 调试(我对GAPI也是一无所知^_^),所以采用了最原始的BitBlt贴图和离屏 方式,贴图效果比较粗糙。对声音的处理也比较幼稚,希望不会误导初学者。 游戏算法和图片部分参考了王正盛的A10攻击机和Kylinx的kplan代码,在此对 两位作者公布源代码的无私行为表示感谢!-the code is against WINCE3.0 (PPC2002) platform, taking into account the Win32 platform; Discussions aimed at the same time prepared to adapt to two types of common code platform; I have a grasp on the information, pulled platform does not support DirectX, and pulled the GAPI not suitable for Win32 platforms, with no conducted in the simulator debugger (I was ignorant of GAPI Edwards is why the most primitive BitBlt and tile from the screen, more rough tile effect. For voice processing relatively naive and not misleading beginners. Photo games algorithm and some reference to the Wang Zhengsheng the A10 attack plane and the kplan Kylinx code, the right two authors to publish the source code for the selfless acts!
Platform: | Size: 442368 | Author: 刘军 | Hits:

[Game EngineAres1.0引擎代码

Description: Ares1.0引擎代码,Ares引擎是由Honeysuckle(快乐魔导师)推出的用于游戏开发的开放源码引擎。这套引擎是基于Microsoft Windows 2000,DirectX 8.0,Visual Studio .NET开发,特点是“服务聚合,面向用户,开放源码,代码重用,跨用户平台”。使用这套引擎,你可以轻易的写出基于DirectX的游戏,可以对图像,声音,网络,视频等服务进行方便的访问和控制。由于完全基于面向对象编写,引擎本身具有很强的扩展性,用户可以在引擎的基础上,添加少量的代码即可获得需要的服务。各模块独立开发的同时又继承统一的体系结构,为后续版本的开发奠定了良好的基础-Ares1.0 engine code, Ares engine from Honeysuckle (Happy Modaoshi) launched for the development of the game open source engine. This engine is based on Microsoft Windows 2000, DirectX 8.0, Visual Studio.NET development, which is characterized by "service aggregation, user-oriented, open-source, code reuse, cross-platform users. " The use of this engine, you can easily write DirectX-based games, right image, voice, network, video services convenient access and control. Because of the total based on object-oriented development, the engine itself is very scalable, users can on the basis of the engine, add a small amount of code is required to access the services they need. The independent development of the module also inherit a unified architecture for the follow-up version of the
Platform: | Size: 60416 | Author: 我是谁 | Hits:
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