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Description: 人工智能A*算法的实现,用java写的,这个是我们的大作业-AI A* algorithm, written in Java, this is our job.
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Size: 462848 |
Author: Bluce |
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Description: 自己人工智能的笔记,英文的.里面有大量算法说明。-My Ai course notes, in english
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Size: 536576 |
Author: 降温 |
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Description: unity 3d AI 此中含有采掘,彗星拦截,返回基地任务,为初次练手,请多包涵-unity 3d AI
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Size: 8192 |
Author: 李帅哲 |
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Description: 一本介绍AI算法,AI在游戏中应用,AI引擎设计的书。书名:AI游戏引擎程序设计-One introduces the AI algorithms, application of AI in the game, the AI engine design book. Title: AI Game Engine Programming
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Size: 23347200 |
Author: vegeta |
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Description: 棋牌游戏AI, 出牌流程控制,一个简单的牌类游戏程序,有源码及可运行-AI
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Size: 692224 |
Author: ye |
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Description: AI proposal. It will help you to make proposal
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Size: 30720 |
Author: sufyan |
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Description: 五子棋Ai 用的是较为简单的方法,希望对大家有用-Backgammon Ai is a relatively simple approach, and hope to be useful
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Size: 62464 |
Author: as |
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Description: matlab program for ai techniques
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Size: 4031488 |
Author: ravikumar |
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Description: AI扑克1,经验证可用。 -AI Poker1
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Size: 3094528 |
Author: yujian |
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Description: 《AI游戏引擎程序设计》配书盘,学写C++编写人工智能程序的好书,代码具有较好的重用性
-AI game engine programming, " with book plate, learn Write C++ write the good books of the artificial intelligence program, the code has better reusability
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Size: 61248512 |
Author: wang |
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Description: AI游戏引擎程序设计(人工智能,游戏,美Brian Schwab著,清华大学出版社)-AI game engine programming (artificial intelligence, game, Brian Schwab forward, Tsinghua University Press)
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Size: 23586816 |
Author: 王喆 |
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Description: 一本有关如何提高五子棋人机对战中电脑的AI的一本书。
-One is a book about how to improve the AI of the computer backgammon machine war.
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Size: 350208 |
Author: wulei |
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Description: The World Wide Web has evolved in less than two decades as the major source of data and information for
all domains. Web has become today not only an accessible and searchable information source but also one of the most
important communication channels, almost a virtual society. Web mining is a challenging activity that aims to discover
new, relevant and reliable information and knowledge by investigating the web structure, its content and its usage.
Though the web mining process is similar to data mining, the techniques, algorithms and methodologies used to mine
the web encompass those specific to data mining, mainly because the web has a great amount of unstructured data and
the changes are frequent and rapid. This paper is structured into two sections. The first one briefly discusses the
different web mining tasks and the second one is focusing on advanced artificial intelligence (AI) methods for
information retrieval and web search, link analysis, opinion mining and web usage mining.,The World Wide Web has evolved in less than two decades as the major source of data and information for
all domains. Web has become today not only an accessible and searchable information source but also one of the most
important communication channels, almost a virtual society. Web mining is a challenging activity that aims to discover
new, relevant and reliable information and knowledge by investigating the web structure, its content and its usage.
Though the web mining process is similar to data mining, the techniques, algorithms and methodologies used to mine
the web encompass those specific to data mining, mainly because the web has a great amount of unstructured data and
the changes are frequent and rapid. This paper is structured into two sections. The first one briefly discusses the
different web mining tasks and the second one is focusing on advanced artificial intelligence (AI) methods for
information retrieval and web search, link analysis, opinion mining and web usage mining.
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Size: 69632 |
Author: khan |
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Description: 《游戏人工智能编程案例精粹》主要讲述如何使游戏中的角色具有智能的技术。书中首先介绍游戏角色的基本属性(包括速度、质量等物理属性)及常用数学方法。接着,深入探讨游戏智能体状态机的实现。通过简单足球游戏实例,《游戏人工智能编程案例精粹》给出用状态机实现游戏AI的例子。在图论部分,《游戏人工智能编程案例精粹》详细介绍图在游戏中的用途及各种不同的图搜索算法,并用一章的篇幅讨论了游戏中路径规划是如何完成的。此外,《游戏人工智能编程案例精粹》还对目标驱动的智能体的实现、触发器与模糊逻辑在游戏中的运用进行了讨论。为使智能体行为更加丰富、灵活、易于实现,《游戏人工智能编程案例精粹》还介绍了游戏脚本语言的优点,并以Lua脚本语言为例进行了说明。-" Game Artificial Intelligence Programming Case essence" , focuses on how to make the characters in the game with intelligent technology. The book first introduces the basic attributes of the game characters (including the speed, quality, and other physical attributes) and commonly used mathematical methods. Then, depth game agent realization of the state machine. Instance through a simple football game, the game artificial intelligence programming case the essence of the game AI examples given state machine. Part in graph theory, game artificial intelligence programming case essence " detailed diagram of purpose in the game, and a variety of graph search algorithms, and discuss the game path planning is completed with a chapter. In addition, the game artificial intelligence programming case essence " the realization of the goal-driven agents trigger fuzzy logic game discussion. Agent behavior more rich, flexible, and easy to implement, game artificial intelligence prog
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Size: 15479808 |
Author: 白栋天 |
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Description: AI-RCJ使用手册!绝对实用!大小776kb-AI-RCJAI-RCJ_User_Guide!very good
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Size: 707584 |
Author: 米咖啡 |
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Description: AI Techniques for Game Programming一书的附书源代码,中文名叫游戏编程中的人工智能技术,其中包括遗传算法,神经网络的内容-AI Techniques for Game Programming book source code attached to the book, the Chinese name of the game programming artificial intelligence techniques, including genetic algorithms, neural networks
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Size: 8570880 |
Author: 贾斌 |
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Description: 演示了运动型AI的设计,编程环境为VisualStudio2010-Demonstration sport AI design, programming environment for VisualStudio2010
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Size: 17325056 |
Author: fenghuangyuan |
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Description: 虚幻3AI代码示例,普通的AI,寻敌的实现,后续更新寻找主角开枪-Unreal 3AI code examples, common AI, look for the enemy to achieve, subsequent updates looking protagonist shot
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Size: 2048 |
Author: nicai |
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Description: 五子棋AI 采用搜索的方法 加入了二层剪枝-Backgammon AI search method used
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Size: 2048 |
Author: sunyuda |
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Description: AI算法,包括路径规划与移动技术.有限状态机,脚本技术,群聚技术,遗传算法,神经网络-AI algorithms, including path planning and mobile technology. Finite state machines, scripting technologies, clustering techniques, genetic algorithms, neural networks
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Size: 3486720 |
Author: yangjingyu |
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