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[GDI-BitmapMyTexture

Description: 该程序可以实现图像纹理分析,代码均已在vc6.0下编译通过。-the program can achieve image texture analysis, code have been in vc6.0 under compile.
Platform: | Size: 49152 | Author: long | Hits:

[matlabTexture523

Description: 数字图像的纹理分析应用实例,可以计算图像的能量,熵,惯性矩,局部平稳性和相关。~..~-digital image texture analysis application, the images can be calculated energy, entropy, moment of inertia, local smooth and relevance. ~ ~ ..
Platform: | Size: 40960 | Author: q024100404 | Hits:

[OpenGL programsphere1

Description: 用Opengl编的地球,有光照,纹理,大小变换-with Opengl series of the Earth, light, texture, size Transform
Platform: | Size: 1024000 | Author: 丁微 | Hits:

[Graph programTextureAnalysis

Description: 用于纹理分析的算法JAVA源码,能够进行entropy, homogeneity,correlation等相关纹理分析。-for texture analysis algorithm source Java, is capable of entropy, homogeneity, correlation related to texture analysis.
Platform: | Size: 2048 | Author: 郑元义 | Hits:

[matlabtexture_extract

Description: 纹理提取的matlab 源代码, 研究图像处理算法的可参考-texture extraction of Matlab source code, image processing algorithm research of reference
Platform: | Size: 6144 | Author: 王波 | Hits:

[Graph programDigital_image_texture_analysis

Description: 图像的纹理分析,内容涉及灰度共现矩阵算法实现,计算纹理特征。-image texture analysis, which involved a total of gray matrix algorithm is calculated texture features.
Platform: | Size: 562176 | Author: 罗新斌 | Hits:

[OpenGL programneVideoTexture

Description: 本程序是使用DirectShow实现的视频纹理获取的dll,可以将视频文件转换为OpenGL纹理数据,实现动态视频纹理效果,还带声音。由本人修改自网上一强人的源码,扩展了功能。外壳程序请参考本人发的程序。-this procedure is the use of DirectShow video access the dll texture, video files can be converted to OpenGL texture, texture dynamic video effects, but also with voices. I have since revised by the online source of a strong, expanding its functionality. Please refer to the shell I made the procedure.
Platform: | Size: 2289664 | Author: qianqian | Hits:

[matlabtezh

Description: 一个提取图像小波纹理特征和颜色特征的源码-a wavelet extraction image texture features and color characteristics of the source
Platform: | Size: 1024 | Author: 陈晶晶 | Hits:

[Special Effectstexture3

Description: 本程序在对图像进行纹理分析(基于共发矩阵的方法)的基础上,获取图像不同区域的纹理特征,针对这些纹理特征,采用聚类(K-mean)的分类算法对图像进行区域划分!-procedures in the right image texture analysis (based on total fat matrix method), on the basis of access to different regions of the image texture features, these features texture, using clustering (K-mean) the right image classification algorithm for a regional breakdown!
Platform: | Size: 350208 | Author: 陈镇静 | Hits:

[Special EffectstextureA2

Description: 本程序在对图像进行纹理分析(由于共发矩阵的方法效果很不好,本程序采用基于频率域的纹理分析算法)的基础上,获取图像不同区域的纹理特征,针对这些纹理特征,采用聚类(K-mean)的分类算法对图像进行区域划分!-procedures in the right image texture analysis (due to a total of hair matrix, the effect is very bad, the program uses a frequency domain based on the texture analysis algorithm), on the basis of access to different regions of the image texture features, these texture characteristics, using clustering (K-mean) the right image classification algorithm for a regional breakdown!
Platform: | Size: 303104 | Author: 陈镇静 | Hits:

[OpenGL programRenderTexture_092003

Description: OpenGL,Render to texture(RTT)类及应用实例-OpenGL, Render to texture (RTT) category and application examples
Platform: | Size: 29696 | Author: 毕文元 | Hits:

[DocumentsDirectX_multi-texture

Description: 多重纹理从原则上讲全部可以被多次渲染所替代,因为多重纹理实际上就是将多次渲染中的每遍中的纹理在一遍中进行操作。因此我们首先介绍一下多次渲染,然后概要介绍一下多重纹理的使用方法和实现的效果。-multiple texture principle all can be replaced by repeatedly exaggerated, because multiple texture is actually to exaggerate the number of times each of the texture again for the operation. Therefore, we first introduce repeatedly exaggerated, then outlined what the texture of multiple use and the achievement of results.
Platform: | Size: 13312 | Author: | Hits:

[DocumentsDirectX3D_Light+Texture

Description: 3D环境的光照和纹理.doc-----原文作者:Jake Simpson 译者:向海 -3D environment of light and texture. Doc----- Original Author : Jake Simpson Translator : to the sea
Platform: | Size: 11264 | Author: weiguian | Hits:

[Special EffectsTexturDetection

Description: Texture detection is one of important aspects in Image processing. -Texture detection is one of important aspe Image processing in cts.
Platform: | Size: 1378304 | Author: 趁两 | Hits:

[OpenGL programcloud-opengl

Description: 三维动态云彩的绘制,采用动态纹理贴图的技术来实现,效果不错-clouds of the three-dimensional dynamic mapping, dynamic texture mapping technology to achieve good results
Platform: | Size: 25600 | Author: 了了 | Hits:

[Game Engine05.Textures

Description: 在D3D如何使用纹理映射,适合初学者,绝对经典,可以直接运行-in Motion how to use texture mapping, for beginners, absolute classics, and can be run directly
Platform: | Size: 233472 | Author: 刘强 | Hits:

[GDI-BitmapEL99

Description: 用EL99算法合成纹理,速度比较慢,效果还不错,适用于大多数纹理的合成-EL99 algorithm using synthetic texture, fairly slow, and the results were pretty good, applicable to the majority of the texture synthesis
Platform: | Size: 2048 | Author: 文鼎 | Hits:

[OpenGL program5DGS_2D_Texture_Mapping

Description: 5DG S 2D Texture Mapping
Platform: | Size: 126976 | Author: gemmyfang | Hits:

[OpenGL programopenglexample5

Description: 一个实现了纹理贴图立体效果的opengl程序,在这个程序中你将开始学习如何实现纹理贴图,效果很不错!-a texture map to achieve a three-dimensional effect of opengl procedures, In this process you will begin to learn how to achieve texture map, the effect is pretty good!
Platform: | Size: 44032 | Author: 张阳 | Hits:

[OpenGL programterrainEngine

Description: 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
Platform: | Size: 1556480 | Author: 郭剑 | Hits:
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