Location:
Search - Texture
Search list
Description: opengl 实现三角网的纹理粘帖 开发语言: Java 运行平台: Windows XP-opengl achieve triangulation Texture 2005-06 development languages : Java Platform : Windows XP
Platform: |
Size: 7079936 |
Author: 陈云 |
Hits:
Description: 小波变换源代码,用于图像分析,包括图像压缩、纹理分析和识别。-The program illustrates the original code of wavelet transformation, which can be used in image compression, texture analysis and recognization.
Platform: |
Size: 22528 |
Author: 冯贵玉 |
Hits:
Description: OpenGL程序,包括纹理映射,3维漫游等实现方法,编译后可直接运行.-OpenGL procedures, including texture mapping, three-dimensional method such as roaming, can be compiled to run.
Platform: |
Size: 1609728 |
Author: 亮亮 |
Hits:
Description: 数字图像处理学:Visual C++实现
1数字图象处理导论
2光学基础与视觉系统
3对设备无关位图的访问
4图象的变换
5图象的增强
6图象复原
7图象重建
8图象分割
9图象纹理分析
10图象腐蚀与膨胀
11图象压缩编码
12图象模式识别-Digital Image Processing : Visual C achieving an introduction to digital image processing and optical vision system based on three pairs of device-independent bitmap images visit Transform 4 5 6 enhance the image image recovery image reconstruction 7 8 9 Image segmentation, image texture analysis 10 images corrosion and expansion of 11 Image Coding 12 Pattern recognition
Platform: |
Size: 11106304 |
Author: 小刚 |
Hits:
Description: GPS3d 是一组可以从PC机处理GPS的工具,一个良好的功能是可以通过OpenGL,3D纹理映射模型查看GPS数据-GPS3D is a group of tools that can be used for processing GPS data on PC. One splendid function of the tool is that it can examine GPS data through texture mapped 3D model by use of OpenGL.
Platform: |
Size: 1500160 |
Author: ajsk |
Hits:
Description: Terrain Edit Tool
To load a terrain you need to use the .ox3 look the sample in [TerrainLoad] folder.
But you have two chose with the texture you can add a glmateriallib to your form and
load the saved texture manualy with your setting.
Or you can add a glmateriallib to your form and load the [YourTerrainfile]_.mat with the lib
and set the Material.libname to Terrain .
[YourTerrainfile].ox3 [Terrain Mesh]//User file
[YourTerrainfile].ox3_.mat [Terrain Material Save]//User file
[YourTerrainfile].ox3_.dat [Terrain Save/Load info]//Editor file
[YourTerrainfile].ox3_.jpg [Terrain Texture]//Editor file and User file
[YourTerrainfile].ox3_Detail_.jpg [Terrain Detail map]//Editor file and User file
Plz don t delete or move file in this folder it have some path name saved.
Or if you like to delete your terrain delete all file with the same name in but you lose your terrain.
Platform: |
Size: 1792000 |
Author: 王維 |
Hits:
Description: This a Transparent PNG texture loader for OpenGL. It requires the gd library at boutell.com. There s a demo at http://www.coolgroups.com/alpha/.
-This a Transparent PNG texture loader for OpenGL. It requires the gd library at boutell.com. There s a demo at http://www.coolgroups.com/alpha/.
Platform: |
Size: 112640 |
Author: WMX |
Hits:
Description: This program demonstrates loading a texture from a JPEG file. It requires the gd library from boutell.com. A demo is available at http://www.coolgroups.com/texture/.
-This program demonstrates loading a texture from a JPEG file. It requires the gd library from boutell.com. A demo is available at http://www.coolgroups.com/texture/.
Platform: |
Size: 15360 |
Author: WMX |
Hits:
Description: 纹理映射的简单例子,把一幅画映射到一个圆柱体上-texture mapping simple example, a painting of a map on the cylinder
Platform: |
Size: 260096 |
Author: 张三 |
Hits:
Description: Fractal Brown Model 分形布朗模型计算图像的纹理分形值。运行命令:fractal(收敛范围)-Brown Fractal Brown model image texture fractal value. Running order : fractal (Scherer)
Platform: |
Size: 1024 |
Author: 徐涛 |
Hits:
Description: 本程序中加入了几乎所有的OPENGl中的常用技巧及方法,具体有光照,材质,旋转,平移,纹理,球的实现方法-the process of accession to the OPENGl almost all of the commonly used techniques and methods specific light, material, rotation, translation, texture, the method ball
Platform: |
Size: 434176 |
Author: jack |
Hits:
Description: 用滑动窗口中图像的灰度共生矩阵进行简单的2类纹理的分割.-sliding window of the gray image symbiotic matrix simple two types of texture segmentation.
Platform: |
Size: 1024 |
Author: 夏玉 |
Hits:
Description: 图像的纹理分析方法(从图像、图形融合的思想出发 ,介绍了基于图像分析的表面形状恢复及纹理
三维特征获取方法,并将其应用于图形建模和纹理映射.首先利用不同视点下的遮挡
边缘序列,并结合其它视觉信息的分析,获取了表面点的三维几何坐标,实现了基于
图像分析的表面形状绘制.接着利用阴影分析方法,提取纹理图像的表面起伏特征,
将该特征结合像素点的颜色属性,进行图形纹理映射,实现了基于图像特征分析的图
形纹理生成.实验结果证明了图像、图形融合思路的可行性和有效性及图像、图形融
合方法的巨大潜力.)
-image texture analysis methods (from the images, graphics integration of thinking is introduced, based on image analysis of the surface texture and shape recovery obtain three-dimensional feature, which can be used for graphical modeling and texture mapping. The first to use different view of shading sequence and combine other visual the analysis of information, access to a 3D surface geometry point coordinates and realized the image analysis based on the shape of the surface mapping. then use shadow analysis to extract the image texture features undulating surface and combine it with the color attribute, graphics texture mapping, image-based achievement features graphics texture generation. experimental results show the images, graphics integration ideas on the feasibility and effectivene
Platform: |
Size: 3542016 |
Author: wfw |
Hits:
Description: 本代码包含opengl红宝书部分例子,包括纹理、裁剪、拾取等例子。-the Red Treasure Book opengl code contains some examples, including texture, cutting, picking examples.
Platform: |
Size: 54272 |
Author: 乔小溪 |
Hits:
Description: 利用VC++编的opengl简单的纹理映射-VC series opengl simple texture mapping
Platform: |
Size: 820224 |
Author: 丁丁 |
Hits:
Description: 地形编辑程序,适用编辑生成起伏地形,并实现几种地形纹理的拼解生成。-terrain editor, production editor applicable undulating terrain, and the achievement of several terrain texture fight Solution Generation.
Platform: |
Size: 1026048 |
Author: 李 |
Hits:
Description: 一个DirexX加载材质的程序,程序显示了一个箱子,并且可以转动视角.-a DirexX loading material from the procedure is an indication of a box, as well as rotational angle.
Platform: |
Size: 177152 |
Author: 杨兵 |
Hits:
Description: 我们使用同一个vertex shader来渲染之前描述的所有2D footprint。首先,对于给定的footprint坐标(x,y)来说,shader通过简单的缩放和变换来计算它的世界坐标(x,y)。接下来,从顶点纹理中读取高度值z。这里不需要任何过滤器,因为顶点和纹理采样是一一对应的-we use with a vertex shader to exaggerate the description before all 2D footprint. First, the footprint to the coordinates (x, y), the shader by simple scaling and transform to calculate its world coordinates (x, y). Next, from the vertex texture read height z values. This does not require any filters, because vertex and texture sampling is one-to-one
Platform: |
Size: 5120 |
Author: 张明 |
Hits:
Description: 小波提升算法程序,包含多种小波基,另外还添加了各种纹理特征的计算-wavelet algorithm upgrade procedures, including multiple small Porgy and also adds texture characteristics of the various terms
Platform: |
Size: 172032 |
Author: 李明 |
Hits:
Description: Texture Mapping and Backface Culling
Platform: |
Size: 133120 |
Author: 高保军 |
Hits:
«
1
2
3
4
56
7
8
9
10
...
50
»