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[GDI-BitmapDirect3D ShaderX Vertex and Pixel Shader Tips and Tricks_Wolfgang.F

Description: Wolfgang.F的着色器语言HLSL经典外文教程《Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks》,附PDF教程和第一章部分源码(由于上传大小限制)
Platform: | Size: 105205372 | Author: scarlettlee33@foxmail.com | Hits:

[Software Engineeringunity3d shader学习手册

Description: unity3d 的shader入门
Platform: | Size: 1120963 | Author: 541416005@qq.com | Hits:

[Game ProgramIntroduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach.Source.Code

Description: Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach.Source.Code
Platform: | Size: 50114980 | Author: tzhye87 | Hits:

[OpenGL programlesson47

Description: 用vertex shader进行繁重的渲染工作,可以获得很多很多的好处-using vertex shader for rendering the heavy work, many of the available benefits
Platform: | Size: 31744 | Author: 毛慧明 | Hits:

[OpenGL programGPUGeometryClipmaps

Description: 我们使用同一个vertex shader来渲染之前描述的所有2D footprint。首先,对于给定的footprint坐标(x,y)来说,shader通过简单的缩放和变换来计算它的世界坐标(x,y)。接下来,从顶点纹理中读取高度值z。这里不需要任何过滤器,因为顶点和纹理采样是一一对应的-we use with a vertex shader to exaggerate the description before all 2D footprint. First, the footprint to the coordinates (x, y), the shader by simple scaling and transform to calculate its world coordinates (x, y). Next, from the vertex texture read height z values. This does not require any filters, because vertex and texture sampling is one-to-one
Platform: | Size: 5120 | Author: 张明 | Hits:

[Game EngineEngine_v0.1.tar

Description: cool3dengine的0.1版本,漂亮的室内引擎,支持bsp/portal,lod,particle,physics,skeleteanimation,shader-cool3dengine the 0.1 version, the beautiful indoor engine, support for BSP/portal, incomplete, the particle and physics, skeleteanimation, shader, etc.
Platform: | Size: 5645312 | Author: 崔琼文 | Hits:

[3D GraphicDepthOfField-HLSL

Description: ati的深度范围例子用高级渲染语言hlsl写的 用的是direct3d api-ati example of the depth range with advanced rendering Shader Model 2.0 language written using the Direct3D api
Platform: | Size: 774144 | Author: cxp | Hits:

[3D GraphicShadowMap

Description: ati的例子 shadowmap 用vertex shader和pixel shader和 direct3d api-ati example shadowmap using vertex shader and pixel sh Ader and Direct3D api
Platform: | Size: 500736 | Author: cxp | Hits:

[3D GraphicDepthBias

Description: ati的例子 DepthBias用vertex shader和pixel shader和 direct3d api-ati example DepthBias using vertex shader and pixel shader and Direct3D api
Platform: | Size: 390144 | Author: cxp | Hits:

[DirextXpareng

Description: We have our classes ready, time to start writing the actual code. Point primitives are not much different from the other primitive types available (triangle strips, lists, etc.). We can still choose what vertex shader we use. A vertex shader tells DirectX about what type of vertices it can expect - such as whether they are already transformed, if they have a diffuse color, and so on. Since I m mainly aiming this tutorial at 2D gaming, I m going to use slightly customized TL vertices. This stands for Transformed and Lit, which means the vertices already are transformed and that the lighting color has already been computed. So an X of 300 will be 300 on the screen, and the vertex color will be the final color.-We have our classes ready, time to start writing the actual code. Point pri mitives are not much different from the other pr imitive types available (triangle strips, lists, etc.). . We can still choose what we vertex shader use. A vertex shader tells DirectX about what ty pe of vertices it can expect- such as whether the y are already transformed. if they have a diffuse color, and so on. Since I m mainly aiming this tutorial a t 2D gaming, I m going to use slightly customized TL vertices . This stands for Transformed and Lit. which means the vertices are already transform ed and that the lighting color has already been c omputed. So an X of 300 will be 300 on the screen. and the vertex color will be the final color.
Platform: | Size: 161792 | Author: wangzhe | Hits:

[OpenGL programsimple_vertex_texture

Description: nvidia最新的nv40内核显卡支持在vertex shader程序中访问纹理。本代码演示了如何在顶点编程中实现访问一个2维纹理数据.推荐vc7.1+6800显卡。-being the latest ATI graphics kernel support for the vertex shader process visit asked texture. This code demonstrates how to achieve peak Programming visit a two-dimensional texture data. Suggest vc7.1 6800.
Platform: | Size: 1031168 | Author: 王赞纲 | Hits:

[OpenGL programsimple_lighting

Description: opengl高级渲染语言可以允许用户自己在shader编程实现自己的光照代码.本代码摈弃了opengl传统的光照编程,在fragment program实现了phone光照模型。vc7.1+opengl2.0-opengl advanced rendering language allows users in shader programming their own illumination code. the code of opengl abandon traditional illumination programming, the fragment program to achieve a phone illumination model. Vc7.1 opengl2.0
Platform: | Size: 2075648 | Author: 王赞纲 | Hits:

[Windows DevelopProceduralFire

Description: 模仿火的运动,用vertex shader 和 pixel shader编写-imitation fire campaigns, the vertex shader and pixel shader prepared
Platform: | Size: 644096 | Author: | Hits:

[DirextXOceanWater

Description: 用vertex shader和pixel shader编写的超经典的海水运动-using vertex shader and pixel shader prepared by the ultra-classical movement of the water
Platform: | Size: 672768 | Author: | Hits:

[DirextXTutorial_29_Vertex_Shader_Position

Description: 本例展示了D3D9.0中使用顶点着色器(Vertex Shader, *.vsh)绘制的过程。 本例运行的软硬件环境: Visual C++ 7.0 Direct3D 9.0 盛崇山版权所有-the cases demonstrate the use of D3D9.0 vertex coloring (Vertex Shader.*. vsh) preparation process. The cases run the hardware and software environment : Visual C 7.0 9.0 Direct3D Hill only Chengchong
Platform: | Size: 128000 | Author: 漫步者 | Hits:

[3D GraphicVSshili

Description: 一个使用顶点着色器实现漫反射的demo,使用VC++2005和d3d开发,使学习shader的初级教材。-use of a vertex shader diffuse the demo, using VC 2005 and d3d development, shader so that the study of primary materials.
Platform: | Size: 2883584 | Author: zczczczczcle | Hits:

[OpenGL programCGfx_shader_programming_in_GLSL

Description: shader programming CGFX openGL 2.0
Platform: | Size: 1703936 | Author: 毛毛 | Hits:

[Special EffectswaterRtt

Description: CG写的一个水的shader,对shader感兴趣的朋友可以看看。-CG wrote a water shader, the shader interested friends can see.
Platform: | Size: 2851840 | Author: 黄俊惠 | Hits:

[OpenGL programldfdfander

Description: opengl的shader图形渲染特效的演示程序代码。-opengl shader graphics exaggerate the effects of the display code.
Platform: | Size: 240640 | Author: diskonline | Hits:

[3D Graphicpromptshaderey

Description: 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water.
Platform: | Size: 3241984 | Author: | Hits:
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