CodeBus
www.codebus.net
Search
Sign in
Sign up
Hot Search :
Source
embeded
web
remote control
p2p
game
More...
Location :
Home
Search - texture
Main Category
SourceCode
Documents
Books
WEB Code
Develop Tools
Other resource
Search - texture - List
[
VC/MFC
]
数字图像处理学:Visual C++实现_10990262
DL : 0
数字图像处理学:Visual C++实现 1数字图象处理导论 2光学基础与视觉系统 3对设备无关位图的访问 4图象的变换 5图象的增强 6图象复原 7图象重建 8图象分割 9图象纹理分析 10图象腐蚀与膨胀 11图象压缩编码 12图象模式识别-Digital Image Processing : Visual C achieving an introduction to digital image processing and optical vision system based on three pairs of device-independent bitmap images visit Transform 4 5 6 enhance the image image recovery image reconstruction 7 8 9 Image segmentation, image texture analysis 10 images corrosion and expansion of 11 Image Coding 12 Pattern recognition
Date
: 2026-01-10
Size
: 10.59mb
User
:
小刚
[
VC/MFC
]
directx93d
DL : 0
D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Date
: 2026-01-10
Size
: 4.09mb
User
:
zhouyinye
[
VC/MFC
]
geoModelDataCompresion
DL : 0
几何模型数据压缩及虚拟显示技术.ppt,主要从几何角度讲解模型简化,纹理贴图,压缩技术-geometric model data compression and virtual display technology. Ppt, mainly from the geometric perspective on the model simplification, Texture Mapping, Compression Technology
Date
: 2026-01-10
Size
: 1.19mb
User
:
里拨
[
VC/MFC
]
xiaoqiu20
DL : 0
这个代码关键是处理阴影的,还有纹理材质方面的-This code key is to deal with shadows, as well as material aspects of texture
Date
: 2026-01-10
Size
: 2.46mb
User
:
小冉
[
VC/MFC
]
ogre
DL : 0
ogre 中文帮助手册 1. 介绍--zotin 2. 核心对象 ninjacatii 3. 脚本--杨延平 4. Mesh 工具集--Eraser 78 5. 硬件缓存--免费打工仔 6. 外部纹理源--免费打工仔 7.1 模版阴影--免费打工仔 8. 动画到 8.3.1 变形(Morph)动画 --Swisel 8.3.2 姿态(Pose)动画 到 8.5 数值动画 CornerZhang 在这里感谢以上翻译人员,拿出休息的时间来翻译。 此致敬礼 -ogre English help manual one. Introduction- zotin 2. the core of the object ninjacatii 3. the script- Yang Yanping 4. Mesh tool set- Eraser 78 5. hardware cache- free wage-earners 6. external texture source- free wage-earners 7.1 Template Shadow- free wage-earners 8. Animation to 8.3.1 distortion (Morph) Animation- Swisel 8.3.2 stance (Pose) Animations to 8.5 Numerical animation CornerZhang over here to thank the translators, to translate out of time to rest . Yours sincerely
Date
: 2026-01-10
Size
: 424kb
User
:
zhangwei
[
VC/MFC
]
texture2
DL : 0
纹理特征提取的小论文很好 很实用大家可以看看阿-Texture feature extraction is very useful small paper well we can look at A
Date
: 2026-01-10
Size
: 294kb
User
:
ls
[
VC/MFC
]
RendertoTexture
DL : 0
Render to Texture渲染到纹理,可以快速获取纹理-Rendering to texture, you can quickly obtain the texture! ! !
Date
: 2026-01-10
Size
: 8kb
User
:
李浩
[
VC/MFC
]
VisualC6AdvancedProgrammingOpenGLarticles
DL : 0
本电子书是在VC平台下对OpenGL场景渲染很好的教程,尤其讲述了如何用glm函数实现给三维模型添加纹理贴图的技术!-The e-book platform in the VC scene on the OpenGL rendering a good tutorial, especially about how to use the glm function to realize the three-dimensional model to add texture mapping technology!
Date
: 2026-01-10
Size
: 23.96mb
User
:
[
VC/MFC
]
ydyinyin
DL : 0
在场景特 征未知情况下的阴影检测算法.算法综合考虑颜色信息、空间信息和纹理信息,利用阴影的颜色、空间和纹理属性 在待分析区域中确定其造成的颜色形变,通过使用颜色形变补偿和纹理校正检测到运动阴影.基于不同图像的实 验结果表明该方法的有效性.-Unknown features in the scene under the shadow detection algorithm. Algorithm is taken into account color information, spatial information and texture information, using the shadow color, space and texture properties in the region to be analyzed to determine the cause of the color of deformation, deformation through the use of color compensation and correction of detected movement shadow texture. Experimental results based on different images show that the method is effective.
Date
: 2026-01-10
Size
: 402kb
User
:
xxx
[
VC/MFC
]
llzxh
DL : 0
本文将检测问题表示为能量函数,通过最小化能量函 数来检测运动阴影。这种方法先用传统的背景对消方法分别得到静态背景和含有真实前景和运动阴影的运动目标, 然后在运动目标中,利用阴影的颜色不变性和纹理不变性,以及阴影和前景的时空一致性,构造出能量函数-This will detect the problem as the energy function, by minimizing the energy function to detect the moving shadows. In this method, the traditional method of eliminating the background of the static background and were obtained with real prospects and moving shadows moving target, and then moving target, the use of shadow color and texture invariance invariance, and the same shadows and prospects of space-time nature of the energy function is constructed
Date
: 2026-01-10
Size
: 426kb
User
:
xxx
[
VC/MFC
]
High-resolution
DL : 0
详细描述如何构建三维快速测量体系,并给出了详细的过程,采用vc编程-We describe a high-resolution, real-time 3D absolute coordinate measurement system based on a phase-shifting method. It acquires 3D shape at 30 frames per second (fps), with 266K points per frame. A tiny marker is encoded in the projected fringe pattern, and detected by software from the texture image and the gamma map.
Date
: 2026-01-10
Size
: 796kb
User
:
李天
[
VC/MFC
]
MA
DL : 0
控件换肤贴图,个人做实验用的 ,很简单,高手勿近-Control skin texture, to experiment with personal, very simple, not nearly expert
Date
: 2026-01-10
Size
: 3.46mb
User
:
小刘
[
VC/MFC
]
M0043_SU04AE_F3D
DL : 0
Conceptually, you can consider the declaration #extension GL_ARB_texture_rectangle : require, to allow support for texture rectangles, to be implicitly prepended to every GLSL shader when ARB_texture_rectangle is advertised. - Conceptually, you can consider the declaration #extension GL_ARB_texture_rectangle : require, to allow support for texture rectangles, to be implicitly prepended to every GLSL shader when ARB_texture_rectangle is advertised.
Date
: 2026-01-10
Size
: 2kb
User
:
tommyhu
[
VC/MFC
]
FindingPaths_siggraph08
DL : 0
Conceptually, you can consider the declaration #extension GL_ARB_texture_rectangle : require, to allow support for texture rectangles, to be implicitly prepended to every GLSL shader when ARB_texture_rectangle is advertised. - Conceptually, you can consider the declaration #extension GL_ARB_texture_rectangle : require, to allow support for texture rectangles, to be implicitly prepended to every GLSL shader when ARB_texture_rectangle is advertised.
Date
: 2026-01-10
Size
: 11.87mb
User
:
tommyhu
[
VC/MFC
]
zk94328530-1
DL : 0
表面缺陷检测 局部分形算法 局部分形维各项异性,Surface defects detection, irregularity of random texture, anisotropy of local fractal dimension, moments of the increments-Surface Defects Detection Based on Anisotropy of Local Fractal Dimensions
Date
: 2026-01-10
Size
: 505kb
User
:
zengsir
[
VC/MFC
]
bitmap-BLT
DL : 0
位图和Bitblt,讲述位图和贴图的基本知识,对入门的很多有帮助-Bitmaps and Bitblt, bitmaps and texture about the basics, a lot of help getting started
Date
: 2026-01-10
Size
: 25kb
User
:
ccy
[
VC/MFC
]
Expressionist
DL : 0
3d模拟树的效果,在不同条件下有纹理的变化。比较真实-3d simulation of the effect of the tree, under different conditions, changes in texture. Compare the real
Date
: 2026-01-10
Size
: 277kb
User
:
zz
[
VC/MFC
]
Direct3D
DL : 0
D3DX入门书,从基本的顶点建模,顶点缓冲,纹理,shader,一本入门的好书。-The D3DX primer, from the basic vertex modeling, vertex buffer, texture, shader, an introductory book.
Date
: 2026-01-10
Size
: 15.85mb
User
:
mk
[
VC/MFC
]
OpenGL
DL : 0
在这个系列讲座中介绍了有关OpenGL的基本知识,主要涉及颜色、绘制几何体、坐标变换、堆栈操作、显示列表、光照和材质、纹理映射、特殊效果、曲面和曲线的绘制、二次几何体绘制、像素操作、如何绘制动画物体及菜单管理。通过对讲座中提供的实例的理解消化,读者可以较容易地进入OpenGL的世界。-Described in this lecture series about OpenGL basic knowledge, mainly involving color drawing geometry, coordinate transformation, stack manipulation, display list, light and material, texture mapping, special effects, surfaces and curves drawn, secondary geometric body draw pixel manipulation, how to draw animated objects and menu management. Through the understanding of the examples provided in the lecture digestion, the reader can more easily enter the OpenGL the world.
Date
: 2026-01-10
Size
: 774kb
User
:
ywq
[
VC/MFC
]
analaysis-texture-array
DL : 0
对图像矩阵纹理分析的程序, -Image matrix texture analysis procedures, the image matrix texture analysis program,
Date
: 2026-01-10
Size
: 3kb
User
:
丁东
«
1
2
»
CodeBus
is one of the largest source code repositories on the Internet!
Contact us :
1999-2046
CodeBus
All Rights Reserved.