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(pdg格式,请用BXViewer打开)Java3D是由SUN公司推出的、面向Internet的三维动画程序语言。通过在网页上插入用Java3D编写的Applet,就能让浏览网页的用户感受到逼真的三维动画效果。全书共分10章。第1章对Java3D作了全面的介绍;第2章和第3章讲述如何构建基本的三维形体并用它们组合成复杂物体;第4章讲述怎样在Java3D中利用AutoCAD、3DS等软件设计的形体;第5章~第7章分别介绍建立真实的三维环境所必需的灯光、材质、纹理、背景、雾效和声音等要素;第8章阐述如何用鼠标、键盘控制三维形体的运动;第9章讲解如何让三维形体按照预定的轨迹运动以及如何优化形体的运动性能;第10章给出了一个综合实例,它将深化读者对Java3D的认识。本书附带的光盘中提供了书中全部源程序、常用的开发工具和重要的技术资料。本书由有丰富的Java3D开发经验的清华大学研究人员编写。它不是一本Java3D的语法书或使用手册,而是作者对自己实践经验的提炼。本书用大量的实例生动地阐述编程要点,让读者动态地掌握编程方法,而非静态地学习编程规则;本书着重介绍应用编程经常会用到的一些技术,但并不面面俱到,目的是让读者尽可能简洁地掌握编程的要旨。本书适用于有一定Java基础的网络编程爱好者和开发人员。-(pdg format, Please BXViewer opened) from the Sun Java3D is introduced by the company. Internet-oriented 3D animation programming language. Through the website inserted with Java3D prepared by the applet. will be able to browse the website users feel realistic 3D animation. The book is divided into 10 chapters. Chapter 1 of Java3D made a comprehensive presentation; Chapter 2 and chapter 3 on how to construct a basic three-dimensional movement and use them to form complex objects; Chapter 4 in Java3D on how to use AutoCAD and 3D software design of the Eye; Chapter 5 ~ Chapter 7 were introduced to establish the true 3D environment necessary for the lighting, materials, texture, background, Fog-and audio elements; Chapter 8, described how to use the mouse, keyboard control of the three-dimens
Date : 2026-01-10 Size : 5.35mb User : gongjian

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讲述了画3D图形的技术,包括做基本的3D编程步骤,设置光源,变换物体坐标,设置纹理和材质,以及将3D图形与2D图形结合的技术-About the art 3D graphics technology, which does basic 3D programming steps, set light source, transform the object coordinates, set the texture and materials, as well as the combination of 3D graphics and 2D graphics technology
Date : 2026-01-10 Size : 3kb User : jakeyiz

PR_纹理映射:. 二维纹理映射l三维纹理映射,纹理反走样-PR_ texture mapping
Date : 2026-01-10 Size : 1.48mb User : 杨益华

第1章 全世界都能看到的三维动画 第2章 基本形体的生成 第3章 形体的组合 第4章 导入3D图形文件 第5章 光照和材质 第6章 纹理映射 第7章 特殊效果 第8章 交互式编程 第9章 制作三维动画 第10章 综合实例:运动的高分子链-Combination of Chapter 1 of the world can see the three-dimensional animation in Chapter 2, the basic shape of the body to generate Chapter 3, Chapter 4 Importing 3D graphics file Chapter 5 Chapter 6, light and texture Texture Mapping Chapter 7, Section 8 special effects Chapter interactive programming Chapter 9 Chapter 10 3D animations Comprehensive Example: Movement of polymer chains
Date : 2026-01-10 Size : 6.28mb User : 杨联合

Java Game Programming For Dummies. This book takes you writing your first, basic game applets all the way through advanced, texture-mapped 3-D. Along the way, you see and apply all the under-the-hood techniques like maze generation, collision detection, and sprites that put the red meat in your game stew.
Date : 2026-01-10 Size : 2.22mb User : vrs
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