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编写4个类:Rectangle、Circle、Geometry、Exa,具体要求如下: ① Rectangle类有double型成员变量表示矩形左上角的位置坐标及矩形的宽和高,要求提供修改和返回各成员变量的方法。 ② Circle类有double型成员变量表示圆心坐标和圆的半径,要求提供修改和返回各成员变量的方法。 ③ Geometry类有Rectangle类和Circle型的成员变量rect和circle。即Geometry类创建的对象由一个矩形和一个圆组合而成。要求该类提供修改rect、circle位置和大小的方法;提供显示rect和circle位置关系的方法,并能够显示圆是否完全坐落于矩形中。 ④ 要求能对创建的Rectangle类和Circle类对象数目进行统计。 ⑤ Exa类含有main方法,在main方法中用Geometry类创建对象,该对象调用相应的方法设置圆和矩形的位置及大小并输出圆是否包含在矩形中。输出当前Rectangle和Circle对象数目。 -err
Date : 2025-12-16 Size : 7kb User : 小吴

Oracle 云计算战略 • 提供私有云和公有云两种解决方案供客户选择 • 提供全面、集成的 SaaS、PaaS 和 IaaS 产品 • 让客户根据业务需要采用云 最小面积的矩形。由于各种包装 是不可数无穷的,成功优化的关键问题 是有限的解空间的引进,其中包括一个 最佳解决方案。本文提出了这样一个解决方案空间 每个包装的代表由一对模块的名称序列, 被称为序列对。通过模拟搜索这个空间 退火,数百个模块已挤满有效地 证明。对于超大规模集成电路布局中的应用,我们攻击 最大的MCNC基准ami49与传统的布线面积 估计方法,并获得一个非常有前途的安置。 -Oracle cloud computing strategy to provide private and public clouds are two solutions for customers to choose to provide a comprehensive, integrated SaaS, PaaS, and IaaS products allow customers to cloud the minimum area rectangle based on business needs. Due to a variety of packaging is uncountable infinite, the successful optimization of the key problems is the introduction of a limited solution space, including a best solution. This paper presents such a solution space for each package on behalf of the name of the module by a pair of sequences, known as the sequences. Simulated search space annealing, hundreds of modules have been packed with proven effective. For applications in VLSI layout, we attack the largest MCNC benchmark ami49 with traditional wiring area estimation method, and a very promising placement.
Date : 2025-12-16 Size : 676kb User : jame

4-10(可视区域) 4-11-1(Animation动画) 4-11-2-1(动态位图) 4-11-2-2(帧动画) 4-11-2-3(剪切图动画) 4-13(操作游戏主角) 4-14-1(矩形碰撞) 4-14-2(圆形碰撞) 4-14-4(多矩形碰撞) 4-14-5(Region碰撞检测) 4-15-1(MediaPlayer音乐) 4-15-2(SoundPool音效) 4-16-1(游戏保存之SharedPreference) 4-16-2(游戏保存之Stream) 4-3(View游戏框架) 4-4(SurfaceView游戏框架) 4-7-1(贝塞尔曲线) 4-7-2(Canvas画布) 4-8(Paint画笔) 4-9(Bitmap位图渲染与操作)-4-10 (viewable area) 4-11-1 (Animation animation) 4-11-2-1 (dynamic bitmap) 4-11-2-2 (frame animation) 4-11-2-3 (shear Figure animation) 4-13 (Operation protagonist of the game) 4-14-1 (Rectangle collision) 4-14-2 (round collision) 4-14-4 (more rectangular collision) 4-14-5 (Region collision detection) 4-15-1 (MediaPlayer Music) 4-15-2 (SoundPool sound) 4-16-1 (game kept SharedPreference) 4-16-2 (game kept Stream) 4-3 (View game frame) 4- 4 (SurfaceView game framework) 4-7-1 (Bezier) 4-7-2 (Canvas canvas) 4-8 (Paint Brush) 4-9 (Bitmap bitmap rendering and operation)
Date : 2025-12-16 Size : 5.21mb User : 李侠
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