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三维实时水面的模拟是近年来三维游戏以及虚拟现实领域积极探索的问题,真实 感强的水面可以大大提高游戏以及仿真系统的沉浸感。本文基于OpenGL函数 库,利用多重纹理、动态纹理技术实现了对实时水面效果的模拟,其中包括水面 流动效果和水面Caustics效果。为减轻系统的绘制压力,水面仅由两个三角单元 构建,这将大大提高游戏和仿真系统的帧速率。 -Real-time three-dimensional simulation of the surface in recent years are three-dimensional virtual reality games, and actively explore the field of the question, realistic strong surface can greatly enhance the game, as well as a sense of immersion simulation system. Based on the OpenGL library, using multi-texture, dynamic texture technology to achieve real-time simulation of surface effects, including effects and surface water flows Caustics effect. In order to alleviate the pressure mapping system, the water only by the two triangular units constructed, which will greatly enhance the game and simulation system frame rate.
Date : 2025-12-27 Size : 686kb User : 寒冬

DirectX和OpenGL动画的录制。本文介绍了两个可分别用于录制DirectX和OpenGL渲染动画的类。简介在游戏和仿真领域,为实现离线应用,有时候需要将已经渲染好的内容录制下来。特别是在实际渲染过程非常复杂、重新渲染需要大量时间的时候,这种需求更为迫切。比如游戏中的过场动画,就必须将事先渲染好的动画录制-DirectX and OpenGL animation recording. This article describes the two can be used to record each DirectX and OpenGL rendering animation class. Introduction In the field of gaming and simulation for the realization of offline applications, sometimes the need to have a good render the contents recorded. Especially in the actual rendering process is very complex and require a lot of time to re-render the time, this demand is more urgent. For instance in the game cutscenes, you must be a good pre-rendered animation recording
Date : 2025-12-27 Size : 769kb User : 赵明

基于OPENGL三维射击游戏的实现的论文-OPENGL 3D shooting game based on the realization of the thesis
Date : 2025-12-27 Size : 375kb User : 杨超

学习如何在OpenGL平台上利用C++编写一个完整的第一人称射击游戏程序,并实现保存进度,场景编辑等功能-Learning how to take advantage of the OpenGL platform C++ to write a first-person shooter game program and save progress, scene editing functions
Date : 2025-12-27 Size : 38.79mb User : 唐浩然

small game openGL c++ ping pong
Date : 2025-12-27 Size : 3kb User : QUTAIBA
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