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DirectXandOpenGLanimationrecording

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  • Update : 2012-11-26
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  • Author :赵***
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DirectX and OpenGL animation recording. This article describes the two can be used to record each DirectX and OpenGL rendering animation class. Introduction In the field of gaming and simulation for the realization of offline applications, sometimes the need to have a good render the contents recorded. Especially in the actual rendering process is very complex and require a lot of time to re-render the time, this demand is more urgent. For instance in the game cutscenes, you must be a good pre-rendered animation recording
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DirectX和OpenGL动画的录制.pdf
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