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Search - game book - List
[
Software Engineering
]
elctrobook
DL : 0
本书选择了历届全国大学生 电子设计竞赛中9个有代表性的赛题,从赛题分析,方案讨论,设计过程,测试方法等方面 全面的介绍了电子系统工程设计方法-chose the book successive National Undergraduate Electronic Design Contest nine representative tournament title game from that analysis, discussion program, the design process, testing methods and other aspects of the introduction of the electronic system design
Date
: 2025-12-25
Size
: 4.33mb
User
:
许明
[
Software Engineering
]
Programming-Linux-Games
DL : 0
linux 环境下的游戏编程,很好的一本书,值得一看-linux environment of the game program, a good book, an eye-catcher
Date
: 2025-12-25
Size
: 1.52mb
User
:
梁军学
[
Software Engineering
]
CG
DL : 0
一本详细讲解CG的书籍。自己整理制作的chm格式的书。游戏爱好者-A detailed book on the CG. Organize their own production of the book chm format. A good look at the game lovers
Date
: 2025-12-25
Size
: 229kb
User
:
wsp
[
Software Engineering
]
What-You-ll-Need
DL : 0
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.
Date
: 2025-12-25
Size
: 36kb
User
:
cdj999
[
Software Engineering
]
Aboutthe-Author
DL : 1
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.
Date
: 2025-12-25
Size
: 33kb
User
:
cdj999
[
Software Engineering
]
About-the-Technical-Editor
DL : 0
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.
Date
: 2025-12-25
Size
: 32kb
User
:
cdj999
[
Software Engineering
]
Acknowledgments
DL : 0
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.
Date
: 2025-12-25
Size
: 32kb
User
:
cdj999
[
Software Engineering
]
Wordware.Publishing.Game.Design.Foundations.eBook
DL : 0
Game Design Foundations provides an easy-to-follow process for game designers to express their concepts and begin the development process. Game designer Roger E. Pedersen explores the various game genres, discusses the research process, and explains the basics needed to understand programming, artwork, sound and audio, testing, and scriptwriting (both linear and non-linear). The book provides extensive examples to illustrate the game development process and includes more than 1,200 game ideas. Learn the tools and secrets of a game designer with 20 years of experience and more than 50 gaming titles to his credit.-Game Design Foundations provides an easy-to-follow process for game designers to express their concepts and begin the development process. Game designer Roger E. Pedersen explores the various game genres, discusses the research process, and explains the basics needed to understand programming, artwork, sound and audio, testing, and scriptwriting (both linear and non-linear). The book provides extensive examples to illustrate the game development process and includes more than 1,200 game ideas. Learn the tools and secrets of a game designer with 20 years of experience and more than 50 gaming titles to his credit.
Date
: 2025-12-25
Size
: 11.42mb
User
:
王大同
[
Software Engineering
]
iPhoneGameProjects
DL : 0
iPhone Game Projects book by apress very good book hope helps to someone ) -iPhone Game Projects book by apress very good book hope helps to someone )
Date
: 2025-12-25
Size
: 3.87mb
User
:
cki
[
Software Engineering
]
Wrox.Professional.XNA.Game.Programming.For.Xbox.3
DL : 0
an e book about professional xna programming byBenjamin Nitschke
Date
: 2025-12-25
Size
: 25.96mb
User
:
samii
[
Software Engineering
]
byljc
DL : 0
本书共分5章。第1章介绍了博弈论的基本概念和几个典型的例子。第2章和第3章分别介绍了完全信息下的静态博弈和动态博弈;第4章和第5章则介绍了不完全信息下的静态博弈和动态博弈。-This book introduces one of the most powerful tools of modern economics to a wide audience: those who will later construct or consume game-theoretic models. Robert Gibbons addresses scholars in applied fields within economics who want a serious and thorough discussion of game theory but who may have found other works overly abstract. Gibbons emphasizes the economic applications of the theory at least as much as the pure theory itself formal arguments about abstract games play a minor role. The applications illustrate the process of model building--of translating an informal description of a multi-person decision situation into a formal game-theoretic problem to be analyzed. Also, the variety of applications shows that similar issues arise in different areas of economics, and that the same game-theoretic tools can be applied in each setting. In order to emphasize the broad potential scope of the theory, conventional applications from industrial organization have been largely replaced b
Date
: 2025-12-25
Size
: 18kb
User
:
王密码
[
Software Engineering
]
Game_Programming_Gems_4
DL : 0
Game Programming Gems. This book - must have any game developer.
Date
: 2025-12-25
Size
: 28.9mb
User
:
qweasd
[
Software Engineering
]
Partitions-Artificial-Intelligence---A-Systems-Ap
DL : 0
This book offers students and AI programmers a new perspective on the study of artificial intelligence concepts. The essential topics and theory of AI are presented, but it also includes practical information on data input & reduction as well as data output (i.e., algorithm usage). Because traditional AI concepts such as pattern recognition, numerical optimization and data mining are now simply types of algorithms, a different approach is needed. This sensor / algorithm / effecter approach grounds the algorithms with an environment, helps students and AI practitioners to better understand them, and subsequently, how to apply them. The book has numerous up to date applications in game programming, intelligent agents, neural networks, artificial immune systems, and more. A CD-ROM with simulations, code, and figures accompanies the book.
Date
: 2025-12-25
Size
: 7.78mb
User
:
sisi002
[
Software Engineering
]
The-game-development-physics
DL : 0
简单地说,本书是专为没有扎实的力学和物理背景,却要在游戏中负责加入物理模拟的电脑游戏设计师而设计的-Simply put, this book is designed to have no solid mechanics and physics background, have joined in the game is responsible for the physical simulation computer game designer and design
Date
: 2025-12-25
Size
: 18.46mb
User
:
tach
[
Software Engineering
]
AI-for-Game-Developers
DL : 0
Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers.
Date
: 2025-12-25
Size
: 2.81mb
User
:
thomas
[
Software Engineering
]
Game-Programming-All-In-One-(Premier-Press--2002)
DL : 0
An easy one book about Direct X. Show first more about 2d programming and after shows about direct audio, direct input and finally end with some 3d programming techniques.
Date
: 2025-12-25
Size
: 8.34mb
User
:
Igor
[
Software Engineering
]
C-game-programming
DL : 0
本书以C语言游戏编程入手,以102个实例,近200个函数较为系统地介绍了C基于游戏编程与开发的方法与技巧,内容丰富并相互包容,相互渗透。以实际的基于不同平台的游戏制作为背景,知识阐述与实际案例结合,深入浅出,具体、直观、全面,可操作性强;是一本难得的集入门、深入到精通C游戏编程的综合书籍。-The book starts with C game programming language, of which 102 cases, nearly 200 functions systematically introduces the methods and skills of C game programming and development based on, rich in content and mutual tolerance, mutual penetration. In the actual production of the game based on different platform as background knowledge, experiences, and actual case to explain profound theories in simple language, specific, intuitive, comprehensive, strong operability is a rare set of entry, go deep into the comprehensive mastery of C game programming books.
Date
: 2025-12-25
Size
: 8.77mb
User
:
木小马
[
Software Engineering
]
AI-Techniques-for-Game-Programming
DL : 0
Excellent book on Game AI and programmign games. Given by lecturer, open source. Scanned and verified with Avast Antivirus.
Date
: 2025-12-25
Size
: 4.66mb
User
:
Bosca
[
Software Engineering
]
Mathematics-for-3D-Game-Programming-and-Computer-
DL : 0
Mathematics for 3D Game Programming and Computer Graphics, Third Edition By Eric Lengyel Overview: This book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine. Particular attention is paid to the derivation of key results in order to provide a complete exposition of the subject and to encourage a deep understanding of the mechanics behind the mathematical tools used by game programmers. Most of the material in this book is presented in a manner that is independent of the underlying 3D graphics system used to render images. We assume that the reader is familiar with the basic concepts needed to use a 3D graphics library and understands how models are constructed out of vertices and polygons.
Date
: 2025-12-25
Size
: 8.39mb
User
:
Leganola Aston
[
Software Engineering
]
chess-game-develop
DL : 0
本书非常详尽、深入地讲解了一个象棋程序AI的开发和算法,包括基本的程序结构,以及迭代算法和效率优化。对于棋类游戏的开发非常有一般性的指导意义。其理论和逻辑不仅适用于中国象棋,也适用于一切棋盘类的的游戏开发!吐血推荐!-This book is very detailed and in-depth explanation of a chess program AI development and algorithms, including the basic structure of the program, as well as iterative algorithms and efficiency optimization. Very general guidance for the development of chess game. Its theory and logic are not only suitable for Chinese chess, but also for all board games! Highly recommended!
Date
: 2025-12-25
Size
: 3.72mb
User
:
yutou
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