Introduction - If you have any usage issues, please Google them yourself
		 
 
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical 
lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to 
construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite 
animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability 
to create their own future games.