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Search - texture - List
[
3D Graphic
]
terrain_view
DL : 0
利用D3D实现了通过高度图生成地形的基本功能,支持地形纹理的载入、程序运行桢数的显示以及在场景中进行漫游(方向键控制移动,w/s键控制俯仰角),适合D3D初学者-D3D realize through the use of a high degree of topographic map to generate the basic functions to support the terrain texture loading, the program shows the number of run-ching as well as in roaming scenarios (the arrow keys to control movement, w/s keys to control pitch angle), suitable for early D3D scholars
Date
: 2026-01-11
Size
: 1.6mb
User
:
张冬
[
3D Graphic
]
clouds
DL : 0
基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map. -Direx Based on the simulation of cloud The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
Date
: 2026-01-11
Size
: 509kb
User
:
eric
[
3D Graphic
]
Texture
DL : 0
This sample demonstrates placing video on a 3D surface.
Date
: 2026-01-11
Size
: 10kb
User
:
郭乐
[
3D Graphic
]
TextureMapping
DL : 0
著名的www.gametutorials.com上下载的Direct3D中关于纹理映射(Texture Mapping)的例子源代码-Famous www.gametutorials.com downloaded Direct3D texture mapping on (Texture Mapping) example source code
Date
: 2026-01-11
Size
: 283kb
User
:
张敏
[
3D Graphic
]
suimianmoni
DL : 0
一个3D水面的模拟程序,使用顶点纹理来模拟海洋的表面。-A 3D simulation of the surface, the use of vertex texture to simulate the ocean surface.
Date
: 2026-01-11
Size
: 3.35mb
User
:
李美剑
[
3D Graphic
]
directX9texture
DL : 0
详细的介绍了各种高级纹理技术,包括多层纹理映射,环境映射,凹凸纹理映射,立体纹理及纹理压缩等.-Detailed introduction of various high-level texture technologies, including multi-texture mapping, environment mapping, bump texture mapping, three-dimensional texture and texture compression.
Date
: 2026-01-11
Size
: 9.53mb
User
:
mark
[
3D Graphic
]
texture
DL : 0
THIS PROGRAM DEMONSTRATES SIMPLE 3-D TEXTURE MAPPING OVER 3-D SURFACES. 简单的3维纹理映射-THIS PROGRAM DEMONSTRATES SIMPLE 3-D TEXTURE MAPPINGOVER 3-D SURFACES. A simple 3-dimensional texture mapping
Date
: 2026-01-11
Size
: 2kb
User
:
acana
[
3D Graphic
]
BumpMapping
DL : 0
Bumpmapping is a texture blending technique used to render the appearance of rough, bumpy surfaces. include bump earth,bump lens, bump selfshadow,bump under water etc
Date
: 2026-01-11
Size
: 152kb
User
:
Phoebuson Ryao
[
3D Graphic
]
VolumeTexture
DL : 0
The VolumeTexture sample illustrates how to use the new volume textures in Direct3D. Normally, a texture is thought of as a 2D image, which have a width and a height and whose "texels" are addressed with two coordinate, tu and tv. Volume textures are the 3D counterparts, with a width, height, and depth, are are addressed with three coordinates, tu, tv, and tw.
Date
: 2026-01-11
Size
: 16kb
User
:
Phoebuson Ryao
[
3D Graphic
]
texgen
DL : 0
Terrain Texture Generator,一个生成图形纹理的工具,带有源代码,无论使用还是学习代码都不错-Terrain Texture Generator, a graphics texture generation tool, with source code, regardless of the use of code or learn a good
Date
: 2026-01-11
Size
: 691kb
User
:
godlikeme
[
3D Graphic
]
vp_bump_map
DL : 0
This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Date
: 2026-01-11
Size
: 15kb
User
:
bobovip
[
3D Graphic
]
ROAM-LOD
DL : 0
ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV-ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left Mouse Button to Rotate View Angle Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture) O- Change View Mode (Observe, Follow, Drive, Fly) W/S- Move forward/back A/D- Rotate left/right (in Observe Mode only) F- Stop Animation R- Toggle Frustum Drawing 0/9- More/Less Triangles per frame 1/2- Adjust FOV
Date
: 2026-01-11
Size
: 372kb
User
:
lifeng
[
3D Graphic
]
RenderToTexture2
DL : 0
D3D渲染到纹理的源代码+执行程序,代码的编写风格和注释良好,2003平台。效果较好-D3D Render to texture source code+ Enforcement procedures, the preparation of the code of good style and Notes, 2003 platform. Better
Date
: 2026-01-11
Size
: 140kb
User
:
黄达
[
3D Graphic
]
Texture-Mipmap
DL : 0
基于OSG的Mipmap纹理映射(Texture Mipmap)示例-OSG-based texture mapping Mipmap the (Texture Mipmap) sample
Date
: 2026-01-11
Size
: 2.88mb
User
:
汪洋
[
3D Graphic
]
Hecker
DL : 0
透视纹理算法!透视纹理映射可以根据多边形距离观察者的远近而进行相应的调整从而产生比仿射纹理映射更真实的效果。-Perspective texture algorithm! Perspective texture mapping polygon from the observer in accordance with the distance and adjust accordingly in order to produce more than the real affine texture mapping results.
Date
: 2026-01-11
Size
: 1.24mb
User
:
noamm
[
3D Graphic
]
BSpline
DL : 0
OpenGL实现B样条曲线曲面,可看控制点,基函数,并且阶次可以自动升降,并添加纹理,光照等模式-OpenGL to achieve B-spline curves and surfaces, if we look at control points, basis functions, and can automatically order take-off and landing, and add texture, light, such as model
Date
: 2026-01-11
Size
: 7.96mb
User
:
孙雷
[
3D Graphic
]
mutiTextures
DL : 1
glsl shader写的多重纹理贴图。 实现太空地球效果。-glsl shader written in multi-texture mapping. Achieve the effect of the Earth in space.
Date
: 2026-01-11
Size
: 4.72mb
User
:
minan
[
3D Graphic
]
HLSLWavingGrassEffect
DL : 0
25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo -25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo ///////////////////////////////////////////////////////////////
Date
: 2026-01-11
Size
: 670kb
User
:
dirx4
[
3D Graphic
]
texture
DL : 0
Direct X下画3D纹理的源代码,所有代码都在此word文件中了-Direct X 3D texture painting under the source code, all code in this document the word
Date
: 2026-01-11
Size
: 80kb
User
:
杨帆
[
3D Graphic
]
3d-rotation-of-texture
DL : 0
Rotating a Texture in SlimDX
Date
: 2026-01-11
Size
: 125kb
User
:
Yashwinder Singh
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