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Beginning Direct3D Game Programming的第二版源代码,是学习D3D必备书籍之一-Beginning Direct3D Game Programming second edition of the source code, is one of learning D3D essential books
Date : Size : 1012kb User : 覃杨

人体模型 可以旋转和左右移动 虽然外观简单但是非常适合OPENGL初学者的源码-This is just a heads up to anyone using my 3D math library "kazmath". Kazmath was originally written for Beginning OpenGL Game Programming II but has been continually improved and updated since then. It s now a fairly large library being used by quite a few people
Date : Size : 11.71mb User : 氢气

There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3 D component of Direct X only, leaving readers without a complete understanding of Direct X. In order to fully understand Direct X and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. Beginning Direct X 9 does just that. Readers should have basic understanding of 3 D math and C++. With this rudimentary experience, Beginning Direct X 9 enables readers to create a playable game using easy-to-understand examples.-There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3 D component of Direct X only, leaving readers without a complete understanding of Direct X. In order to fully understand Direct X and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. Beginning Direct X 9 does just that. Readers should have basic understanding of 3 D math and C++. With this rudimentary experience, Beginning Direct X 9 enables readers to create a playable game using easy-to-understand examples.
Date : Size : 1.36mb User : Nguyen quang
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