Introduction - If you have any usage issues, please Google them yourself
There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3 D component of Direct X only, leaving readers without a complete understanding of Direct X. In order to fully understand Direct X and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. Beginning Direct X 9 does just that. Readers should have basic understanding of 3 D math and C++. With this rudimentary experience, Beginning Direct X 9 enables readers to create a playable game using easy-to-understand examples.