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Search - 9-1 9-2 - List
[
3D Graphic
]
BumpMap
DL : 0
Direct3D 9 Pixel shader Bump map模擬地球-Direct3D 9 Pixel shader Bump map simulation Earth
Date
: 2025-12-25
Size
: 5.27mb
User
:
yu.liu
[
3D Graphic
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RocketCommanderSourceCode
DL : 1
微软官方的导弹飞行模拟程序。 基于DirectX 9用C#开发,功能全面,效果超炫。对进行图形显示开发和C#语言学习大有裨益。-Microsoft s official missile flight simulation program. Based on DirectX 9 with C# Development, full-featured, the effect stunning. For graphical display on the development and C# Language learning benefit.
Date
: 2025-12-25
Size
: 449kb
User
:
聂聂
[
3D Graphic
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3DGame
DL : 0
一些DirectX 9.0的入门级的开发实例-Some entry-level DirectX 9.0 development examples
Date
: 2025-12-25
Size
: 8.9mb
User
:
阿宁
[
3D Graphic
]
CD_Files
DL : 0
DirectX 9 Graphics: The Definitive Guide to Direct3D一书的配套源码-DirectX 9 Graphics: The Definitive Guide to Direct3D 1 book matching source
Date
: 2025-12-25
Size
: 239kb
User
:
1212131
[
3D Graphic
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Huffman
DL : 0
迄今为止见过的最方便的huffman编码,效率很高 一个外国人写的,很具有研究价值 Constructing a Huffman Tree according to the number of times each symbol appears in the data stream: 1) Create an array of N nodes, representing N possible symbols (ranging between 0 and N-1). 2) Set the value of each node to the number of times that its symbol appears in the data stream. 3) Create a Minimum-Heap of N nodes. 4) Add every node whose value is greater than zero to the heap. 5) Extract the best two nodes in the heap. 6) Create a parent node whose children are the two extracted nodes. 7) Add the parent node to the heap. 8) Repeat the previous three steps N-1 times (until only 1 node remains in the heap). 9) Extract the last node in the heap. The array created in the first step stores the leaves of the tree, and is used in order to encode the data stream. The node extracted in the last step is in fact the root of the tree, and is used in order to decode the data stream.-So far seen the most convenient huffman coding, efficient write a foreigner, I have research value Constructing a Huffman Tree according to the number of times each symbol appears in the data stream: 1) Create an array of N nodes , representing N possible symbols (ranging between 0 and N-1) .2) Set the value of each node to the number of times that its symbol appears in the data stream.3) Create a Minimum-Heap of N nodes.4) Add every node whose value is greater than zero to the heap.5) Extract the best two nodes in the heap.6) Create a parent node whose children are the two extracted nodes.7) Add the parent node to the heap.8) Repeat the previous three steps N-1 times (until only 1 node remains in the heap) .9) Extract the last node in the heap.The array created in the first step stores the leaves of the tree, and is used in order to encode the data stream.The node extracted in the last step is in fact the root of the tree, and is used in order to decode the data stream.
Date
: 2025-12-25
Size
: 17kb
User
:
游弋人生
[
3D Graphic
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VirtualPlanetBuilder0.9.5
DL : 1
基于OSG的编辑器,OSG是基于OPENGL的三维引擎,对于实现编辑器有用-OSG-based editor, OSG is based on three-dimensional OPENGL engine, useful for achieving Editor
Date
: 2025-12-25
Size
: 1.83mb
User
:
fengxgg
[
3D Graphic
]
PhysXBg2
DL : 0
Ageia s PhysX(Game Physis lib) Usage with D3D 9 - base Geometry-Ageia s PhysX(Game Physis lib) Usage with D3D 9- base Geometry
Date
: 2025-12-25
Size
: 2kb
User
:
[
3D Graphic
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PhysXBoxes
DL : 0
Ageia s PhysX(著名的游戏物理库) D3D 9使用演示代码。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Ageia s PhysX (well-known game physics library) D3D 9 using the demo code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.
Date
: 2025-12-25
Size
: 58kb
User
:
GoldenCloud
[
3D Graphic
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PhysXCharacterController1
DL : 0
Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而 使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。 - 角色控制(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.- The role of control (with the implementation of document)
Date
: 2025-12-25
Size
: 183kb
User
:
GoldenCloud
[
3D Graphic
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PhysXCollisionCallback
DL : 0
Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Collision Callback(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Collision Callback (with the implementation of document)
Date
: 2025-12-25
Size
: 59kb
User
:
GoldenCloud
[
3D Graphic
]
PhysXConvexGeometry
DL : 0
Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Convex Geometry(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Convex Geometry (with the implementation of document)
Date
: 2025-12-25
Size
: 70kb
User
:
GoldenCloud
[
3D Graphic
]
PhysXRagdoll
DL : 0
Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Rag doll(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Rag doll (with the implementation of document)
Date
: 2025-12-25
Size
: 69kb
User
:
GoldenCloud
[
3D Graphic
]
PhysXTriangleMesh
DL : 0
Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Triangle Mesh(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Triangle Mesh (with the implementation of document)
Date
: 2025-12-25
Size
: 233kb
User
:
GoldenCloud
[
3D Graphic
]
ROAM-LOD
DL : 0
ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV-ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left Mouse Button to Rotate View Angle Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture) O- Change View Mode (Observe, Follow, Drive, Fly) W/S- Move forward/back A/D- Rotate left/right (in Observe Mode only) F- Stop Animation R- Toggle Frustum Drawing 0/9- More/Less Triangles per frame 1/2- Adjust FOV
Date
: 2025-12-25
Size
: 372kb
User
:
lifeng
[
3D Graphic
]
directshow
DL : 0
"DirectShow Development Guide" * Author : Lu Qiming (a) JIN Bang fly (Revision) * Synopsis : The book is DirectX 9.0 SDK version, modeled The contents cover almost the Windows platform using DirectShow coding for the C side aspect. The book is divided into four parts. Part 1 introduced DirectShow basic knowledge. Part 2 focused on the development of Filter, and DirectShow application development, including the current very popular, such as audio and video collection, digital cameras, nonlinear editing application. No. 3-depth analysis of the DirectShow SDK source code for some typical examples. Part 4 of the individual authors combine some development practice through case and open-source analysis, further information on the practical application of DirectShow.-"DirectShow Development Guide"* Author : Lu Qiming (a) JIN Bang fly (Revision)* Synopsis : The book is DirectX 9.0 SDK version, modeled The contents cover almost the Windows platform using DirectShow coding for the C side aspect. The book is divided into four parts. Part 1 introduced DirectShow basic knowledge. Part 2 focused on the development of Filter, and DirectShow application development, including the current very popular, such as audio and video collection, digital cameras, nonlinear editing application. No. 3-depth analysis of the DirectShow SDK source code for some typical examples. Part 4 of the individual authors combine some development practice through case and open-source analysis, further information on the practical application of DirectShow.
Date
: 2025-12-25
Size
: 389kb
User
:
makui
[
3D Graphic
]
weisuishexiangji
DL : 0
D3D游戏开发 DirectX 9.0 尾随摄像机示例-D3D development of DirectX 9.0 games behind the camera example
Date
: 2025-12-25
Size
: 1.18mb
User
:
小雨
[
3D Graphic
]
dx9_dot3_bump_mapping
DL : 0
DirectX 9.0 bump mapping
Date
: 2025-12-25
Size
: 1.51mb
User
:
Mladen
[
3D Graphic
]
1
DL : 0
3ds Max 9 中文版入门与提高 1) 本教学光盘中所有视频文件均采用TSCC视频编码进行压缩,如果发现光盘中的视频不能正确播放,应安装解码器。读者可访问http://www.techsmith.com 网站,在TechSmith官方网站中提供TSCC压缩编码程序的免费下载。在下载并正确安装解码器后,再运行本光盘教学软件,即可正确播放视频文件了。 2) 放入光盘,程序自动运行,或者执行play.exe文件。 3) 本程序运行,要求屏幕分辨率1024 ×768以上,否则程序可能显示不完全或不准确。 4) 有任何疑问可发送邮件 hangxian@163.com 联系。-Introduction to the Chinese version of 3ds Max 9 and increased by 1) the teaching CD-ROM video files are all encoded with TSCC compressed video, the video disc if not found the right player, should be installed decoder. Readers can access the http://www.techsmith.com site, the official website TechSmith TSCC compression program available for free download. After you download and install the correct codec, and then run the CD-ROM educational software, you can play video files properly. 2) into the CD-ROM, the program automatically, or perform play.exe file. 3) The program is running, requiring more than 1024 × 768 screen resolution, otherwise the procedure may appear incomplete or inaccurate. 4) have any questions can send e-mail hangxian@163.com contact.
Date
: 2025-12-25
Size
: 3.98mb
User
:
yaoshujiao
[
3D Graphic
]
2
DL : 0
3ds Max 9 中文版入门与提高配书光盘 1) 本教学光盘中所有视频文件均采用TSCC视频编码进行压缩,如果发现光盘中的视频不能正确播放,应安装解码器。读者可访问http://www.techsmith.com 网站,在TechSmith官方网站中提供TSCC压缩编码程序的免费下载。在下载并正确安装解码器后,再运行本光盘教学软件,即可正确播放视频文件了。 2) 放入光盘,程序自动运行,或者执行play.exe文件。 3) 本程序运行,要求屏幕分辨率1024 ×768以上,否则程序可能显示不完全或不准确。 4) 有任何疑问可发送邮件 hangxian@163.com 联系。 -Chinese version of 3ds Max 9 with the book entry and raising CD 1) CD-ROM in the teaching of all the video files are compressed using TSCC video encoding, if the video does not find the correct CD-ROM playback, the decoder should be installed. Readers can access the http://www.techsmith.com site, the official website TechSmith TSCC compression program available for free download. After you download and install the correct codec, and then run the CD-ROM educational software, you can play video files properly. 2) into the CD-ROM, the program automatically, or perform play.exe file. 3) The program is running, requiring more than 1024 × 768 screen resolution, otherwise the procedure may appear incomplete or inaccurate. 4) have any questions can send e-mail hangxian@163.com contact.
Date
: 2025-12-25
Size
: 463kb
User
:
yaoshujiao
[
3D Graphic
]
wave-2012-2-27
DL : 0
在VS2005环境下采用direct 9对水波纹的简单实现,包含一个类完成对水波纹的功能实现。-d3d wave
Date
: 2025-12-25
Size
: 3.28mb
User
:
刘学伟
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