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将模型和动画从Maya导入到Torque的教程 一共18个步骤,有详细的步骤介绍-The model and animation from Maya into Torque tutorial Steps: 1. Set up Maya’s workspace to work with Torque 2. Create you character model 3. Triangulate your model 4. Freeze transformations on all geometry 5. Delete model history 6. UV mapping the model 7. Create LOD meshes (optional) 8. Naming the model parts for LOD identification 9. Rigging and skinning your model 10.Adding special nodes 11.Adding collision meshes and LOS meshes 12.Embedding your model in the Torque hierarchy 13.Registering any LOD meshes 14.Modifying the hierarchy 15.Creating a bounding box 16.Animating the model 17.Creating a configuration file 18.Exporting the model
Date : 2025-12-18 Size : 583kb User : ying

一本介绍 3D 游戏引擎开发的书籍随书附带的源代码。-3D Game Engine Programming (C) 2004 Oliver Duvel, Stefan Zerbst CD-ROM Contents: 1. Chapter Data 2. Tools 3. Sample Chapters ____________________________________________________________________ 1. Chapter Data The author has included chapter data from the book on this disc for chapter s 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, and 15 in the following respective directories: \Source Code\chap_03 \Source Code\chap_04 \Source Code\chap_05 \Source Code\chap_06 \Source Code\chap_07 \Source Code\chap_08 \Source Code\chap_09 \Source Code\chap_10 \Source Code\chap_11 \Source Code\chap_12 \Source Code\chap_13 \Source Code\chap_14 \Source Code\chap_15
Date : 2025-12-18 Size : 4.92mb User : wang xiao zhen
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