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DL : 0
一个空战的引擎:写于2002.4.24 游戏:320*200*256c SVGA显示模式编译:Borland c++ 5.02project: Dos standard 看点:(1) pcx 图片文件的操作;(2) bitmap(/内存) 的一些位拷贝技巧;(3) 主程序的流程;-an air of the engine : 2002.4.24 wrote in the game : 320* 200* 256c SVGA display mode compiler : Borland c 5.02project : Dos standard points : (a) ai pictures of operation; (2) bitmap (/ memory) some copy-skills; (3) the main program flow;
Date : 2025-12-21 Size : 8kb User : gjb

一个盛大传奇外挂原代码,可以编译执行的!好东东!-a grand legend external source, the implementation of the compiler! Wanton good!
Date : 2025-12-21 Size : 81kb User : 扬宏

《重返德军总部》多人模式源码,可编译执行,好好的东西!-"Return to Castle Wolfenstein" multiplayer modes source, compiler implementation, good things!
Date : 2025-12-21 Size : 1.19mb User : 扬宏

一款vc3D引擎的源代码,包含一个3D飞行射击的例子 我已经编译好了-vc3D one engine source code, includes a 3D flying firing example, I have a good compiler
Date : 2025-12-21 Size : 1.32mb User : femgwei

传奇2游戏服务端M2的源码,绝对可以编译的-legendary two-game M2 source code, the compiler can definitely!
Date : 2025-12-21 Size : 2.42mb User : 短短的

游戏以引擎,执行文件在BlueDreamTest目录里面BlueDreamTest.exe gppPacker.exe是 打包/解包 程序 BlueDreamImage.exe是 转换/还原 24位bmp到demo中的"BDI"文件的程序 编译的时候注意 DirectX7.0以上SDK 请先编译gppGameLib3这个lib 然后再编译BlueDreamTest 方法:Build->Set Active Project Configuration->gppGameLib3-Win32 Release或Debug-game engine the implementation document BlueDreamTest directory BlueDreamTest.exe g ppPacker.exe is packing/unpacking procedure is to BlueDreamImage.exe for/vat 24 bmp demo to the "BDI" documentation procedures compile time to Direct X7.0 SDK over the post compiler gppGameLib3 lib then, BlueDr eamTest Method : Build-
Date : 2025-12-21 Size : 1.11mb User : 温靖

DL : 0
编译RaceX.dsw文件,在Debug目录下会生成文件RaceX.exe,直接双击该文件,即可运行“赛车”程序。 *********** 要正确编译源代码,需要安装DirectX 8.0及其以上版本。-compiler RaceX.dsw documents, In Debug directory will generate RaceX.exe document, double-click the file directly, can be run "racing" procedure.************************************** To compiling source code, need to install DirectX version 8.0 and above.
Date : 2025-12-21 Size : 3.19mb User :

物理运动模拟的代码.. Collisions are done with impulses. Constraints are done with impulses. Resting contact is treated as a constraint, implemented by doing an inelastic collision. Joints are also done using constraints/impulses.-physical motion simulation code .. Collisions are done with impu lses. Constraints are done with impulses. Rest ing contact is treated as a constraint. implemented by doing an inelastic collision. J oints are also done using constraints/impulse s.
Date : 2025-12-21 Size : 573kb User :

利用HeightMap实现高低地形图 ,全屏显示 ,编译环境VC8.0-use HeightMap achieve level topographic maps, full-screen, the compiler environment VC8.0
Date : 2025-12-21 Size : 3.18mb User : sr

粒子效果的实现,vc6.0下可编译,附带运行程序-particle effects are realized, could vc6.0 compiler, incidental operating procedures
Date : 2025-12-21 Size : 288kb User : 万无何

《游戏编程入门》 作者:(美)MICHAEL MORRISON,译者:徐刚 于健 薛雷 这本书介绍了游戏引擎的编写及其应用。但我看这本书的时候没有拿到配套光盘,所以根据书上的部分代码自己补充完成了下面5个代码,和光盘中的例子应该是不一样的。 游戏引擎类:GameEngine,不能编译可执行代码 引擎使用案例:Blizzard、UFO、Slideshow、CropCircle,可以编译执行 这个是-"game programming Easy" Author : (U.S.) MICHAEL MORRISON, the translator : Gang Xu Jian Xue Lei in this book on the game engine in the preparation and application. But I see this book when he did not receive the supporting CD, Based on the part of their supplementary code to complete the following five code, and examples of the CD should not be the same. Game engine categories : GameEngine not build executable code engines use of case : Blizzard, UFO, Slideshow, CropCircle. it is the implementation of the compiler
Date : 2025-12-21 Size : 3kb User : yxw

DL : 0
永恒游戏服务端韩国泄露码 c++编译,可以编译-South Korea eternal game server code leaks c++ Compiler can compile
Date : 2025-12-21 Size : 22.1mb User : 杨伯

自己编的2.5D及2D地图引擎的实现,采用VC++ windows API编程,使用此程序请先安装direct7.0以上版本SDK,否则编译不能通过,对于学习windows API变成,direct编程,游戏开发及地图算法的同学有很大帮助-Own map of the 2.5D and 2D engines realize, using VC++ Windows API programming, you use this procedure to install direct7.0 above SDK, the compiler can not be otherwise, for the windows API into learning, direct programming , game development and map algorithm has a lot to help students
Date : 2025-12-21 Size : 185kb User : webber

DL : 1
很好的引擎!HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres: you could create everything from a simple puzzle to advanced multilayered platformer or strategy without even thinking of any non game logic code! And you don t have to know anything about "window messages", DirectX programming and all that stuff. Instead you can start developing your own game within 15 minutes! HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires DirectX 8.0. It will run even on low-end video cards, including built in video cards such as Intel Solano (i815 chipset). HGE can be used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior. -Good engine! HGE is an easy to use yet powerful hardware accelerated 2D game engine.It is a full featured middleware for all who want to develop commercialquality 2D games rapidly and easily. It covers all imaginable 2D gamegenres: you could create everything from a simple puzzle to advancedmultilayered platformer or strategy without even thinking of any nongame logic code! And you don t have to know anything about windowmessages , DirectX programming and all that stuff. Instead you canstart developing your own game within 15 minutes! HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requiresDirectX 8.0. It will run even on low-end video cards, includingbuilt in video cards such as Intel Solano (i815 chipset). HGE canbe used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior.
Date : 2025-12-21 Size : 3.29mb User : 吕日飞

重庆飞尔的M2源代码,英雄版,绝对可编译,本人正常通过编译-Chongqing flying the M2 Seoul source code, the heroic version, absolutely can compile, I normal through compiler
Date : 2025-12-21 Size : 673kb User : 周仔仔

传奇2数据管理服务器(DBServer),2007.5.21日最新,可正常编译.-Legends 2 data management server (DBServer), 2007.5.21 day-to-date, the compiler can be normal.
Date : 2025-12-21 Size : 67kb User : 王彬

SEGA电视游戏开发包,包含: 1)完整的C/Assambler开发环境 2)免ICE调试环境 3)MIDI到SEGA的转换程序 4)开发技术文档 5)范例程序及源代码(最后程序可直接刻录为ROM) 该程序是一个早期的开发程序,曾被用来开发多个SEGA的商业游戏 -SEGA video game development kit, including: 1) a complete C/Assambler development environment 2) Non-ICE debug environment 3) MIDI to SEGA s conversion process 4) the development of technical documentation 5) Examples of procedures and source code (the last procedure can be directly burn for the ROM) that the procedure was an early development of procedures, have been used to develop a number of SEGA commercial games
Date : 2025-12-21 Size : 20.61mb User : tomsoft

Ogre粒子编译器,附含代码,方便喜欢Ogre的读者阅读参考,为开源项目,可以随便使用:)-Ogre particle compiler, with code attached to facilitate the readers like Ogre reference for the open source project, you can not use:)
Date : 2025-12-21 Size : 3.95mb User :

图象引擎OGRE1.45版本VC2005编译的基础教程二-Image engine OGRE1.45 version of the VC2005 compiler Essentials II
Date : 2025-12-21 Size : 3kb User : qinboming

脚本编译器,用vc++做的,可做游戏脚本引擎。-Script compiler
Date : 2025-12-21 Size : 58kb User : weida
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