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《3D Engine Design》的随书源代码,包含完整的3D引擎的源代码
Date : 2025-12-28 Size : 5.23mb User : 站长

一个3d游戏引擎源码-A 3d game engine source
Date : 2025-12-28 Size : 56.35mb User : 站长

《3D游戏引擎设计》的源码- 3D game engine design of the source
Date : 2025-12-28 Size : 16.1mb User : 站长

小型游戏引擎-Small game engine
Date : 2025-12-28 Size : 939kb User : 站长

A 2D game engine for C++ and an example : Aero Blasters -A 2D game engine for C and an example : Aero Blasters
Date : 2025-12-28 Size : 68kb User : 站长

fruitwar and engine
Date : 2025-12-28 Size : 6.95mb User : kuuuuuul

“国产凌凌發(008)” 3D 系列游戏 本软件基于微软VC 6.0(MFC)为开发工具,运用了3D STATE最新的图形 引擎3D STATE engine API Version 6.0和声效引擎FireMOD(FMOD) 3.32。 具有艺术级的画面质量和动感的声音效果,能够设计出功能强大、娱乐性较 高的3D游戏来。同时本软件为开源软件,可到作者主页自由下载源代码。-"homemade Lingling made (008)," the 3D game software based on Microsoft VC 6.0 (MFC) development tools STATE use of the latest 3D graphics engine 3D engine API Version STATE engine 6.0 and costume FireMOD (FMOD) 3.32. With art picture quality and dynamic sound effects, to design powerful, high on entertainment 3D games. In addition, the software for open-source software can be downloaded free author Home source code.
Date : 2025-12-28 Size : 19.41mb User : li

Game Engine Desing Direct X and C#.rar-Game Engine Desing Direct X and C#. Rar
Date : 2025-12-28 Size : 1.66mb User : st

一个高性能的3D游戏引擎源代码,好东西啊,不敢独享-a high-performance 3D game engine source code, good things ah, not daring to stay
Date : 2025-12-28 Size : 894kb User : 陈厅

是3D游戏一书中所讲的游戏引擎fly3D 包括fly3D引擎的源码及应用此引擎开发出来的游戏实例 有fly3D引擎的教程,易于step by step跟学-3D games is a book talking about the game engine fly3D fly3D including engine and the application of this source Engine out of the game fly3D engines are examples of the Directory, easy step by step with the school
Date : 2025-12-28 Size : 35.67mb User : dm

HGE是一个高效的2D游戏引擎,它是完全开源的(基于VC++),授权是慷慨的ZLib License, 任何人可以几乎不受限制的使用它,或基於技术核心开发引擎。 HGE简单的说,就是以3D加速实现2D图像的做法,它的作品可以在很低配置的电脑就能高效运作, 目前,国外人士评价HGE为最好的非商业2D游戏引擎。官方首页:http://hge.relishgames.com/ 国内游戏爱好者研究专区http://www.hgechina.com. 这是一个HGE引擎写的俄罗斯方块程序-HGE is an efficient 2D game engine, it is completely open source (based on VC++), Authorization is generous ZLib License, any person can be almost unlimited use of it, or the core of the development of technology-based engine. HGE Simply put, is to accelerate the realization of 2D images 3D approach, which works in a very low configuration computer can be highly efficient operation, at present, foreign persons HGE evaluation for the best non-commercial 2D game engine. Official Home: http://hge.relishgames.com/ domestic game enthusiasts research area http://www.hgechina.com. This is a HGE engine Tetris written procedures
Date : 2025-12-28 Size : 328kb User : 吴志强

3D Game Engine Design Source Code非常棒,解释非常全的游戏引擎源码和电子书-3D Game Engine Design Source Code is great, very wide interpretation of the game engine source code and e-books
Date : 2025-12-28 Size : 13.04mb User : 吴欢欢

五行MMORPG引擎系统V1.0,简:RPG4U引擎,可以到http://www.rpg4u.com/进行查看最新动态-Five MMORPG engine system V1.0, Jane: RPG4U engine, can go to view the latest developments http://www.rpg4u.com/
Date : 2025-12-28 Size : 2.09mb User : dreamsxin

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java3D game engine design of the source [three-dimensionalvirtualrealitynetworkprogram] - "virtual reality 3D network programming language VRML -- second-generation network programming language" CD Distribution -java3D game engine design of the source [three-dimensionalvirtualrealitynetworkprogram]- "virtual reality 3D network programming language VRML-- second-generation network programming language" CD Distribution
Date : 2025-12-28 Size : 6.72mb User : thanh

A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.-A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
Date : 2025-12-28 Size : 203kb User : vddh vddh

An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
Date : 2025-12-28 Size : 10kb User : jcw

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CHEAT ENGINE 4.4入门教程-CHEAT ENGINE 4.4 Getting Started Tutorial
Date : 2025-12-28 Size : 15kb User : li

C#开发WPFSilverlight动画及游戏系列教程(Game Tutorial): 自从QXGame(WPF GAME ENGINE)游戏引擎公布以来,受到很多朋友的热切关注,于是乎有了写教程的想法。那么从今天开始,我将带领大家一步一步的学会如何使用纯C#开发WPF/Silverlight游戏引擎,过程中我会尽量的开源,并对相关小技巧进行解释和介绍,比较复杂的算法原理我会给大家一条绝对可行的思路,至于如何处理这些复杂的算法,那是仁者见仁,智者见智了,或许您写的算法比我的更好呢。-Since QXGame (WPF GAME ENGINE) game engine released, by the many friends of great concern, Ever had the idea to write tutorials. Well, from today, I will guide you step by step how to use pure C# Developer WPF/Silverlight game engine, the process I will try to open source, and tips related to the interpretation and presentation, the more complex algorithm principle I will give you an absolutely feasible idea as to how to deal with these complex algorithms, it is benevolent see benevolence and the wise see wisdom, and perhaps you write a better algorithm than I do.
Date : 2025-12-28 Size : 9.1mb User : karl

3D Game Engine Programming - book Stefan Zerbst and Oliver Duvel
Date : 2025-12-28 Size : 5.96mb User : Sasha Bury

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A simple 2d mmorpg game engine, custom coded and works
Date : 2025-12-28 Size : 5.6mb User : virgili555
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