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HalfLifeGame

  • Category : Game Program
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  • Update : 2012-11-26
  • Size : 203kb
  • Downloaded :0次
  • Author :vddh*****
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
Packet file list
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Application
...........\AppFactory.cpp
...........\AppFactory.h
...........\Application.aps
...........\Application.rc
...........\Application.vcproj
...........\CApplication.cpp
...........\CApplication.h
...........\CInput.cpp
...........\CInput.h
...........\IWApplication.h
...........\resource.h
...........\VertexShader1.fx
...........\WinMain.cpp
GraphicsEngine
..............\Camera
..............\......\CFrustum.cpp
..............\......\CFrustum.h
..............\......\CJump.cpp
..............\......\CJump.h
..............\......\FPSCamera.cpp
..............\......\FPSCamera.h
..............\......\ICamera.h
..............\......\ZView.cpp
..............\......\ZView.h
..............\Collections
..............\...........\Array.h
..............\...........\Array.inl
..............\...........\List.h
..............\...........\List.inl
..............\...........\Map.h
..............\...........\Map.inl
..............\...........\Set.h
..............\...........\Set.inl
..............\...........\Stack.h
..............\...........\Stack.inl
..............\...........\String.h
..............\...........\String.inl
..............\GraphicsEngine.aps
..............\GraphicsEngine.cpp
..............\GraphicsEngine.h
..............\GraphicsEngine.sln
..............\GraphicsEngine.vcproj
..............\Math
..............\....\Math.h
..............\....\Math.inl
..............\....\Matrix3.h
..............\....\Matrix3.inl
..............\....\Matrix4.h
..............\....\Matrix4.inl
..............\....\Plane.h
..............\....\Plane.inl
..............\....\Vector2.h
..............\....\Vector2.inl
..............\....\Vector3.h
..............\....\Vector3.inl
..............\....\Vector4.h
..............\....\Vector4.inl
..............\MemoryMgr
..............\.........\Allocator.h
..............\.........\PoolAllocator.h
..............\.........\PoolAllocator.inl
..............\ObjectFactory.cpp
..............\ObjectFactory.h
..............\ReadMe.txt
..............\Renderer
..............\........\DirectXRenderer
..............\........\...............\d3denumeration.cpp
..............\........\...............\d3denumeration.h
..............\........\...............\d3dsettings.cpp
..............\........\...............\d3dsettings.h
..............\........\...............\D3DSettingsHelper.cpp
..............\........\...............\D3DSettingsHelper.h
..............\........\...............\DXDefines.h
..............\........\...............\DXDevEnum.h
..............\........\...............\DXRenderer.cpp
..............\........\...............\DxRenderer.h
..............\........\...............\DXVertexShader.cpp
..............\........\...............\DXVertexShader.h
..............\........\...............\temp
..............\........\...............\....\d3denumeration.cpp
..............\........\...............\....\d3denumeration.h
..............\........\...............\....\d3dsettings.cpp
..............\........\...............\....\d3dsettings.h
..............\........\...............\....\D3DSettingsHelper.cpp
..............\........\...............\....\D3DSettingsHelper.h
..............\........\IRenderer.h
..............\SceneGraph
..............\..........\HFBSP
..............\..........\.....\BSPData.cpp
..............\..........\.....\BSPData.h
..............\..........\.....\BSPFile.cpp
..............\..........\.....\BSPFile.h
..............\..........\.....\BSPFileDefs.h
..............\..........\.....\BSPTree.h
..............\..........\.....\EntityParse.cpp
..............\..........\.....\EntityParse.h
..............\..........\.....\HFBSPGraph.cpp
..............\..........\.....\HFBSPGraph.h
..............\..........\.....\MathHelper.cpp
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