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Title: tictactoe Download
 Description: This code is how to use language to achieve a simple C++ Tic-tac-toe game, and the use of different technologies to implement it on a different user interface. The logical part of the game using only standard C++ write once, and use it to build the two applications use two distinct technologies: Win32 API, I had to explicitly specify some work such as creating a window and draw it further there is the use of XAML for Windows Runtime, this framework a lot of work for me, I was able to focus on the game logic implementation (and when I need to design the UI, we not only manually declare this a way, not only in XAML can also be in the code behind). Wherein the code also saw how to use standard containers such as std :: array and std :: set, and create a seamless Windows Runtime application using pure logic C++ code C++/CX in.
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tictactoe\.vs\FunCpp2\v14\.suo
.........\Common\game.cpp
.........\......\game.h
.........\......\strategy_o.h
.........\......\strategy_x.h
.........\Debug\TicTacToeWin32.exe
.........\.....\TicTacToeWin32.ilk
.........\.....\TicTacToeWin32.pdb
.........\FunCpp2.sln
.........\FunCpp2.VC.db
.........\TicTacToeWin32\Debug\framework.obj
.........\..............\.....\game.obj
.........\..............\.....\main.obj
.........\..............\.....\pch.obj
.........\..............\.....\tictactoe.res
.........\..............\.....\TicTacToeWin32.Build.CppClean.log
.........\..............\.....\TicTacToeWin32.log
.........\..............\.....\TicTacToeWin32.pch
.........\..............\.....\...............tlog\CL.read.1.tlog
.........\..............\.....\...................\CL.write.1.tlog
.........\..............\.....\...................\link.read.1.tlog
.........\..............\.....\...................\link.write.1.tlog
.........\..............\.....\...................\rc.read.1.tlog
.........\..............\.....\...................\rc.write.1.tlog
.........\..............\.....\...................\TicTacToeWin32.lastbuildstate
.........\..............\.....\vc140.idb
.........\..............\.....\vc140.pdb
.........\..............\.....\window.obj
.........\..............\framework.cpp
.........\..............\framework.h
.........\..............\main.cpp
.........\..............\pch.cpp
.........\..............\pch.h
.........\..............\resource.h
.........\..............\tictactoe.aps
.........\..............\tictactoe.rc
.........\..............\TicTacToeWin32.vcxproj
.........\..............\TicTacToeWin32.vcxproj.filters
.........\..............\ttt0.bmp
.........\..............\tttx.bmp
.........\..............\window.cpp
.........\..............\window.h
.........\............RT\App.xaml
.........\..............\App.xaml.cpp
.........\..............\App.xaml.h
.........\..............\.ssets\Logo.png
.........\..............\......\SmallLogo.png
.........\..............\......\SplashScreen.png
.........\..............\......\StoreLogo.png
.........\..............\......\ttt0.bmp
.........\..............\......\tttx.bmp
.........\..............\Common\StandardStyles.xaml
.........\..............\Debug\TicTacToeWinRT.log
.........\..............\MainPage.xaml
.........\..............\MainPage.xaml.cpp
.........\..............\MainPage.xaml.h
.........\..............\Package.appxmanifest
.........\..............\pch.cpp
.........\..............\pch.h
.........\..............\TicTacToeWinRT.vcxproj
.........\..............\TicTacToeWinRT.vcxproj.filters
.........\..............\TicTacToeWinRT_TemporaryKey.pfx
.........\.vs\FunCpp2\v14
.........\TicTacToeWin32\Debug\TicTacToeWin32.tlog
.........\............RT\Debug\TicTacToeWinRT.tlog
.........\.vs\FunCpp2
.........\Debug\TicTacToeWinRT
.........\ipch\TICTACTOEWIN32-a3e9c265
.........\....\TICTACTOEWINRT-ebac2e87
.........\TicTacToeWin32\Debug
.........\............RT\Assets
.........\..............\Common
.........\..............\Debug
.........\..............\Generated Files
.........\.vs
.........\Common
.........\Debug
.........\ipch
.........\TicTacToeWin32
.........\TicTacToeWinRT
tictactoe
    

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