Description: A variety of third-party physics engine library in conjunction with the OSG example uses the source, all of the examples are as simple and efficient use of code to write, no complicated relations framework and contains just one sample of the executable file or plug-in only, so as to facilitate More friends quickly among the application of the results to their own systems.
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File list (Check if you may need any files):
osgRecipes-master
.................\CMakeLists.txt
.................\README
.................\cookbook
.................\........\CMakeLists.txt
.................\........\chapter10
.................\........\.........\CMakeLists.txt
.................\........\.........\ch10_01
.................\........\.........\.......\delaunay.cpp
.................\........\.........\ch10_02
.................\........\.........\.......\pseudo_loader.cpp
.................\........\.........\ch10_03
.................\........\.........\.......\meta_data.cpp
.................\........\.........\ch10_04
.................\........\.........\.......\custom_serializer.cpp
.................\........\.........\ch10_05
.................\........\.........\.......\BinaryStreamOperator.h
.................\........\.........\.......\class_reflection.cpp
.................\........\.........\ch10_06
.................\........\.........\.......\capture_screen.cpp
.................\........\.........\ch10_07
.................\........\.........\.......\PointIntersector
.................\........\.........\.......\PointIntersector.cpp
.................\........\.........\.......\main.cpp
.................\........\.........\ch10_08
.................\........\.........\.......\depth_peeling.cpp
.................\........\.........\ch10_09
.................\........\.........\.......\cliTest.cpp
.................\........\.........\.......\osgWindow.cpp
.................\........\.........\.......\osgWindow.h
.................\........\chapter2
.................\........\........\CMakeLists.txt
.................\........\........\ch02_01
.................\........\........\.......\observer_ptr.cpp
.................\........\........\ch02_02
.................\........\........\.......\clone_objects.cpp
.................\........\........\ch02_03
.................\........\........\.......\bounding_box.cpp
.................\........\........\ch02_04
.................\........\........\.......\running_car.cpp
.................\........\........\ch02_05
.................\........\........\.......\mirror_scene.cpp
.................\........\........\ch02_06
.................\........\........\.......\BFSVisitor
.................\........\........\.......\BFSVisitor.cpp
.................\........\........\.......\main.cpp
.................\........\........\ch02_07
.................\........\........\.......\BgImageNode
.................\........\........\.......\BgImageNode.cpp
.................\........\........\.......\background_image.cpp
.................\........\........\ch02_08
.................\........\........\.......\billboard_node.cpp
.................\........\........\ch02_09
.................\........\........\.......\CgCallbacks
.................\........\........\.......\CgCallbacks.cpp
.................\........\........\.......\main.cpp
.................\........\........\ch02_10
.................\........\........\.......\Compass
.................\........\........\.......\Compass.cpp
.................\........\........\.......\main.cpp
.................\........\chapter3
.................\........\........\CMakeLists.txt
.................\........\........\ch03_01
.................\........\........\.......\draw_polygon.cpp
.................\........\........\ch03_02
.................\........\........\.......\extrusion.cpp
.................\........\........\ch03_03
.................\........\........\.......\NurbsSurface
.................\........\........\.......\NurbsSurface.cpp
.................\........\........\.......\main.cpp
.................\........\........\ch03_04
.................\........\........\.......\clock_face.cpp
.................\........\........\ch03_05
.................\........\........\.......\dynamic_ribbon.cpp
.................\........\........\ch03_06
.................\........\........\.......\select_model.cpp
.................\........\........\ch03_07
.................\........\........\.......\select_face.cpp
.................\........\........\ch03_08
.................\........\........\.......\s