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Title: 99 Download
 Description: 1) programming ideas: To make this exercise because the puzzle, so we must first realize the import of the picture. This is done by getImage () function to achieve, the function has two parameters, the first parameter indicates the path of the picture, and the second parameter specifies the name of the picture. Then, because the picture placed to achieve randomness, so to be achieved through initgame () function. Initgame () function is a self-written functions in vivo function by calling Math.random () function generates a random number used to reach the position of placing pictures arbitrariness and randomness. Finally, due to the realization of human-computer interaction., So the first thing to be achieved through a series of functions for monitoring and responding to mouse events, this is done by the function addMouseListener (this) and addMouseMotionListener (this) to complete. This program will distinguish the different users of the mouse operation, the correct implementation of
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练习99拼图\PICTURE0.JPG
..........\PICTURE1.JPG
..........\PICTURE2.GIF
..........\pintu.class
..........\pintu.html
..........\pintu.java
..........\_desktop.ini
..........\练习99拼图.doc
练习99拼图
    

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