Description: bcb6 the controls will be used png or gif format images, but the compiler default without these third-party controls, where the integration of these two formats of the source, compile only be installed in bcb6
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File list (Check if you may need any files):
GIFPNGImage
...........\GIFImage.hpp
...........\GIFImage.pas
...........\GifPngImage.bcc32pch
...........\GifPngImage.bpk
...........\GifPngImage.cpp
...........\GifPngImage.dsk
...........\GifPngImage.res
...........\GifPngImage.~bpk
...........\GifPngImage.~cpp
...........\GifPngImage.~dsk
...........\obj
...........\...\adler32.obj
...........\...\deflate.obj
...........\...\GIFImage.dcu
...........\...\GIFImage.obj
...........\...\GifPngImage.obj
...........\...\infblock.obj
...........\...\infcodes.obj
...........\...\inffast.obj
...........\...\inflate.obj
...........\...\inftrees.obj
...........\...\infutil.obj
...........\...\pngimage.dcu
...........\...\pngimage.obj
...........\...\pnglang.dcu
...........\...\pnglang.obj
...........\...\pngzlib.dcu
...........\...\pngzlib.obj
...........\...\trees.obj
...........\pngimage.hpp
...........\pngimage.obj
...........\pngimage.pas
...........\pnglang.hpp
...........\pnglang.obj
...........\pnglang.pas
...........\pngzlib.hpp
...........\pngzlib.obj
...........\pngzlib.pas