Description: opengl terrain
Building the sources
--- --- --- --
1 On Windows
Just open the solution with vs2010, and press CTRL+F5.
2 On Linux
In a terminal, type sh configure.sh , then either:
- make config=release32 or
- make config=release64
depending on your system.
You can get more options for build by typing make help
To Search:
File list (Check if you may need any files):
OpenGL-Terrain-master
.....................\.gitignore
.....................\Building.cpp
.....................\Building.h
.....................\Lava.cpp
.....................\Lava.h
.....................\Main.cpp
.....................\README
.....................\RawLoader.cpp
.....................\RawLoader.h
.....................\ReadMe.txt
.....................\Refinery.cpp
.....................\Refinery.h
.....................\Release
.....................\.......\Building.obj
.....................\.......\CL.read.1.tlog
.....................\.......\CL.write.1.tlog
.....................\.......\Lava.obj
.....................\.......\Main.obj
.....................\.......\RawLoader.obj
.....................\.......\Refinery.obj
.....................\.......\Shapes.obj
.....................\.......\SkyBox.obj
.....................\.......\Terrain.obj
.....................\.......\Terrain2.exe.intermediate.manifest
.....................\.......\Terrain2.lastbuildstate
.....................\.......\Terrain2.log
.....................\.......\Trees.obj
.....................\.......\link.read.1.tlog
.....................\.......\link.write.1.tlog
.....................\.......\mt.read.1.tlog
.....................\.......\mt.write.1.tlog
.....................\.......\vc100.pdb
.....................\Shapes.cpp
.....................\Shapes.h
.....................\SkyBox.cpp
.....................\SkyBox.h
.....................\Terrain.cpp
.....................\Terrain.h
.....................\Terrain2.vcxproj
.....................\Terrain2.vcxproj.filters
.....................\Terrain2.vcxproj.user
.....................\Trees.cpp
.....................\Trees.h
.....................\buildingtexture.raw
.....................\heightmap.raw
.....................\images
.....................\......\complexity.png
.....................\......\refinery.png
.....................\......\treeisland.png
.....................\......\wireframe.png
.....................\lavatexture.raw
.....................\rusttexture.raw
.....................\skyboxtexture.raw
.....................\skyboxtexturesmall.raw
.....................\terraintexture.raw
.....................\woodtexture.raw