Description: OpenGL rendering with a tetrahedron, and marked light, by reading bmp files, to achieve texture mapping.
To Search:
File list (Check if you may need any files):
3D rendering\1.bmp
............\2.bmp
............\3.bmp
............\4.bmp
............\Debug\Simple.exe
............\.....\Simple.ilk
............\.....\Simple.obj
............\.....\Simple.pch
............\.....\Simple.pdb
............\.....\vc60.idb
............\.....\vc60.pdb
............\Simple.cpp
............\Simple.dsp
............\Simple.dsw
............\Simple.ncb
............\Simple.opt
............\Simple.plg
............\Debug
3D rendering