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Title: DirectX_3D_Programing_Source_Code Download
 Description: The Direct3D programming examples, including 18 programming examples, including the effects of the game, terrain rendering, scene management, collision detection, skeletal animation and other high-level programming.
 Downloaders recently: [More information of uploader 郭莉]
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DirectX_3D_Programing_Source_Code\图片及模型\bigship\bigship.x
.................................\..........\crate.jpg
.................................\..........\desert.bmp
.................................\..........\.olphin\Source.x
.................................\..........\.......\Target.x
.................................\..........\flare.bmp
.................................\..........\floor1.jpg
.................................\..........\floor2.jpg
.................................\..........\ground.jpg
.................................\..........\lion.jpg
.................................\..........\skybox.dds
.................................\..........\spotlight.bmp
.................................\..........\text.bmp
.................................\..........\.iny\tiny.x
.................................\..........\....\tiny_4anim.x
.................................\..........\....\Tiny_skin.dds
.................................\..........\tree.dds
.................................\..........\warrior\bloodBar.dds
.................................\..........\.......\bloodBarCase.dds
.................................\..........\.......\body.tga
.................................\..........\.......\cloudy_noon_BK.dds
.................................\..........\.......\cloudy_noon_DN.dds
.................................\..........\.......\cloudy_noon_FR.dds
.................................\..........\.......\cloudy_noon_LF.dds
.................................\..........\.......\cloudy_noon_RT.dds
.................................\..........\.......\cloudy_noon_UP.dds
.................................\..........\.......\daotietu-001.tga
.................................\..........\.......\head.tga
.................................\..........\.......\lake_a.1.dds
.................................\..........\.......\lake_a.10.dds
.................................\..........\.......\lake_a.11.dds
.................................\..........\.......\lake_a.12.dds
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.................................\..........\.......\lake_a.14.dds
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.................................\..........\.......\lake_a.16.dds
.................................\..........\.......\lake_a.17.dds
.................................\..........\.......\lake_a.18.dds
.................................\..........\.......\lake_a.19.dds
.................................\..........\.......\lake_a.2.dds
.................................\..........\.......\lake_a.20.dds
.................................\..........\.......\lake_a.21.dds
.................................\..........\.......\lake_a.22.dds
.................................\..........\.......\lake_a.23.dds
.................................\..........\.......\lake_a.24.dds
.................................\..........\.......\lake_a.25.dds
.................................\..........\.......\lake_a.26.dds
.................................\..........\.......\lake_a.27.dds
.................................\..........\.......\lake_a.28.dds
.................................\..........\.......\lake_a.29.dds
.................................\..........\.......\lake_a.3.dds
.................................\..........\.......\lake_a.30.dds
.................................\..........\.......\lake_a.4.dds
.................................\..........\.......\lake_a.5.dds
.................................\..........\.......\lake_a.6.dds
.................................\..........\.......\lake_a.7.dds
.................................\..........\.......\lake_a.8.dds
.................................\..........\.......\lake_a.9.dds
.................................\..........\.......\warrior.x
.................................\..........\water.bmp
.................................\..........\wood.jpg
.................................\..........\wrap.bmp
.................................\示例程序说明.doc
.................................\第10章\JoystickInput\JoystickInput.c

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