Description: OPENGL programming, simulation shadow rendering, the experimental results for the moon automatically decline also followed changes in the shadow projected onto objects
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File list (Check if you may need any files):
Shadow
......\bak.bmp
......\Desktop_.ini
......\Font.cpp
......\Font.h
......\GLFrame.cpp
......\GLFrame.h
......\GLWindow.cpp
......\GLWindow.h
......\Release
......\.......\BuildLog.htm
......\.......\Font.obj
......\.......\GLFrame.obj
......\.......\GLWindow.obj
......\.......\mt.dep
......\.......\ScreenDlg.obj
......\.......\Shadow.exe
......\.......\Shadow.exe.intermediate.manifest
......\.......\Shadow.obj
......\.......\Shadow.pdb
......\.......\Shadow.res
......\.......\stdafx.obj
......\.......\vc80.idb
......\.......\vc80.pdb
......\.......\vc90.idb
......\.......\vc90.pdb
......\.......\Vector.obj
......\resource.h
......\ScreenDlg.cpp
......\ScreenDlg.h
......\Shadow.cpp
......\Shadow.exe
......\Shadow.h
......\Shadow.ncb
......\Shadow.rc
......\Shadow.sln
......\Shadow.sln.old
......\Shadow.suo
......\Shadow.suo.old
......\Shadow.vcproj
......\Shadow.vcproj.7.10.old
......\Shadow.vcproj.8.00.old
......\Shadow.vcproj.MACBOOK.Administrator.user
......\Shadow.vcproj.WANGQICHAO.wang.user
......\stdafx.cpp
......\stdafx.h
......\UpgradeLog.XML
......\UpgradeLog2.XML
......\Vector.cpp
......\Vector.h
......\_UpgradeReport_Files
......\....................\UpgradeReport.css
......\....................\UpgradeReport.xslt
......\....................\UpgradeReport_Minus.gif
......\....................\UpgradeReport_Plus.gif