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 Description: Use VC++6.0, 3D graphics skeleton extraction can be achieved
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Code+Volumes
............\Code
............\....\Common
............\....\......\cmdLineArgs.h
............\....\......\common.cpp
............\....\......\common.h
............\....\......\driver.cpp
............\....\......\Makefile
............\....\......\openFile.h
............\....\......\stack.h
............\....\DTLineSkel
............\....\..........\euclidskel
............\....\..........\euclidskel.cpp
............\....\..........\Makefile
............\....\..........\mst
............\....\..........\...\cube.vtk
............\....\..........\...\iv_files
............\....\..........\...\........\cube.iv
............\....\..........\...\........\cube2.iv
............\....\..........\...\........\cylinder.iv
............\....\..........\...\........\cylinder2.iv
............\....\..........\...\........\dragon.iv
............\....\..........\...\........\left_foot.iv
............\....\..........\...\........\left_foot2.iv
............\....\..........\...\........\man.iv
............\....\..........\...\libs
............\....\..........\...\....\libart.a
............\....\..........\...\Makefile
............\....\..........\...\mst
............\....\..........\...\src
............\....\..........\...\...\art.h
............\....\..........\...\...\art.h~
............\....\..........\...\...\mst.cpp
............\....\..........\...\...\mst.cpp~
............\....\..........\...\...\mst.o
............\....\..........\...\...\mst_iv.cpp
............\....\..........\...\...\mst_old.cpp
............\....\..........\...\...\rtColor.cpp
............\....\..........\...\...\rtColor.o
............\....\..........\...\...\rtLight.cpp
............\....\..........\...\...\rtLight.o
............\....\..........\...\...\rtPoint.cpp
............\....\..........\...\...\rtPoint.o
............\....\..........\...\...\rtRay.cpp
............\....\..........\...\...\rtRay.o
............\....\..........\...\...\rtSphere.cpp
............\....\..........\...\...\rtSphere.o
............\....\..........\...\...\rtVector.cpp
............\....\..........\...\...\rtVector.o
............\....\..........\normals
............\....\..........\.......\art.h
............\....\..........\.......\normal.cpp
............\....\..........\.......\normals.cpp
............\....\..........\.......\rtPoint.cpp
............\....\..........\.......\rtVector.cpp
............\....\..........\README.TXT
............\....\..........\run.sh
............\....\Geometric
............\....\.........\common.o
............\....\.........\floodFill.h
............\....\.........\geomSkel
............\....\.........\geomSkel.cpp
............\....\.........\Makefile
............\....\.........\README.TXT
............\....\.........\rg.cpp
............\....\.........\rg.h
............\....\.........\rg.o
............\....\.........\run.sh
............\....\.........\view.v
............\....\PotField
............\....\........\CHANGES.TXT
............\....\........\common.cpp
............\....\........\common.h
............\....\........\common.o
............\....\........\CritPts
............\....\........\CritPts.o
............\....\........\.......\CritPts.cpp
............\....\........\.......\CritPts.h
............\....\........\.......\driver.cpp
............\....\........\.......\Makefile
............\....\........\Debug
............\....\........\.....\vc60.idb
............\....\........\.....\vc60.pdb
............\....\........\driver.cpp
............\....\........\ExpandVol
............\....\........\expandVol.o
............\....\........\ExpandVol\driver.cpp
............\....\........\.........\expandVol.cpp
............\....\........\.........\expandVol.h
............\....\........\.........\Makefile
............\....\........\HCB
............\....\........\...\BoundPoints.cpp
............\....\........\...\BoundPoints.h
............\....\........\...\def.h
............\....\........\...\driver.cpp
............\....\........\...\find_darboux_frame.m
............\....\........\...\hcBound.cpp
............\....\........\...\hcBound.h
............\....\........\.

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