Description: A horizontal version of Super Mario, Title: horizontal version of Super Mario Name: Remembrance delphix programming tools: delphi7 delphix of
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马力源码
........\demo.bmp
........\demo.txt
........\enemytext
........\.........\enemy1.txt
........\.........\enemy2.txt
........\image
........\.....\bg1.bmp
........\.....\bg2.bmp
........\.....\bg3.bmp
........\.....\bg31.bmp
........\.....\bg4.bmp
........\.....\bg5.bmp
........\.....\bg6.bmp
........\.....\bg61.bmp
........\.....\control.bmp
........\.....\electfloor.bmp
........\.....\enemy
........\.....\enemydead.bmp
........\.....\.....\rel
........\.....\.....\...\run0_e1.bmp
........\.....\.....\...\run0_e2.bmp
........\.....\.....\...\run1_e1.bmp
........\.....\.....\...\run1_e2.bmp
........\.....\.....\run0_e1.bmp
........\.....\.....\run0_e2.bmp
........\.....\.....\run1_e1.bmp
........\.....\.....\run1_e2.bmp
........\.....\fireball.bmp
........\.....\fireballdead.bmp
........\.....\flat.bmp
........\.....\pl
........\.....\..\jk0_p1.bmp
........\.....\..\jump0_p1.bmp
........\.....\..\kneel0_p1.bmp
........\.....\..\rel
........\.....\..\...\jk0_p1.bmp
........\.....\..\...\jump0_p1.bmp
........\.....\..\...\kneel0_p1.bmp
........\.....\..\...\run0_p1.bmp
........\.....\..\...\run1_p1.bmp
........\.....\..\...\run2_p1.bmp
........\.....\..\...\sk0_p1.bmp
........\.....\..\...\stand0_p1.bmp
........\.....\..\run0_p1.bmp
........\.....\..\run1_p1.bmp
........\.....\..\run2_p1.bmp
........\.....\..\sk0_p1.bmp
........\.....\..\stand0_p1.bmp
........\.....\shadow.bmp
........\.....\title.bmp
........\.....\ui
........\.....\..\bar.bmp
........\.....\..\font1.bmp
........\.....\..\hp.bmp
........\.....\..\hpbg.bmp
........\.....\..\p1.bmp
........\.....\..\roundshow.bmp
........\.....\复件 bg2.bmp
........\Main.dcu
........\Main.ddp
........\Main.dfm
........\Main.pas
........\playertext
........\..........\player.txt
........\round
........\.....\round1.txt
........\.....\round2.txt
........\.....\round3.txt
........\.....\round4.txt
........\.....\round5.txt
........\.....\round6.txt
........\Sprite1.dpr
........\Sprite1.exe
........\Sprite1.res
........\wav
........\...\bg1.wav
........\...\bg2.wav
........\...\bg3.wav
........\...\bg4.wav
........\...\bg5.wav
........\...\bg6.wav
........\...\enemydead.wav
........\...\fireballdead.wav
........\...\jump.wav
........\...\shootfire.wav