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Title: dadishu Download
 Description: Playing hamster A simple logic, the method is simple and small game. This version is the first edition, no props system can not pause during the game, a pure test of the player s reaction and eye-hand coordination skills, get high marks relied on is not the RP, is the strength of Rules of the game: The player controls a hammer to beat each mouse only emerge from the cave, killing one to obtain the corresponding score, missing a minus point of life. Divided into medium and small three kinds of mice, near the far smaller, the big move slow, the target is a 10. The smallest fast-moving small target, a 30 medium-sized in between. The game is divided into 300 a test, when players score in multiples of 300, the game level will increase: the game speed level, hit points plus 5. The end of the game conditions: the player s life value of 0 or the players take the initiative to press the stop button. If the players score is high enough, the game will prompt players to e
 Downloaders recently: [More information of uploader ehjg2008]
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打地鼠\KickMouse\.classpath
......\.........\.project
......\.........\.settings\org.eclipse.jdt.core.prefs
......\.........\bin\kickmouse\entity\Big_Mouse.class
......\.........\...\.........\......\GameObject.class
......\.........\...\.........\......\Little_Mouse.class
......\.........\...\.........\......\Mid_Mouse.class
......\.........\...\.........\......\MovingObjects$1.class
......\.........\...\.........\......\MovingObjects$2.class
......\.........\...\.........\......\MovingObjects$3.class
......\.........\...\.........\......\MovingObjects$4.class
......\.........\...\.........\......\MovingObjects.class
......\.........\...\.........\......\Record.class
......\.........\...\.........\image\1.png
......\.........\...\.........\.....\10.png
......\.........\...\.........\.....\11.png
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......\.........\...\.........\.....\30.png
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......\.........\...\.........\.....\7.png
......\.........\...\.........\.....\8.png
......\.........\...\.........\.....\9.png
......\.........\...\.........\Main\GameController$1.class
......\.........\...\.........\....\GameController.class
......\.........\...\.........\....\Record.txt
......\.........\...\.........\....\RunGame.class
......\.........\...\.........\Perform\big_mouse.png
......\.........\...\.........\.......\big_mouse_die.png
......\.........\...\.........\.......\bottom.png
......\.........\...\.........\.......\di.png
......\.........\...\.........\.......\exit.png
......\.........\...\.........\.......\hammer.png
......\.........\...\.........\.......\hammer_down.png
......\.........\...\.........\.......\HighScoreBoard.class
......\.........\...\.........\.......\Images.class
......\.........\...\.........\.......\little_mouse.png
......\.........\...\.........\.......\little_mouse_die.png
......\.........\...\.........\.......\mid_down.png
......\.........\...\.........\.......\mid_mouse.png
......\.........\...\.........\.......\mid_mouse_die.png
......\.........\...\.........\.......\mid_up.png
......\.........\...\.........\.......\pause.png
......\.........\...\.........\.......\record.png
......\.........\...\.........\.......\sky.png
......\.........\...\.........\.......\start.png
......\.........\...\.........\.......\stop.png
......\.........\...\.........\.......\top.png
......\.........\...\.........\.......\Win$1.class
......\.........\...\.........\.......\Win$2.class
......\.........\...\.........\.......\Win$3.class
......\.........\...\.........\.......\Win$4.class
......\.........\...\.........\.......\Win$5.class
......\.........\...\.........\.......\Win$6.class
......\.........\...\.........\.......\Win$7.class
......\.........\...\.........\.......\Win.class
......\.........\...\打地鼠说明文档.txt
......\.........\src\kickmouse\entity\Big_Mouse.java
......\.........\...\.........\......\GameO

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