Description: A more practical small game, primarily the task, and based on visual c++ opengl
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File list (Check if you may need any files):
SimpEngine\CANYON.MID
..........\SimpEngine.dsp
..........\SimpEngine.dsw
..........\oglwindow.h
..........\oglwindow.cpp
..........\winmain.cpp
..........\memory.log
..........\engine.cpp
..........\vector.h
..........\HiResTimer.h
..........\texture.cpp
..........\texture.h
..........\world.cpp
..........\world.h
..........\font.h
..........\font.cpp
..........\engine.h
..........\camera.cpp
..........\camera.h
..........\object.h
..........\InputSystem.h
..........\tree.h
..........\terrain.cpp
..........\terrain.h
..........\simpengine.cpp
..........\SimpEngine.exe
..........\Sky.tga
..........\ground.tga
..........\md2.h
..........\md2.cpp
..........\entity.h
..........\entity.cpp
..........\audiosystem.h
..........\audiosystem.cpp
..........\audio.h
..........\audio.cpp
..........\InputSystem.cpp
..........\ambient.wav
..........\Models\Sodf8\Abarlith.pcx
..........\......\.....\SFOD8.txt
..........\......\.....\Tris.MD2
..........\......\.....\Weapon.PCX
..........\......\.....\Weapon.md2
..........\......\Ogro\Ogro.txt
..........\......\....\Ogrobase.pcx
..........\......\....\Tris.MD2
..........\......\....\Weapon.md2
..........\......\....\Weapon.pcx
..........\......\....\igdosh.pcx
..........\SimpEngine.ncb
..........\SimpEngine.opt
..........\Models\Sodf8
..........\......\Ogro
..........\Models
..........\Debug
SimpEngine