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 Description: " VC.NET game development technology" of Xu Qing, source CD-ROM IV to VI
 Downloaders recently: [More information of uploader tanxiaotin]
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Chapter07\Chapter09\Chapter09.cpp
.........\.........\Chapter09.vcproj
.........\.........\Chapter09.vcproj.LEOXU.LeoXu.user
.........\.........\Debug\BuildLog.htm
.........\.........\.....\Chapter09.exe.embed.manifest
.........\.........\.....\Chapter09.exe.embed.manifest.res
.........\.........\.....\Chapter09.exe.intermediate.manifest
.........\.........\.....\Chapter09.obj
.........\.........\.....\mt.dep
.........\.........\.....\vc90.idb
.........\.........\.....\vc90.pdb
.........\Chapter09.ncb
.........\Chapter09.sln
.........\Chapter09.suo
.........\.........01\Chapter0901.cpp
.........\...........\Chapter0901.vcproj
.........\...........\Chapter0901.vcproj.LEOXU.LeoXu.user
.........\...........\Debug\BuildLog.htm
.........\...........\.....\Chapter0901.exe.embed.manifest
.........\...........\.....\Chapter0901.exe.embed.manifest.res
.........\...........\.....\Chapter0901.exe.intermediate.manifest
.........\...........\.....\Chapter0901.obj
.........\...........\.....\mt.dep
.........\...........\.....\vc90.idb
.........\...........\.....\vc90.pdb
.........\Debug\Chapter09.exe
.........\.....\Chapter09.ilk
.........\.....\Chapter09.pdb
.........\.....\Chapter0901.exe
.........\.....\Chapter0901.ilk
.........\.....\Chapter0901.pdb
........8\Bounding Volumes\bigship1.x
.........\................\Bounding Volumes.sln
.........\................\Bounding Volumes.vcproj
.........\................\Bounding Volumes.vcproj.LEOXU.LeoXu.user
.........\................\boundingvolumes.cpp
.........\................\d3dUtility.cpp
.........\................\d3dUtility.h
.........\................\Debug\Bounding Volumes.exe
.........\................\.....\Bounding Volumes.exe.embed.manifest
.........\................\.....\Bounding Volumes.exe.embed.manifest.res
.........\................\.....\Bounding Volumes.exe.intermediate.manifest
.........\................\.....\Bounding Volumes.ilk
.........\................\.....\Bounding Volumes.pdb
.........\................\.....\boundingvolumes.obj
.........\................\.....\BuildLog.htm
.........\................\.....\d3dUtility.obj
.........\................\.....\mt.dep
.........\................\.....\vc90.idb
.........\................\.....\vc90.pdb
.........\Camera\camera.cpp
.........\......\camera.h
.........\......\Camera.sln
.........\......\Camera.vcproj
.........\......\Camera.vcproj.LEOXU.LeoXu.user
.........\......\cameraApp.cpp
.........\......\d3dUtility.cpp
.........\......\d3dUtility.h
.........\......\Debug\BuildLog.htm
.........\......\.....\Camera.exe
.........\......\.....\Camera.exe.embed.manifest
.........\......\.....\Camera.exe.embed.manifest.res
.........\......\.....\Camera.exe.intermediate.manifest
.........\......\.....\Camera.ilk
.........\......\.....\camera.obj
.........\......\.....\Camera.pdb
.........\......\.....\cameraApp.obj
.........\......\.....\d3dUtility.obj
.........\......\.....\mt.dep
.........\......\.....\vc90.idb
.........\......\.....\vc90.pdb
.........\......\desert.bmp
.........\.Font\cfont.cpp
.........\.....\CFont.ncb
.........\.....\CFont.sln
.........\.....\CFont.suo
.........\.....\CFont.vcproj
.........\.....\CFont.vcproj.LEOXU.LeoXu.user
.........\.....\d3dfont.cpp
.........\.....\d3dfont.h
.........\.....\d3dutil.cpp
.........\.....\d3dutil.h
.........\.....\d3dUtility.cpp
.........\.....\d3dUtility.h
.........\.....\Debug\BuildLog.htm
.........\.....\.....\CFont.exe
.........\.....\.....\CFont.exe.embed.manifest
.........\.....\.....\CFont.exe.embed.manifest.res
.........\.....\.....\CFont.exe.intermediate.manifest
.........\.....\.....\CFont.ilk
.........\.....\.....\cfont.obj
.........\.....\.....\CFont.pdb
.........\.....\.....\d3dfont.obj
.........\.....\.....\d3dutil.obj
.........\.....\.....\d3dUtility.obj
.........\.....\.....\dxutil.obj
.........\.....\.....\mt.dep
.........\.....\.....\vc90.idb
.........\.....\.....\vc90.pdb
.........\.....\dxutil.cpp
    

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