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 Description: The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional 2 to 3 Or more than function). Will be part of: 1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene. 2, read the scene data by 3DS Loader. . 3, learn and use OpenGL or DirectX 3D real-time rendering the scene. 4, provide the user interface and interaction to achieve the scene roaming. Optional parts: 1, in the three-dimensional terrain scenes added. 2, the fog that weather conditions to achieve real-time rendering. 3, the realization of computer animation technology, aircraft flying in the sky, circle in
 Downloaders recently: [More information of uploader zhangfj]
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File list (Check if you may need any files):
project\1.jpg
.......\10BACK1.jpg
.......\10BACK2.jpg
.......\10FABRIC.jpg
.......\10GLASS1.JPG
.......\10GLASS2.JPG
.......\10GLASS3.JPG
.......\10GLASS4.JPG
.......\10HEAD1.jpg
.......\10HEAD2.jpg
.......\10REK.jpg
.......\10SIDE1.jpg
.......\10SIDE2.jpg
.......\10SIDE3.jpg
.......\10SIDE4.jpg
.......\10SPOT1.jpg
.......\10SPOT2.jpg
.......\10TOP.jpg
.......\10TOP2.jpg
.......\10TYRE.jpg
.......\10TYRESF.jpg
.......\2.jpg
.......\3.jpg
.......\3ds.cpp
.......\3ds.h
.......\7.jpg
.......\balloon.3DS
.......\boli4.bmp
.......\boy.3DS
.......\boy.bmp
.......\BRICK.TIF
.......\Camera.cpp
.......\Camera.h
.......\car.3DS
.......\CARTEL01.TIF
.......\CARTEL02.TIF
.......\CBOY0002.TIF
.......\COVER.TIF
.......\Data\3DS\middleTree.3DS
.......\....\bgmusic.mp3
.......\....\pic\b.tga
.......\....\...\CONC-TILE.jpg
.......\....\...\F111BIRD.JPG
.......\....\...\F111BIRO.JPG
.......\....\...\F111BURN.JPG
.......\....\...\F111DARK.JPG
.......\....\...\F111DETH.JPG
.......\....\...\F111DOWN.JPG
.......\....\...\F111DTHO.JPG
.......\....\...\F111LAKE.JPG
.......\....\...\F111LUH1.JPG
.......\....\...\F111LUH2.JPG
.......\....\...\F111PIZ.JPG
.......\....\...\F111RUH1.JPG
.......\....\...\F111RUH2.JPG
.......\....\...\F111STR.JPG
.......\....\...\F111STRO.JPG
.......\....\...\F111TAIL.JPG
.......\....\...\F111TOP.JPG
.......\....\Skybox\Back.JPG
.......\....\......\Bottom.JPG
.......\....\......\Front.JPG
.......\....\......\Left.JPG
.......\....\......\Right.JPG
.......\....\......\Thumbs.db
.......\....\......\Top.JPG
.......\....\Terrain.jpg
.......\....\terrain.raw
.......\....\Terrain1.JPG
.......\....\Thumbs.db
.......\.ebug\3ds.obj
.......\.....\3ds.sbr
.......\.....\Camera.obj
.......\.....\Camera.sbr
.......\.....\Main.obj
.......\.....\Main.sbr
.......\.....\project.bsc
.......\.....\project.exe
.......\.....\project.ilk
.......\.....\project.pdb
.......\.....\Terrain.obj
.......\.....\Terrain.sbr
.......\.....\Texture.obj
.......\.....\Texture.sbr
.......\.....\vc60.idb
.......\.....\vc60.pdb
.......\.....\Vector3D.obj
.......\.....\Vector3D.sbr
.......\.....\Window.obj
.......\.....\Window.sbr
.......\desk.3DS
.......\desk2.3DS
.......\DGLEFT.JPG
.......\F111BIRD.JPG
.......\F111BIRO.JPG
.......\F111BURN.JPG
.......\F111DARK.JPG
.......\F111DETH.JPG
.......\F111DOWN.JPG
.......\F111DTHO.JPG
    

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